Difference between revisions of "Powerjack"

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​​​​{{Item infobox
+
Pyro is a shit class
| type            = weapon
 
| 3d-image-1      = Powerjack
 
| 3d-image-3      = Powerjack Festivized
 
| 3d-button-1      = colored_pair
 
| 3d-button-3      = colored_pair
 
| 3d-viewname-1    = Default
 
| 3d-viewname-3    = Festivized
 
| team-colors      = yes
 
| skin-image-red  = RED Powerjack.png
 
| skin-image-blu  = BLU Powerjack.png
 
| used-by          = [[Pyro]]
 
| slot            = melee
 
| contributed-by  = {{Backpack Item Link|76561197960449110|143018553}}
 
| released        = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
 
| availability    = {{avail|drop|craft|purchase|Crate5|Crate17|Crate25-strange|collectors|warpaint}}
 
| marketable      = yes
 
| numbered        = no
 
| loadout          = yes
 
  | item-kind      = Sledgehammer
 
  | item-level    = 5
 
  | att-1-neutral  = When weapon is active:
 
  | att-2-positive = +15% faster move speed on wearer
 
  | att-3-positive = +25 health restored on kill
 
  | att-4-negative = 20% damage vulnerability on wearer
 
}}
 
{{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}}
 
 
 
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps<!-- The arrangement is physically impossible for rubber bands, and if the Gas Jockey has a Model T jack, he has a Model T fan belt. -->.
 
 
 
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 25 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
 
 
 
The kill icon for the Powerjack was contributed by {{Steamid|76561197976113694}}.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| damagetype        = Melee
 
| rangetype          = Melee
 
 
 
|damage            = yes
 
| base              = 65
 
| crit              = 195
 
| minicrit          = 88
 
 
 
|healing            = yes
 
| selfheal          = {{tooltip|25|On kill}}
 
 
 
|function times    = yes
 
| attack interval  = 0.8 s
 
}}
 
 
 
== Item set ==
 
{{Set|The Gas Jockey's Gear}}
 
 
 
{{Weapon Demonstration}}
 
 
 
==Crafting==
 
{{See also|Crafting}}
 
===Blueprint===
 
{{Blueprint
 
|ingredient-1 = Axtinguisher
 
|ingredient-2 = Reclaimed Metal
 
|result = Powerjack
 
}}
 
{{Blueprint |autoresult = Pyro melee}}
 
=== As a crafting ingredient ===
 
{{Blueprint
 
|ingredient-1 = Reclaimed Metal
 
|ingredient-2 = Axtinguisher
 
|ingredient-3 = Powerjack
 
|result = Third Degree
 
}}
 
{{Blueprint|autoresult=Gas Jockey's Gear}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Sledgehammer
 
| rankson = kills
 
| rankson2 =
 
| festive =
 
  | att-1-neutral  = When weapon is active:
 
  | att-2-positive = +15% faster move speed on wearer
 
  | att-3-positive = +25 health restored on kill
 
  | att-4-negative = 20% damage vulnerability on wearer
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Clearcutter}}
 
| 2 = {{Show achievement|Pyro|Lumberjack}}
 
}}
 
 
 
== Update history ==
 
{{Update history|
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.
 
 
 
'''{{Patch name|10|8|2010}}'''
 
* {{Undocumented}} The Powerjack was added to the crafting blueprint for the [[Attendant]].
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from [[Fire|burn damage]] from the [[Flamethrower]].
 
 
 
'''{{Patch name|1|10|2011}}'''
 
* {{Undocumented}} Reverted the changes from the above patch.
 
 
 
'''{{Patch name|2|14|2011}}'''
 
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 
 
 
'''{{Patch name|3|1|2011}}'''
 
* {{Undocumented}} Added the Powerjack to the crafting blueprint for the [[Sharpened Volcano Fragment]].
 
 
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* Updated model with optimizations and [[LOD]]s.
 
 
 
'''{{Patch name|3|11|2011}}'''
 
* Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
 
 
 
'''{{Patch name|3|15|2011}}'''
 
* {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
 
 
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
 
* Added +20% melee vulnerability when active.
 
 
 
'''July 12, 2011'''
 
* {{item server}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|1|11|2012}}'''
 
* {{Undocumented}} The Powerjack was added in the crafting blueprint for the [[Third Degree]].
 
 
 
'''{{Patch name|7|10|2013}}'''
 
* Changed attributes:
 
** Added 15% increase move speed while deployed.
 
** Added 20% damage vulnerability to all sources.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Changed attribute:
 
** Reduced health gained on kill from +75hp to +25hp.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Changed attribute:
 
** {{Undocumented}} The Powerjack's health gain on kill can no longer overheal.
 
 
 
​​'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
}}
 
 
 
==Trivia==
 
* The [http://www.mtfca.com/discus/messages/50893/73212.html?1227499313 1910’s Ford Model T car jack] model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
 
* The original [http://www.snydersantiqueauto.com/leather-fan-belts Ford Model T fan belts] were brown leather straps.
 
 
 
==Gallery==
 
<gallery>
 
File:Powerjack 1st person red.png|[[RED]] first-person view.
 
File:Powerjack 1st person blu.png|[[BLU]] first-person view.
 
File:Powerjack First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 
File:Powerjack First Person Festivized BLU.png|BLU Festivized variant.
 
</gallery>
 
 
 
== See also ==
 
* [[Pyro strategy#Powerjack|Powerjack strategy]]
 
 
 
{{MannConomyNav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
[[Category:The Gas Jockey's Gear]]
 

Revision as of 07:50, 22 July 2021

Pyro is a shit class