Difference between revisions of "Template:Class weapons table pyro secondary"

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({{item name|secondary}})
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   | en =  
 
   | en =  
 
{{Info}}On hit, ignites enemy.<br/>
 
{{Info}}On hit, ignites enemy.<br/>
{{Info}}Alt-fire extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished.<br/>
+
{{Info}}No extra damage on burning targets.<br/>
 +
{{Info}}Alt-fire extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (up to 35).<br/>
 
{{Pro}}Does not require ammo.<br/>
 
{{Pro}}Does not require ammo.<br/>
 
{{Pro}}Projectiles are 50% faster than other flares.<br/>
 
{{Pro}}Projectiles are 50% faster than other flares.<br/>
{{Pro}}Projectiles cannot be [[Airblast|deflected]].<br/>
 
 
{{Con}}Does not get random [[Critical hits|Critical]] hits.<br/>
 
{{Con}}Does not get random [[Critical hits|Critical]] hits.<br/>
{{Con}}No extra damage on burning targets.<br/>
 
 
{{Con}}Has a 20% slower firing rate.<br/>
 
{{Con}}Has a 20% slower firing rate.<br/>
 
   | es =  
 
   | es =  
 
{{Info}}Al golpear quema al enemigo.<br/>
 
{{Info}}Al golpear quema al enemigo.<br/>
{{Info}}El fuego secundario extingue las llamas en un aliado. El hacer esto le da un crítico por cada aliado que es extinguido. <br/>
+
{{Info}}Sin daño extra a enemigos ardiendo.<br/>
 +
{{Info}}El fuego secundario extingue las llamas en un aliado. El hacer esto le da un crítico por cada aliado que es extinguido
 +
(hasta 35). <br/>
 
{{Pro}}No requiere munición.<br/>
 
{{Pro}}No requiere munición.<br/>
 
{{Pro}}Los proyectiles son un 50% más rápidos.<br/>
 
{{Pro}}Los proyectiles son un 50% más rápidos.<br/>
{{Pro}}Los proyectiles no se pueden devolver con el [[Airblast/es|aire comprimido]].<br/>
 
 
{{Con}}Sin impactos [[Critical/es|críticos]] aleatorios.<br/>
 
{{Con}}Sin impactos [[Critical/es|críticos]] aleatorios.<br/>
{{Con}}Sin daño extra a enemigos ardiendo.<br/>
 
 
{{Con}}Velocidad de disparo -20%.<br/>
 
{{Con}}Velocidad de disparo -20%.<br/>
 
   | fr =  
 
   | fr =  
 
{{Info}} Enflamme les ennemis touchés.<br/>
 
{{Info}} Enflamme les ennemis touchés.<br/>
{{Info}} Le tir secondaire permet d'éteindre les coéquipiers en flammes. Chaque coéquipier éteint fournit 1 coup critique garanti à l'arme.<br/>
+
{{Info}} Aucun dommage combustion supplémentaire sur les objectifs.<br/>
 +
{{Info}} Le tir secondaire permet d'éteindre les coéquipiers en flammes. Chaque coéquipier éteint fournit 1 coup critique garanti à l'arme (jusqu'à 35).<br/>
 
{{Pro}} Ne nécessite pas de munitions.<br/>
 
{{Pro}} Ne nécessite pas de munitions.<br/>
 
{{Pro}} Les projectiles sont 50% plus rapides que les autres fusées de détresse.<br/>
 
{{Pro}} Les projectiles sont 50% plus rapides que les autres fusées de détresse.<br/>
{{Pro}} Les projectiles ne peuvent être [[Compression blast/fr|renvoyés]].<br/>
+
{{Con}} Ne peut causer de [[Critical hit/fr|coups critiques]] aléatoires.<br/>
{{Con}} Ne peut causer de [[Critical hit/fr|coups critiques]] aléatoires.
+
{{Con}} A une cadence de tir de 20% plus lent<br/>
 
   | ru =  
 
   | ru =  
 
{{Info}}При попадании [[Fire/ru|воспламеняет]] противника.<br/>
 
{{Info}}При попадании [[Fire/ru|воспламеняет]] противника.<br/>
{{Info}}Дает один гарантированный крит за каждого потушенного товарища по команде.<br/>
+
{{Info}}Никаких дополнительных повреждений на сжигание цели.<br/>
 +
{{Info}}Дает один гарантированный крит за каждого потушенного товарища по команде (до 35).<br/>
 
{{Pro}}Не требует боеприпасов.<br/>
 
{{Pro}}Не требует боеприпасов.<br/>
 
{{Pro}}Скорость полета снаряда: +50% .<br/>
 
{{Pro}}Скорость полета снаряда: +50% .<br/>
{{Pro}}Снаряд не может быть [[Airblast/ru|отражён]].<br/>
+
{{Con}}Без случайных [[Crit/ru|критов]].<br/>
{{Con}}Без случайных [[Crit/ru|критов]].
+
{{Con}}Имеет 20% медленнее скорости стрельбы.<br/>
 
   }}
 
   }}
 
|}
 
|}

Revision as of 13:30, 11 June 2012

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit, ignites enemy.

Pictogram plus.png Guarantees Critical damage on burning targets.

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit, ignites enemy.

Pictogram info.png Alt-fire detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 25% explosion self-damage vulnerability on user.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 15% faster weapon switch speed.

Pictogram plus.png Mini-crits airborne targets for 3 seconds after switch.
Pictogram minus.png Has 50% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.
Pictogram info.png On hit, ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (up to 35).
Pictogram plus.png Does not require ammo.
Pictogram plus.png Projectiles are 50% faster than other flares.
Pictogram minus.png Does not get random Critical hits.
Pictogram minus.png Has a 20% slower firing rate.

This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.