Detonator

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This article is about the weapon. For the character, see Gang Garrison 2.
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
Detonator publicity blurb

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and only deals mini-crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire (default key: MOUSE2) causes all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped results in the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 23
Flare detonation: 11-21
Flare explosion: 23-42
Critical 68
Mini-crit 30
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 2.1m
Self-damage 23-44
Self damage (rocket jump) 23-44
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 23, 2011 Patch (Über Update)
  • The Detonator was added to the main game.
  • [Undocumented] Self blast damage increased to +25%.
  • [Undocumented] Maximum flare jump height greatly reduced.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Detonator.

August 23, 2011 Patch

  • Refined reload force for the Detonator.

November 10, 2011 Patch

  • Optimized the Detonator's materials to improve performance.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Jumps made with the Detonator are now higher.

December 21, 2011 Patch

  • Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.

January 11, 2012 Patch

  • [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Added text to describe 100% Mini-Crits on burning targets.
    • Slightly increased blast jump height when doing a Detonator jump.
    • Increased blast radius from 92Hu to 110Hu.
    • Detonated explosions now also Mini-Crit burning targets.
    • Increased damage penalty to -25%.
    • Increased self-damage penalty from +25% to +50%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
  • Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.

Trivia

  • The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in the movie Apocalypse Now.
  • In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References

See also