Talk:Beggar's Bazooka
Contents
Model
Does anyone know how the model was able to be used in the free to play video? The video was uploaded in June 2011, yet it wasn't submitted to the workshop until October 2011. Taser9001 07:26, 27 June 2012 (PDT)
- It was submitted via the Contribute! page before the Workshop. 07:27, 27 June 2012 (PDT)
- The more you know. Thanks for the info. Taser9001 07:31, 27 June 2012 (PDT)
Crafting
Does anyone know the blueprint to craft this? --Parnifia 14:26, 27 June 2012 (PDT)
Crafting recipe
The crafting recipe for the Beggar's Bazooka is a reclaimed and three Direct Hits. Cheddars 19:34, 27 June 2012 (PDT)
Contrary to its description...
I'm seeing that the Beggar's Bazooka still gets ammo from the dispenser. Anyone could double-check this to make sure? Xierra 00:07, 28 June 2012 (PDT)
- Make isolated tests, then if that's the case add to the page. But I think it's more likely you accidentally stepped on a metal part lying around. -- Mistah Phoenix (talk) 02:59, 28 June 2012 (PDT)
- Thought so. I wanted to try it, but my bazooka is traded already, aww man... Xierra 03:15, 3 July 2012 (PDT)
100% misfire crits?
I was playing in training mode to try out this weapon, and I found that loading too many rockets (which I'll refer to as misfiring) caused damage to all enemies around you. I decided to have some fun and used the developer console to give me virtually unlimited health (hurtme -999999) and noclip. I went on a little killing spree using only the misfires, but noticed something strange; all the misfires (I misfired about 7-8 times) were critical hits. However, I was not using any addconds to give myself these crits, and when I released the three stored rockets, they were all normal rockets. No matter how hard I tried, I couldn't reproduce the crits at all. Do you think this is a bug of sorts, or did I overlook something that gave me full crits? There's probably something really obvious and stupid that I'm not thinking about... BloonZ 16:13, 28 June 2012 (PDT)
Bugs with misfiring
I'm surprised that I haven't seen much information about the Beggar's Bazooka misfiring on the Wiki so far. A few friends and I found that occasionally the misfire will hit other players on the map, and we've (Haydino) compiled a video showcasing what we've found so far. To summarise what's in the video, we believe the misfire works by detonating two rockets near the user after loading the fourth rocket (as demonstrated by two damage indicators) and the spawning of the second rocket is related to hitting distant players. When the misfire hits a distant target, only one damage indicator is displayed and half the damage of a normal misfire is taken. The misfire seems to spawn the second rocket at players (friendly or otherwise) that are "surfing" on props (such as a payload or the elevator on Doomsday), buildings, players or other similar objects. By "surfing", we refer to a player either moving on a prop or standing on a moving prop. However we've only found this to be consistent in controlled environments on a private server, as while the bug still occurs in the same circumstances on public servers, it does so far less often and consistently. Additionally, because the misfire is simply the detonation of two rockets, the damage can be reduced by the Gunboats. Finally, the Beggar's Bazooka can be loaded during humiliation, and while it cannot be fired, the misfire will still occur and deal damage to enemies. This is my first contribution to the Wiki, so I'm not really sure how I can add this to the article or if it's even appropriate, so I'm adding it to the talk page for discussion and approval. MFrek 00:54, 3 July 2012 (PDT)
- Saw another video somewhere else about this glitch as well. YPchicken 05:28, 4 July 2012 (PDT)
holding loaded rockets
Well, this is my first time participating in a wiki, so figures I'd post here before editing the article.
If you only have 3 rockets remaining, you can load all 3 of them and they'll remain there as long as you keep m1 pressed. You won't be forced to fire them or anything, similar to a bug that was patched that allowed you to keep rockets loaded without having to fire them by holding m2.Rocketscience 21:00, 9 July 2012 (PDT)
- I doubt this a bug (if that's what you're getting at.) The self damage is caused from the already loaded rocket exploding due to overloading the launcher. If you're not overloading it, Technically it shouldn't explode. - nixshadow (t|c) 21:03, 9 July 2012 (PDT)
The bazooka's behavior with 3 remaining rockets does make sense when you explain it like that, but it's still an odd behavior, considering the weapon's design.Rocketscience 21:53, 9 July 2012 (PDT)
Will this weapon have a fixed level?
I have only a question: Can this weapon have, in the future, a fixed level? Type level 10, level 30 ecc... ? Maybe it will be a stupid question but I just want to know--ColinmarcoDMC 12:58, 29 September 2012 (PDT)
- I don't know, maybe Gaben's rule... Hinaomi (talk) • (contributions) 16:42, 29 September 2012 (PDT)
Needs more testing
It looks like the information for this weapon about loading the rockets and firing them are wrong, because I was getting 20 rockets fired in less than 20 seconds when I tested it loading only a single rocket. I think it might be an issue with how quickly you can start loading another rocket after firing one. --Squaminator (talk) 12:42, 20 September 2013 (PDT)
- It varies per person. Not everyone will have the exact results. Everyone's timing on loading and firing will always differs. So getting exact results will prove to be more difficult. An average would be better. Ashes (talk) 14:24, 20 September 2013 (PDT)
- I know this is late, but, for the reason on why tap fire is faster than loading barrage, it's because you essentially skip almost half of the reload animation before the next rocket is loaded. http://youtu.be/x24HautPDZQ --ThePsycho (talk) 02:04, 27 August 2014 (PDT)
My edits
For those of you who constantly undo my edits, stop it this instant. I can guarantee to you wieners that I have the information down right stating how many Hammer units the rockets move at, as well as mph. If you want, try working out the math and see how it turns out to be. Also, considering how the other articles state the amount of Hammer units per second, I was thinking, why not state it for this article? NintendoDrilly (talk) 11:15, 7 August 2014 (PDT)
- Rather than saying it in that sort of manner, you could word it in a way that isn't rude. And if someone disagrees with your edit, post it on their talk page. As for the Hammer units measurement, its fine here as every Rocket Launcher has measurement for it. Ashes (talk) 11:40, 7 August 2014 (PDT)
- How does it even sound rude, huh? All I'm just trying to do is improve the article by adding more useful information. Rather, blame the user that undid the mandatory edit. - NintendoDrilly (talk) 18:05, 9 August 2014 (PDT)
- Some of the words you just said were rude. You can simply tell them on their talk pages (as Ashes mentioned above), but not blaming him of his undo, just explain the reason why that information should be on the page. ▪ - 19:43, 9 August 2014 (PDT)
- In conclusion, even if I may have been rude, it wasn't intended. I'll just go ahead and message to the editor right now. NintendoDrilly (talk) 19:55, 9 August 2014 (PDT)
- Some of the words you just said were rude. You can simply tell them on their talk pages (as Ashes mentioned above), but not blaming him of his undo, just explain the reason why that information should be on the page. ▪ - 19:43, 9 August 2014 (PDT)
- How does it even sound rude, huh? All I'm just trying to do is improve the article by adding more useful information. Rather, blame the user that undid the mandatory edit. - NintendoDrilly (talk) 18:05, 9 August 2014 (PDT)
Um...
Whoops. I didn't realize it was 70% increase in FIRING speed, not rocket speed. My bad. - NintendoDrilly (talk) 22:42, 19 August 2014 (PDT)