Template:Class weapons table pyro secondary

From Team Fortress Wiki
Jump to: navigation, search

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
+ Guarantees Critical damage on burning targets.
+ Can be fired into water to damage enemies (no afterburn will be applied).

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 23

Crit: 68

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram info.png This weapon will reload automatically when not active.
+ Guarantees Mini-Crit damage on burning targets, regardless of distance.
+ Can be fired into water to damage enemies (no afterburn will be applied).
− 50% explosion self-damage vulnerability on user.
− 25% damage penalty.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

+ 20% faster weapon switch-to speed.

+ 15% faster weapon switch-from speed.
+ Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

− Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png This weapon will reload automatically when not active.
+ Extinguishing teammates will heal you +20 HP.
+ Does not require ammo.
+ +50% projectile speed.
+ Can be fired into water to damage enemies (no afterburn will be applied).
− Does not get random Critical hits.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 20

Crit: 60

Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
+ Flare knocks back target on hit and ignites enemy in a small radius.
+ Guarantees Mini-Crit damage and increased knockback on burning targets.
+ Flare can be used to destroy stickybombs.
+ Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
− -35% damage penalty.
− -35% self damage force penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

+ +50% bullets per shot.

+ +50% faster weapon deploy time.
+ Fires a fixed shot pattern.
− -20% damage penalty.
− Successive shots become less accurate.

Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 N/A + Pushes nearby enemies away upon landing.

+ Deals 3x the fall damage to an enemy you land on.
+ Extinguish teammates at the beginning of your launch.
+ Fall damage is decreased when a charge is used.
Pictogram info.png Has a 15 second recharge for each launch.
− 0.8 second locked holster penalty.
− 30% knockback from all damage sources when a charge is used.

Gas Passer
Contract
Gas Passer
Killicon flame thrower.png 1 N/A + Creates a horrific visible gas that coats enemies with a flammable material.

+ Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
+ Gas meter builds with damage done and/or time.
− Spawning and resupply do not affect the Gas meter.
− Gas meter starts empty.
Pictogram info.png Has a 60 second recharge if no damage is dealt.

Documentation for Class weapons table pyro secondary

This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.

See also