Difference between revisions of "User:KazooieBanjo/Weapon Concepts"

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Gonna post my weapon concepts here:
 
Gonna post my weapon concepts here:
  
For the Scout:
+
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = A Whiff of the Old Brimstone
 
  | item-name = A Whiff of the Old Brimstone
Line 8: Line 8:
 
  | prefix = none
 
  | prefix = none
 
  | item-level = Level 15 D20
 
  | item-level = Level 15 D20
  | att-1-neutral = Rolls a number between 0 and 20 when thrown
+
  | att-1-neutral = Rolls a number between 1 and 20 when thrown
  | att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge
+
  | att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge
  | att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster
+
  | att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster
 
  | att-4-neutral = 6-10 - No effect, recharges 2x faster
 
  | att-4-neutral = 6-10 - No effect, recharges 2x faster
 
  | att-5-positive = 11-15 - Heal self for 20 health
 
  | att-5-positive = 11-15 - Heal self for 20 health
Line 17: Line 17:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Pistol
 
 
<br><br>
 
<br><br>
  
For the Pyro:
+
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]
 +
{{Backpack item
 +
| item-name = Dillinger's Duffel
 +
| item-name-local = War Bonds
 +
| quality = Unique
 +
| prefix = none
 +
| item-level = Level 15 Banner
 +
| att-1-neutral = When activated, allies in range receive:
 +
| att-2-positive = +20% faster firing speed
 +
| att-3-positive = +30% reload speed
 +
| att-4-positive = +20% ammo regenerated per second
 +
| att-5-positive = +100% item recharge rate
 +
| width = 40%
 +
}}
 +
<br><br>
 +
 
 +
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Captain's Cocktails
 
  | item-name = Captain's Cocktails
Line 27: Line 42:
 
  | prefix = none
 
  | prefix = none
 
  | item-level = Level 15 Jug
 
  | item-level = Level 15 Jug
  | att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage
+
  | att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds
  | att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire
+
  | att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire
| att-3-positive = Increases afterburn duration by 5 seconds
 
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Shotgun
 
 
<br><br>
 
<br><br>
  
For the Demoman:
+
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Bootlegger
 
  | item-name = Bootlegger
Line 49: Line 62:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Grenade Launcher
 
 
<br><br>
 
<br><br>
  
For the Heavy:
+
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]]
 +
{{Backpack item
 +
| item-name = Natascha
 +
| item-name-local = The Foreign Exchange
 +
| quality = Unique
 +
| prefix = none
 +
| item-level = Level 15 Minigun
 +
| att-1-positive = Spin-down does not prevent weapon switch
 +
| att-2-positive = 50% faster weapon switch
 +
| att-3-positive = Damage from secondary or melee charges Meter
 +
| att-4-positive = Meter activates on Fire when Meter is full
 +
| att-5-positive = In Meter: 20% faster firing speed
 +
| att-6-negative = 10% slower firing speed
 +
| att-7-negative = 15% slower spin-up time
 +
| width = 40%
 +
}}
 +
<br><br>
 +
 
 +
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Frontier Justice
 
  | item-name = Frontier Justice
Line 65: Line 95:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Shotgun
 
 
<br><br>
 
<br><br>
  
For the Engineer:
+
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Jag
 
  | item-name = Jag
Line 83: Line 112:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Wrench
 
 
<br><br>
 
<br><br>
  
For the Medic:
+
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Kritzkrieg
 
  | item-name = Kritzkrieg
Line 100: Line 128:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the Medi Gun
 
 
<br><br>
 
<br><br>
  
For the Sniper:
+
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]
 
{{Backpack item
 
{{Backpack item
 
  | item-name = Ze Goggles
 
  | item-name = Ze Goggles
Line 117: Line 144:
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}
instead of the SMG
 

Latest revision as of 20:32, 24 September 2013

Gonna post my weapon concepts here:

Scout emblem RED.png Backpack Pistol.png

Backpack A Whiff of the Old Brimstone.png

Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower



Soldier emblem RED.png Backpack Shotgun.png

Backpack Dillinger's Duffel.png

War Bonds
Level 15 Banner
When activated, allies in range receive:
+20% faster firing speed
+30% reload speed
+20% ammo regenerated per second
+100% item recharge rate



Pyro emblem RED.png Backpack Shotgun.png

Backpack Captain's Cocktails.png

Oil Jug
Level 15 Jug
On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds
If any enemy hit was already on fire, all enemies hit will catch fire



Demoman emblem RED.png Backpack Grenade Launcher.png

Backpack Bootlegger.png

Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick



Heavy emblem RED.png Backpack Minigun.png

Backpack Natascha.png

The Foreign Exchange
Level 15 Minigun
Spin-down does not prevent weapon switch
50% faster weapon switch
Damage from secondary or melee charges Meter
Meter activates on Fire when Meter is full
In Meter: 20% faster firing speed
10% slower firing speed
15% slower spin-up time



Heavy emblem RED.png Backpack Shotgun.png

Backpack Frontier Justice.png

Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.



Engineer emblem RED.png Backpack Wrench.png

Backpack Jag.png

The Express Order
Level 15 Wrench
Buildings passively build 100% faster
-50% building cost
-50% upgrade cost
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Quantity over quality.



Medic emblem RED.png Backpack Medi Gun.png

Backpack Kritzkrieg.png

The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds



Sniper emblem RED.png Backpack SMG.png

Backpack Ze Goggles.png

Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?