Difference between revisions of "Community Sunshine strategy"

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m (I don't see why this should be deleted. It's a stub, doesn't contain any wrong or misplaced information.)
(Added info, updated to be more consistent with other community map strategies (I based it off of the Hoodoo and 5Gorge ones).)
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{{hatnote|This article discusses community strategy for [[Sunshine]].}}
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{{hatnote|This article is for the map [[Sunshine]].}}
  
 
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== General strategy ==
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This article is about '''Community Sunshine strategy'''.
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== General (All Classes) ==
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*This map has an open sky, so be careful of enemy Demomen [[Jumping#Basic_sticky_jump|sticky jumping]] or enemy Soldiers [[Jumping#Basic_rocket_jump|rocket jumping]] in from above. <!---Note: I don't know how else to describe the fact that there aren't any roofs/ceilings other than with "open sky". Open to changes>
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*There are many [[Ambushing|flank]] routes on this map, so keep an eye out on all sides rather than just one.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
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*Make use of the open area and differences in elevation to dodge enemy fire.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
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*The open area makes your [[Rocket Launcher]] bad at long range. Use [[Jumping#Basic_rocket_jump|rocket jumping]] to close the distance between you and your enemies.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
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*Pyros have an advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Overtime burning.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
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*Make use of your [[Sticky Launcher]]'s splash damage to clear enemies capping the second point, as it's partly enclosed in a small area, and make use of your Stickybombs' arc to fire Stickybombs onto the point from below so that your enemies won't see you first.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
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*Because of the enclosed spaces, Heavy is great for defending the passages between the second and the third points. Spin up your [[Minigun]] before turning the corner to catch enemies by surprise.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
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*As a result of the open area, this map's center and second points are not good places for [[Glossary_of_player_terms#E|Engineer nests]]; your buildings will be easily open to spamming by the enemy team, and they will often be able to see your Sentry before it sees them, thus removing the element of surprise.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
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*The open area leaves little room for hiding, so be careful of enemy Snipers who may try to [[Headshot|headshot]] you.
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
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*Make use of the open area to shoot enemies from beyond their range, but be careful of enemy Snipers.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
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*As the map is relatively large and ammo packs are not very plentiful, it is recommended for you to use the [[Invis Watch]]. However, the [[Cloak and Dagger]] can be more viable for attacking the enemy's last point.
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 04:08, 22 February 2017

This article is for the map Sunshine.
Community Sunshine strategy
Sunshine main.jpg
Basic Information
Developer(s): {{{map-developer}}}

This article is about Community Sunshine strategy.

General (All Classes)