 Stock Shotgun
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6
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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 Unlock Flare Gun
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1
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16
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Base: 30
Crit: 90
Afterburn: 8 / sec. × 7.5 secs.
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On hit: ignites enemy.
This weapon will reload automatically when not active.
Guarantees Critical damage on burning targets.
Can be fired into water to damage enemies (no afterburn will be applied).
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 Craft Detonator
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1
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16
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Base: 23
Crit: 68
Afterburn: 8 / sec. × 7.5 secs.
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On hit: ignites enemy.
Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Flares detonate on impact, with a greatly reduced explosion radius.
On detonation flare destroys enemy sticky bombs.
This weapon will reload automatically when not active.
Guarantees Mini-Crit damage on burning targets, regardless of distance.
Can be fired into water to damage enemies (no afterburn will be applied).
50% explosion self-damage vulnerability on user.
25% damage penalty.
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 Craft Reserve Shooter
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4
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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20% faster weapon switch-to speed.
15% faster weapon switch-from speed.
Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.
Mini-crits only take affect within 5 seconds of deploying this weapon.
Has 34% smaller clip size.
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 Craft Manmelter
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1
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∞
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Base: 30
Crit: 90
Afterburn: 8 / sec. × 7.5 secs.
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On hit: ignites enemy.
No extra damage on burning targets.
Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
This weapon will reload automatically when not active.
Extinguishing teammates will heal you +20 HP.
Does not require ammo.
+50% projectile speed.
Can be fired into water to damage enemies (no afterburn will be applied).
Does not get random Critical hits.
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 Craft Scorch Shot
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1
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16
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Base: 20
Crit: 60
Afterburn: 8 / sec. × 7.5 secs.
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On hit: ignites enemy.
This weapon will reload automatically when not active.
Flare knocks back target on hit and ignites enemy in a small radius.
Guarantees Mini-Crit damage and increased knockback on burning targets.
Flare can be used to destroy stickybombs.
Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
-35% damage penalty.
-35% self damage force penalty.
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 Craft Panic Attack
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6
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32
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Base: 72
Crit: 216
[4.8 damage × 15 pellets]
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+50% bullets per shot.
+50% faster weapon deploy time.
Fires a fixed shot pattern.
-20% damage penalty.
Successive shots become less accurate.
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 Contract Thermal Thruster
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2
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∞
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N/A
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Pushes nearby enemies away upon landing.
Deals 3x the fall damage to an enemy you land on.
Extinguish teammates at the beginning of your launch.
Fall damage is decreased when a charge is used.
Has a 15 second recharge for each launch.
0.8 second locked holster penalty.
30% knockback from all damage sources when a charge is used.
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 Contract Gas Passer
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1
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∞
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N/A
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Creates a horrific visible gas that coats enemies with a flammable material.
Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Gas meter builds with damage done and/or time.
Spawning and resupply do not affect the Gas meter.
Gas meter starts empty.
Has a 60 second recharge if no damage is dealt.
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