Difference between revisions of "February 3, 2010 Patch"

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== Team Fortress 2==
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{{Patch layout
 
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| before      = {{Patch name|1|28|2010}}
Engine
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| day          = 3
 +
| month        = february
 +
| year        = 2010
 +
| after        = {{Patch name|2|4|2010}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/3407/
 +
| notes        = === Engine ===
 
*Enabled Steam Cloud support for key bindings and custom spraypaint images
 
*Enabled Steam Cloud support for key bindings and custom spraypaint images
 
**Added Options->Multiplayer->Advanced option to toggle off/on: default is on
 
**Added Options->Multiplayer->Advanced option to toggle off/on: default is on
  
Team Fortress 2
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=== Team Fortress 2===
 
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*Added new [[Highlander#Highlander|Highlander mode]]
*Added new Highlander mode
 
 
**9 players allowed per team
 
**9 players allowed per team
 
**Restricts each team to 1 of each class
 
**Restricts each team to 1 of each class
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*Fixed a weapon name localization issue
 
*Fixed a weapon name localization issue
 
*Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
 
*Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
*Updated the map CTF_DoubleCross
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*Updated the map [[Double Cross|CTF_DoubleCross]]
 
**Fixed the map not ending correctly when using mp_timelimit
 
**Fixed the map not ending correctly when using mp_timelimit
**Changed to prevent Engineers from building on top of the shack in each base
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**Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base
* Updated the map Arena_WatchTower
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* Updated the map [[Watchtower|Arena_WatchTower]]
 
**Fixed a case where players could open and get stuck on the starting gates before the round start
 
**Fixed a case where players could open and get stuck on the starting gates before the round start
 
**Improved clipping to prevent people from getting out of the map
 
**Improved clipping to prevent people from getting out of the map
 
**Optimized the map for better performance
 
**Optimized the map for better performance
 
{{Patch|SOURCE=http://store.steampowered.com/news/3407/}}
 
 
{{Succession box
 
|before=[[January 28, 2010 Patch]]
 
|title=Patches
 
|after=[[February 4, 2010 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 

Latest revision as of 21:24, 20 July 2013

Patch notes

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance