Difference between revisions of "January 14, 2008 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Changes ===
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===Team Fortress 2===
* Added new option for [[medigun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
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* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the [[sniper rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
+
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
 
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
 
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
 
* Gave machinima creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters
 
* Gave machinima creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters
 
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
 
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
 
* Reduced [[Granary]] spawn advantage for capping the middle point
 
* Reduced [[Granary]] spawn advantage for capping the middle point
 
=== Bug fixes ===
 
 
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt>
 
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt>
* Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors)
+
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed obscure crash related to resolution changing
 
* Fixed obscure crash related to resolution changing
  

Revision as of 10:45, 16 February 2011

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing