Difference between revisions of "September 4, 2012 Patch/zh-hant"

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{{DISPLAYTITLE:2012年9月4日更新}}
 
{{DISPLAYTITLE:2012年9月4日更新}}
{{trans}}
 
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|8|23|2012}}
 
| before      = {{Patch name|8|23|2012}}
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| month        = september
 
| month        = september
 
| year        = 2012
 
| year        = 2012
| after        =  
+
| after        = {{Patch name|9|6|2012}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/8791
 
| source      = http://store.steampowered.com/news/8791
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* 修正指令 <code>tv_name</code> 沒有作用的問題。
 
* 修正指令 <code>tv_name</code> 沒有作用的問題。
 
* 修正不是[[Robots/zh-hant|機器人]]的[[Sniper/zh-hant|狙擊手]]竟講出機器人台詞的問題。
 
* 修正不是[[Robots/zh-hant|機器人]]的[[Sniper/zh-hant|狙擊手]]竟講出機器人台詞的問題。
* Fixed the looping [[Tank Robot|tank]] sound not playing if it was spawned far from the player
+
* 修正如果[[Tank Robot/zh-hant|坦克]]在離玩家很遠的地方出場,循環音效沒有播放的問題。
 
* 修正當[[MONOCULUS/zh-hant|畸形魔眼]]出場時,生命值量條沒有顯現的問題。
 
* 修正當[[MONOCULUS/zh-hant|畸形魔眼]]出場時,生命值量條沒有顯現的問題。
* Fixed tank destruction effects playing at the map origin
+
* 修正坦克被破壞後的效果會影響地圖物件的問題。
* Fixed bots not displaying in the server browser properly
+
* 修正電腦人沒有顯現在伺服器瀏覽器上的問題。
 
* 更新地區語言檔案。
 
* 更新地區語言檔案。
 
* 有關地圖 [[Kong King/zh-hant|Koth_King]] 的更新:
 
* 有關地圖 [[Kong King/zh-hant|Koth_King]] 的更新:
** Added some geometry to hide floating staircases outside of playspace
+
** 增加一些物體以隱藏遊戲範圍外,飄在半空中的樓梯。
** Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
+
** 減少地圖物件以增進遊戲效能,將一些表面標記為 Nodraw 實體,以及減少重疊模型的數量。
** Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
+
** 修正由於遊戲中的幾何空間問題,導致有些樓房在玻璃窗等透明物體後面產生額外牆面的問題。
* 更新地圖 Mvm_[[Decoy]]。
+
* 更新地圖 Mvm_[[Decoy/zh-hant|Decoy]]。
* 有關地圖 Mvm_[[Coal Town|Coaltown]] 的更新:
+
* 有關地圖 Mvm_[[Coal Town/zh-hant|Coaltown]] 的更新:
** Blocked bots from being blasted into the tank tunnel
+
** 防止機器人因為爆炸或壓縮氣爆而被彈進坦克隧道裡。
** Blocked giants from getting stuck under the stairs in the final pit
+
** 防止巨型機器人被卡在最後窪地地區的樓梯下方的問題。
* 有關地圖 Mvm_[[Mannworks]] 的更新:
+
* 有關地圖 Mvm_[[Mannworks/zh-hant|Mannworks]] 的更新:
** Blocked bots from being blasted into the tank tunnel
+
** 防止機器人因為爆炸或壓縮氣爆而被彈進坦克隧道裡。
** Added nobuild to stairs on center building where Engineers could build out of reach of [[Sentry Buster]]s
+
** 在中央建築物上的樓梯新增不可建造設定,以防止工程師在那裡建造建築,讓[[Sentry Buster/zh-hant|步哨毀滅者]]無法抵達。
* [[Mann vs. Machine (game mode)|MvM]] changes
+
* [[Mann vs. Machine (game mode)/zh-hant|曼恩對決機器模式]]變更:
** Fixed a client money display issue when purchasing or selling bottle charges after changing classes
+
** 修正切換職業後,購買或賣出能力升級水壺效果時所產生的資金數字顯示問題。
** Fixed an issue in the Server Browser where replay bots would add to the player count
+
** 修正重播中的機器人會被算進伺服器瀏覽器的玩家人數的問題。
** Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
+
** 修正一個有時會讓炸彈掉落後,沒有掉在正確位置的錯誤。
** Added safeguards to prevent bots from getting stuck in certain cases
+
** 在某些地方增加安全機制,以防止機器人被卡住。
** Fixed [[sniper rifle]] reload upgrade not reducing the time delay from hip shot to scoping
+
** 修正[[Sniper Rifle/zh-hant|狙擊槍]]的重新裝彈速度升級,沒有減少從盲狙到開鏡之間的時間延遲的問題。
** Fixed Steel Gauntlet robots failing to destroy [[Combat Mini-Sentry Gun|minisentries]] on slopes
+
** 修正鋼鐵護衛無法破壞架設在斜坡上的[[Combat Mini-Sentry Gun/zh-hant|拋棄式步哨]]的問題。
** Fixed the party leader’s mission completions showing in the game lobby instead of your own
+
** 修正隊伍領導的任務完成訊息,會顯示在遊戲大廳中的問題(原本應該是顯示自己的任務完成訊息)。
* Community-submitted schema changes:<ref> The [[Steam Workshop]] submission these changes originated from can be found [http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 here]. </ref>
+
* 社群投稿的變更:<ref>經由 [[Steam Workshop/zh-hant|Steam 工作坊]]投稿並通過的變更是來自於[http://steamcommunity.com/sharedfiles/filedetails/?id=82324577 這裡]</ref>
** Backpack sounds updated for [[Rogue's Col Roule]], [[Cozy Camper]], [[Scrap Pack]], [[Professor's Pineapple]], [[Scottish Handshake]], [[MONOCULUS!|Monoculus!]], [[Manniversary Paper Hat]], [[Party Hat]], [[Googly Gazer]], [[Liquor Locker]], and [[Something Special For Someone Special]]
+
** 更新[[Rogue's Col Roule/zh-hant|魔頭高領毛衣]][[Cozy Camper/zh-hant|舒適的露營家]][[Scrap Pack/zh-hant|後背機器人]][[Professor's Pineapple/zh-hant|鳳梨化學炸彈]][[Scottish Handshake/zh-hant|蘇格蘭式握手禮]][[MONOCULUS!/zh-hant|畸形魔眼!]][[Manniversary Paper Hat/zh-hant|曼恩周年慶報紙帽]][[Party Hat/zh-hant|生日派對帽]][[Googly Gazer/zh-hant|瞪視者]][[Liquor Locker/zh-hant|好酒珍藏箱]][[Something Special For Someone Special/zh-hant|給特別之人的特別之物]]在背包中移動的音效。
 
** 武器音效變更:
 
** 武器音效變更:
*** The [[Pain Train]] now uses [[Equalizer]] sounds
+
*** [[Pain Train/zh-hant|天堂路]]現在會有[[Equalizer/zh-hant|傷害均衡十字鎬]]的音效。
*** The [[Conscientious Objector]] now uses [[Kukri|Kurkri]]{{sic}} sounds
+
*** [[Conscientious Objector/zh-hant|良心反對者的舉牌]]現在會有[[Kukri/zh-hant|喀爾克大彎刀]]的音效。
*** The [[Amputator]] now uses [[Bonesaw]] sounds
+
*** [[Amputator/zh-hant|截肢鋸]]現在會有[[Bonesaw/zh-hant|鋸子]]的音效。
*** The [[Solemn Vow]] now sounds like a [[wrench]] <ref>This change did not take effect</ref>
+
*** [[Solemn Vow/zh-hant|神聖誓言]]現在會有[[wrench/zh-hant|扳手]]的音效。<ref>這項變更並沒有實際套用</ref>
*** The [[Market Gardener]] now uses [[Shovel]] sounds
+
*** [[Market Gardener/zh-hant|市場花園園丁]]現在會有[[Shovel/zh-hant|鐵鍬]]的音效。
*** The [[Horseless Headless Horsemann's Headtaker]] now uses the [[Horsemann]]'s Horseless Headless Horsemann's Headtaker sounds
+
*** [[Horseless Headless Horsemann's Headtaker/zh-hant|連馬都沒有的無頭騎士斬首斧]]會使用[[Horsemann/zh-hant|無頭騎士]]所持的無頭騎士斬首斧的音效。
 
** 武器合成變更:
 
** 武器合成變更:
*** The [[Teufort Tooth Kicker]]s and [[Professor's Peculiarity]] are now craftable
+
*** 現在[[Teufort Tooth Kicker/zh-hant|雙城碎齒靴]][[Professor's Peculiarity/zh-hant|灰髮教授]]可以經由合成獲得了。
*** The [[Cozy Camper]], [[Sun-on-a-Stick]], and [[Sharpened Volcano Fragment]] are now craftable with [[token]]s
+
*** [[Cozy Camper/zh-hant|舒適的露營家]][[Sun-on-a-Stick/zh-hant|炎日法杖]][[Sharpened Volcano Fragment/zh-hant|熔岩巨斧]]現在可透過[[token/zh-hant|標誌]]合成出來了。
 
** 武器和裝飾品的變更:
 
** 武器和裝飾品的變更:
 
*** 為[[Big Country/zh-hant|鄉村風假髮]]、[[Professor's Peculiarity/zh-hant|灰髮教授]]和[[Copper's Hard Top/zh-hant|刑警防暴頭盔]]增加新的樣式。
 
*** 為[[Big Country/zh-hant|鄉村風假髮]]、[[Professor's Peculiarity/zh-hant|灰髮教授]]和[[Copper's Hard Top/zh-hant|刑警防暴頭盔]]增加新的樣式。
*** 現在以[[Third Degree/zh-hant|三度灼傷]]殺敵時,敵人的屍體會像被 now vaporizes enemies on kill like the [[Phlogistinator]] and the [[Manmelter]]打到一樣焦黑蒸發。
+
*** 現在以[[Third Degree/zh-hant|三度灼傷]]殺敵時,敵人的屍體會像是被[[Phlogistinator/zh-hant|燃素噴射器]][[Manmelter/zh-hant|要人命死光槍]]打到一樣焦黑蒸發掉了。
*** Loosened equip region restrictions for the [[Whiskered Gentleman]], [[Sight for Sore Eyes]], [[Googly Gazer]], and [[Nine-Pipe Problem]]
+
*** 放寬[[Whiskered Gentleman/zh-hant|蓄鬍紳士]][[Sight for Sore Eyes/zh-hant|一對大眼睛]][[Googly Gazer/zh-hant|瞪視者]][[Nine-Pipe Problem/zh-hant|九根煙斗的難題]]的裝備區域限制。
*** 現在[[Birdcage/zh-hant|籠中鳥]]、[[HOUWAR/zh-hant|HOUWAR/zh-hant]]和[[Scrap Pack/zh-hant|後背機器人]]可以在 [[Pyroland/zh-hant|幻想世界]]獲得助攻。
+
*** 現在[[Birdcage/zh-hant|籠中鳥]]、[[HOUWAR/zh-hant|無可否認的財富之帽]]和[[Scrap Pack/zh-hant|後背機器人]]可以在[[Pyroland/zh-hant|幻想世界]]獲得助攻。
 
*** 更改[[Loch-n-Load/zh-hant|直擊榴彈]]、[[Force-A-Nature/zh-hant|自然之力]]、[[Soda Popper/zh-hant|汽水槍手]]、和[[Family Business/zh-hant|家族事業]]的性能敘述,使其更容易理解。
 
*** 更改[[Loch-n-Load/zh-hant|直擊榴彈]]、[[Force-A-Nature/zh-hant|自然之力]]、[[Soda Popper/zh-hant|汽水槍手]]、和[[Family Business/zh-hant|家族事業]]的性能敘述,使其更容易理解。
 
**** 武器實際性能未改變。
 
**** 武器實際性能未改變。
Line 62: Line 61:
 
* 修正[[Engineer/zh-hant|工程師]]的 [[PDA/zh-hant|PDA]] 使用錯誤動畫的問題。
 
* 修正[[Engineer/zh-hant|工程師]]的 [[PDA/zh-hant|PDA]] 使用錯誤動畫的問題。
 
* 為 [[AWPer Hand/zh-hant|AWP]] 增加一個新的爆擊開火音效。
 
* 為 [[AWPer Hand/zh-hant|AWP]] 增加一個新的爆擊開火音效。
* 新增編號為 #47 和 #48 的[[Mann Co. Supply Crate/zh-hant|曼恩企業補給箱]](秋季補給箱)
+
* 新增編號為 #47 和 #48(秋季補給箱)的[[Mann Co. Supply Crate/zh-hant|曼恩企業補給箱]]
 
* 編號 #43 的曼恩企業補給箱不會再掉落。
 
* 編號 #43 的曼恩企業補給箱不會再掉落。
 
* 修正[[Tin-1000/zh-hant|魔鬼建造者]]沒有使用正確[[bodygroup/zh-hant|身體群組]]的問題。
 
* 修正[[Tin-1000/zh-hant|魔鬼建造者]]沒有使用正確[[bodygroup/zh-hant|身體群組]]的問題。
* 修正於 [[Mannworks/zh-hant|Mannworks]] 的漏洞,以防止玩家進入一般情況無法到達的地方。<ref> Players could use [[High Five!]] to get behind the tank gates and [[Jumping#Sentry_rocket_jump|wrangle jump]] on top of the hills, where they could drop down below the map. See [http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 this] screenshot for reference. </ref>
+
* 修正於地圖 [[Mannworks/zh-hant|Mannworks]] 的漏洞,以防止玩家進入一般情況無法到達的地方。<ref>玩家可使用[[High Five!/zh-hant|擊掌]]嘲諷進入坦克進場的木門後方空間,再使用[[Jumping/zh-hant|步哨火箭跳]]跳到山丘上方。從山丘那裡玩家可以掉進地圖的地面下方並攻擊機器人。請參考[http://steamcommunity.com/sharedfiles/filedetails/?id=93945526 這張]螢幕截圖以了解原錯誤。</ref>
  
 
==備註==
 
==備註==
 
<references />
 
<references />
 
}}
 
}}

Latest revision as of 01:56, 7 September 2012

來源: Team Fortress 2 Update Released (英語)

更新內容

Team Fortress 2

未記載更新

  • 修正工程師PDA 使用錯誤動畫的問題。
  • AWP 增加一個新的爆擊開火音效。
  • 新增編號為 #47 和 #48(秋季補給箱)的曼恩企業補給箱
  • 編號 #43 的曼恩企業補給箱不會再掉落。
  • 修正魔鬼建造者沒有使用正確身體群組的問題。
  • 修正於地圖 Mannworks 的漏洞,以防止玩家進入一般情況無法到達的地方。[4]

備註

  1. 451區狡猾招數外星警戒獎章
  2. 經由 Steam 工作坊投稿並通過的變更是來自於這裡
  3. 這項變更並沒有實際套用
  4. 玩家可使用擊掌嘲諷進入坦克進場的木門後方空間,再使用步哨火箭跳跳到山丘上方。從山丘那裡玩家可以掉進地圖的地面下方並攻擊機器人。請參考這張螢幕截圖以了解原錯誤。

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。
修改變更
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/koth_king.bsp
Modified: team fortress 2 content.gcf/tf/maps/koth_king.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_coaltown.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_decoy.nav
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Deleted: team fortress 2 content.gcf/tf/sound/ui/holiday/gamestartup_mann_vs_machine.mp3
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/fall_crate_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_invisibles_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_sappers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_scouts_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_badge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/xcom_flattop_engineer_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/xcom_sectoid_mask_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_demoman_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_medic_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_pyro_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_scout_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_sniper_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_soldier_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/console/characters/mvm_spy_bot.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_badge_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/xcom_flattop_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/xcom_sectoid_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/soldier_boss/bot_soldier_boss.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_badge.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_medic.dx90.vtx
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Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_scout.mdl
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Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/xcom_flattop_soldier.dx90.vtx
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Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/xcom_sectoid_mask.dx90.vtx
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Added: team fortress 2 materials.gcf/tf/sound/weapons/csgo_awp_shoot_crit.wav