Difference between revisions of "June 25, 2009 Patch"
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===Team Fortress 2=== | ===Team Fortress 2=== | ||
+ | *Linux Dedicated Server | ||
+ | ** Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it | ||
+ | ** Added extra data gathering to help us understand and improve Linux performance | ||
* Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | * Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | ||
* Reverted [[Force-A-Nature]] and [[airblast]] knockback on disguised [[Spies]], so that they can once again be knocked back | * Reverted [[Force-A-Nature]] and [[airblast]] knockback on disguised [[Spies]], so that they can once again be knocked back |
Revision as of 04:29, 20 February 2011
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Patch notes
Team Fortress 2
- Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting