Difference between revisions of "Weapons (Classic)"

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m (Fix Double-Barrel Shotgun loaded ammo, and have reference link to Half-Life SDK.)
(Update weapon table style to match the TF2 weapon tables, and remove information that belongs on the individual weapon pages.)
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 +
{{cleanup|
 +
* Verify the accuracy of damage numbers.
 +
* Add missing damage numbers.
 +
* Clean up "Grenades", "Special", and "Cut weapons".
 +
}}
 
== {{anchor|Slot1}} Slot 1 Weapons ==
 
== {{anchor|Slot1}} Slot 1 Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Picture
+
! class="header" width="12%" | Weapon
! class="header" width="13%" | Weapon
+
! class="header" width="12%" | HUD icon
! class="header" width="15%" | Damage
+
! class="header" width="6%" | Classes
! class="header" width="28%" | Used By
+
! class="header" width="16%" | Attack interval
! class="header" width="36%" | Notes / Special Abilities
+
! class="header" width="16%" | Damage
 
|-
 
|-
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
+
! [[File:TFC Crowbar.PNG|100px|link=Crowbar (Classic)]]</br>[[Crowbar (Classic)|'''Crowbar''']]
| [[Crowbar (Classic)|Crowbar]]
+
| [[File:HUD crowbar TFC.png]]
 +
| [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]]
 +
| 0.4 seconds
 
| 18
 
| 18
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]], [[Civilian (Classic)|Civilian]] ([[Quake Team Fortress]] only)
 
| N/A
 
 
|-
 
|-
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
+
! rowspan=2 | [[File:Medkit tfc.png|100px|link=Medkit (Classic)]]</br>[[Medkit (Classic)|'''Medkit''']]
| [[Medkit (Classic)|Medkit]]
+
| rowspan=2 | [[File:HUD medkit TFC.png]]
| Initial: 9 <br>Infection: 8 per hit
+
| rowspan=2 | [[Medic (Classic)|Medic]]
| [[Medic (Classic)|Medic]]
+
| rowspan=2 | 0.4 seconds
| Used to heal teammates and infect enemies.
+
| 9
 +
|-
 +
| 8 ([[Medkit_(Classic)#Damage|'''Infection''']])
 +
|-
 +
! rowspan=2 | [[File:TFC p knife.png|100px|link=Knife (Classic)]]</br>[[Knife (Classic)|'''Knife''']]
 +
| rowspan=2 | [[File:HUD knife TFC.png]]
 +
| rowspan=2 | [[Spy (Classic)|Spy]]
 +
| rowspan=2 | 0.4 seconds
 +
| 36
 
|-
 
|-
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
+
| Instant kill. ([[Backstab|'''Backstab''']])
| [[Knife (Classic)|Knife]]
 
| Standard: 36 <br>Back-stab: instant kill
 
| [[Spy (Classic)|Spy]]
 
| Can [[backstab]] for an instant kill.
 
 
|-
 
|-
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
+
! [[File:TFC p wrench.png|100px|link=Wrench (Classic)]]</br>[[Wrench (Classic)|'''Wrench''']]
| [[Wrench (Classic)|Wrench]]
+
| [[File:HUD Wrench TFC.png]]
 +
| [[Engineer (Classic)|Engineer]]
 +
| 0.4 seconds
 
| 18
 
| 18
| [[Engineer (Classic)|Engineer]]
 
| Used to upgrade buildings and repair armor.
 
 
|-
 
|-
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
+
! [[File:TFC p umbrella.png|100px|link=Umbrella (Classic)]]</br>[[Umbrella (Classic)|'''Umbrella''']]
| [[Umbrella (Classic)|Umbrella]]
+
| [[File:HUD crowbar TFC.png]]
 +
| [[Civilian (Classic)|Civilian]]
 +
| 0.4 seconds
 
| 18
 
| 18
| [[Civilian (Classic)|Civilian]]
 
| Remodel of the Crowbar. ([[Team Fortress Classic]] only.)
 
 
|}
 
|}
  
 
== {{anchor|Slot2}} Slot 2 Weapons ==
 
== {{anchor|Slot2}} Slot 2 Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="12%" rowspan=2 | Weapon
! class="header" width="13%" rowspan=2 | Weapon
+
! class="header" width="12%" rowspan=2 | HUD icon
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="6%" rowspan=2 | Classes
! class="header" width="6%" rowspan=2 | Damage
+
! class="header" width="16%" colspan=3 | Ammo
! class="header" width="28%" rowspan=2 | Used By
+
! class="header" width="16%" rowspan=2 | Damage
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
Line 51: Line 59:
 
! class="header" | Carried
 
! class="header" | Carried
 
|-
 
|-
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
+
! [[File:TFC p sbshotgun.png|100px|link=Single-Barrel Shotgun (Classic)]]</br>[[Single-Barrel Shotgun (Classic)|'''Single-Barrel Shotgun''']]
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
+
| [[File:HUD single shotgun TFC.png]]
 +
| [[Scout (Classic)|Scout]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
| 200(HeavyWG) 100(Soldier) 75(Demoman+Medic) 50(Scout) 40(Pyro)
+
| 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
 
| 4-24
 
| 4-24
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
 
| Fires six pellets.
 
 
|-
 
|-
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
+
! [[File:TFC p sniperrifle.png|100px|link=Sniper Rifle (Classic)]]</br>[[Sniper Rifle (Classic)|'''Sniper Rifle''']]
| [[Sniper Rifle (Classic)|Sniper Rifle]]
+
| [[File:HUD sniper rifle TFC.png]]
 +
| [[Sniper (Classic)|Sniper]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| 75
 
| N/A
 
| N/A
 
| Varies
 
| Varies
| [[Sniper (Classic)|Sniper]]
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
 
|-
 
|-
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
+
! [[File:TFC p tranqgun.png|100px|link=Tranquilizer Gun (Classic)]]</br>[[Tranquilizer Gun (Classic)|'''Tranquilizer Gun''']]
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
+
| [[File:HUD tranq TFC.png]]
 +
| [[Spy (Classic)|Spy]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 40
 
| 40
 
| N/A
 
| N/A
 
| 18
 
| 18
| [[Spy (Classic)|Spy]]
 
| Slows victim to half speed on hit.
 
 
|-
 
|-
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
+
! [[File:TFC p railgun.png|100px|link=Railgun (Classic)]]</br>[[Railgun (Classic)|'''Railgun''']]
| [[Railgun (Classic)|Railgun]]
+
| [[File:HUD railgun TFC.png]]
 +
| [[Engineer (Classic)|Engineer]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 50
 
| 50
 
| N/A
 
| N/A
 
| 23
 
| 23
| [[Engineer (Classic)|Engineer]]
 
| N/A
 
 
|}
 
|}
  
 
== {{anchor|Slot3}} Slot 3 Weapons ==
 
== {{anchor|Slot3}} Slot 3 Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
 
 
! class="header" width="12%" rowspan=2 | Weapon
 
! class="header" width="12%" rowspan=2 | Weapon
! class="header" width="7%" colspan=3 | Ammo
+
! class="header" width="12%" rowspan=2 | HUD icon
! class="header" width="6%" rowspan=2 | Damage
+
! class="header" width="6%" rowspan=2 | Classes
! class="header" width="27%" rowspan=2 | Used By
+
! class="header" width="16%" colspan=3 | Ammo
! class="header" width="38%" rowspan=2 | Notes / Special Abilities
+
! class="header" width="16%" rowspan=2 | Damage
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
Line 101: Line 104:
 
! class="header" | Carried
 
! class="header" | Carried
 
|-
 
|-
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
+
! [[File:TFC p sniperrifle.png|100px|link=Automatic Rifle (Classic)]]</br>[[Automatic Rifle (Classic)|'''Automatic Rifle''']]
| [[Automatic Rifle (Classic)|Automatic Rifle]]
+
| [[File:HUD auto rifle TFC.png]]
 +
| [[Sniper (Classic)|Sniper]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| 75
 
| N/A
 
| N/A
 
| 8
 
| 8
| [[Sniper (Classic)|Sniper]]
 
| N/A
 
 
|-
 
|-
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
+
! [[File:TFC p dbshotgun.png|100px|link=Double-Barrel Shotgun (Classic)]]</br>[[Double-Barrel Shotgun (Classic)|'''Double-Barrel Shotgun''']]
| [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
+
| [[File:HUD double shotgun TFC.png]]
 +
| [[Soldier (Classic)|Soldier]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Spy (Classic)|Spy]]<br>[[Engineer (Classic)|Engineer]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
| 200(HeavyWG) 100(Soldier) 75(Medic) 50(Engineer) 40(Spy)
+
| 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small>
 
| 4-56
 
| 4-56
| [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
 
| Fires fourteen pellets.
 
 
|}
 
|}
  
 
== {{anchor|Slot4}} Slot 4 Weapons ==
 
== {{anchor|Slot4}} Slot 4 Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="12%" rowspan=2 | Weapon
! class="header" width="13%" rowspan=2 | Weapon
+
! class="header" width="12%" rowspan=2 | HUD icon
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="6%" rowspan=2 | Classes
! class="header" width="6%" rowspan=2 | Damage
+
! class="header" width="16%" colspan=3 | Ammo
! class="header" width="28%" rowspan=2 | Used By
+
! class="header" width="16%" rowspan=2 | Damage
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
Line 133: Line 133:
 
! class="header" | Carried
 
! class="header" | Carried
 
|-
 
|-
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
+
! [[File:TFC p nailgun.png|100px|link=Nailgun (Classic)]]</br>[[Nailgun (Classic)|'''Nailgun''']]
| [[Nailgun (Classic)|Nailgun]]
+
| [[File:HUD nail gun TFC.png]]
 +
| [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Spy (Classic)|Spy]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| [[Ammo (Classic)#Nails|Nails]]
| 200(Scout) 100(Sniper+Spy)
+
| 200 <small>(Scout)</small><br>100 <small>(Sniper)</small><br>100 <small>(Spy)</small>
 
| N/A
 
| N/A
 
| 9
 
| 9
| [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
 
| N/A
 
 
|-
 
|-
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
+
! [[File:TFC p plgl.png|100px|link=Grenade Launcher (Classic)]]</br>[[Grenade Launcher (Classic)|'''Grenade Launcher''']]
| [[Grenade Launcher (Classic)|Grenade Launcher]]
+
| [[File:HUD grenade launcher TFC.png]]
 +
| [[Demoman (Classic)|Demoman]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 6
 
| 50
 
| 50
 
| 40-80
 
| 40-80
| [[Demoman (Classic)|Demoman]]
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
 
|-
 
|-
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
+
! [[File:TFC p snailgun.png|100px|link=Super Nailgun (Classic)]]</br>[[Super Nailgun (Classic)|'''Super Nailgun''']]
| [[Super Nailgun (Classic)|Super Nailgun]]
+
| [[File:HUD super nailgun TFC.png]]
 +
| [[Medic (Classic)|Medic]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| 150
 
| N/A
 
| N/A
 
| 12
 
| 12
| [[Medic (Classic)|Medic]]
 
| N/A
 
 
|-
 
|-
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
+
! rowspan=2 | [[File:Flamethrowerw.png|100px|link=Flamethrower (Classic)]]</br>[[Flamethrower (Classic)|'''Flamethrower''']]
| [[Flamethrower (Classic)|Flamethrower]]
+
| rowspan=2 | [[File:HUD flamethrower TFC.png]]
| [[Ammo (Classic)#Cells|Cells]]
+
| rowspan=2 | [[Pyro (Classic)|Pyro]]
| 200
+
| rowspan=2 | [[Ammo (Classic)#Cells|Cells]]
| N/A
+
| rowspan=2 | 200
| 20(Contact)<br/> 2(Afterburn)
+
| rowspan=2 | N/A
| [[Pyro (Classic)|Pyro]]
+
| 20
| Cannot inflict afterburn on enemy Pyros.
+
|-
 +
| 2 ([[Afterburn|'''Afterburn''']])
 
|}
 
|}
  
 
== {{anchor|Slot5}} Slot 5 Weapons ==
 
== {{anchor|Slot5}} Slot 5 Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="12%" rowspan=2 | Weapon
! class="header" width="13%" rowspan=2 | Weapon
+
! class="header" width="12%" rowspan=2 | HUD icon
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="6%" rowspan=2 | Classes
! class="header" width="6%" rowspan=2 | Damage
+
! class="header" width="16%" colspan=3 | Ammo
! class="header" width="28%" rowspan=2 | Used By
+
! class="header" width="16%" rowspan=2 | Damage
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
 
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
Line 183: Line 180:
 
! class="header" | Carried
 
! class="header" | Carried
 
|-
 
|-
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
+
! [[File:TFC p rl.png|100px|link=Rocket Launcher (Classic)]]</br>[[Rocket Launcher (Classic)|'''Rocket Launcher''']]
| [[Rocket Launcher (Classic)|Rocket Launcher]]
+
| [[File:HUD rocket launcher TFC.png]]
 +
| [[Soldier (Classic)|Soldier]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 4
 
| 4
 
| 50
 
| 50
 
| Varies
 
| Varies
| [[Soldier (Classic)|Soldier]]
 
| Can inflict self damage; can be used to [[Rocket jump]].
 
 
|-
 
|-
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
+
! [[File:TFC p plgl.png|100px|link=Pipebomb Launcher (Classic)]]</br>[[Pipebomb Launcher (Classic)|'''Pipebomb Launcher''']]
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
+
| [[File:HUD pipebomb launcher TFC.png]]
 +
| [[Demoman (Classic)|Demoman]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 6
 
| 6
 
| 50
 
| 50
 
| 40-80
 
| 40-80
| [[Demoman (Classic)|Demoman]]
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
 
|-
 
|-
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
+
! [[File:TFC p ac.png|100px|link=Assault Cannon (Classic)]]</br>[[Assault Cannon (Classic)|'''Assault Cannon''']]
| [[Assault Cannon (Classic)|Assault Cannon]]
+
| [[File:HUD assault cannon TFC.png]]
 +
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 200
 
| 200
 
| N/A
 
| N/A
 
| 32
 
| 32
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
 
| N/A
 
 
|-
 
|-
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
+
! [[File:TFC p ic.png|100px|link=Incendiary Cannon (Classic)]]</br>[[Incendiary Cannon (Classic)|'''Incendiary Cannon''']]
| [[Incendiary Cannon (Classic)|Incendiary Cannon]]
+
| [[File:HUD incendiary cannon TFC.png]]
 +
| [[Pyro (Classic)|Pyro]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 20
 
| 20
 
| N/A
 
| N/A
 
| 30-60
 
| 30-60
| [[Pyro (Classic)|Pyro]]
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
 
 
|-
 
|-
 
|}
 
|}

Revision as of 00:23, 22 April 2024

Slot 1 Weapons

Weapon HUD icon Classes Attack interval Damage
TFC Crowbar.PNG
Crowbar
HUD crowbar TFC.png Scout
Sniper
Soldier
Demoman
Heavy Weapons Guy
Pyro
0.4 seconds 18
Medkit tfc.png
Medkit
HUD medkit TFC.png Medic 0.4 seconds 9
8 (Infection)
TFC p knife.png
Knife
HUD knife TFC.png Spy 0.4 seconds 36
Instant kill. (Backstab)
TFC p wrench.png
Wrench
HUD Wrench TFC.png Engineer 0.4 seconds 18
TFC p umbrella.png
Umbrella
HUD crowbar TFC.png Civilian 0.4 seconds 18

Slot 2 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p sbshotgun.png
Single-Barrel Shotgun
HUD single shotgun TFC.png Scout
Soldier
Demoman
Medic
Heavy Weapons Guy
Pyro
Shells 8 50 (Scout)
100 (Soldier)
75 (Demoman)
75 (Medic)
200 (Heavy Weapons Guy)
40 (Pyro)
4-24
TFC p sniperrifle.png
Sniper Rifle
HUD sniper rifle TFC.png Sniper Shells 75 N/A Varies
TFC p tranqgun.png
Tranquilizer Gun
HUD tranq TFC.png Spy Shells 40 N/A 18
TFC p railgun.png
Railgun
HUD railgun TFC.png Engineer Nails 50 N/A 23

Slot 3 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p sniperrifle.png
Automatic Rifle
HUD auto rifle TFC.png Sniper Shells 75 N/A 8
TFC p dbshotgun.png
Double-Barrel Shotgun
HUD double shotgun TFC.png Soldier
Medic
Heavy Weapons Guy
Spy
Engineer
Shells 16 100 (Soldier)
75 (Medic)
200 (Heavy Weapons Guy)
40 (Spy)
50 (Engineer)
4-56

Slot 4 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p nailgun.png
Nailgun
HUD nail gun TFC.png Scout
Sniper
Spy
Nails 200 (Scout)
100 (Sniper)
100 (Spy)
N/A 9
TFC p plgl.png
Grenade Launcher
HUD grenade launcher TFC.png Demoman Rockets 6 50 40-80
TFC p snailgun.png
Super Nailgun
HUD super nailgun TFC.png Medic Nails 150 N/A 12
Flamethrowerw.png
Flamethrower
HUD flamethrower TFC.png Pyro Cells 200 N/A 20
2 (Afterburn)

Slot 5 Weapons

Weapon HUD icon Classes Ammo Damage
Type Loaded Carried
TFC p rl.png
Rocket Launcher
HUD rocket launcher TFC.png Soldier Rockets 4 50 Varies
TFC p plgl.png
Pipebomb Launcher
HUD pipebomb launcher TFC.png Demoman Rockets 6 50 40-80
TFC p ac.png
Assault Cannon
HUD assault cannon TFC.png Heavy Weapons Guy Shells 200 N/A 32
TFC p ic.png
Incendiary Cannon
HUD incendiary cannon TFC.png Pyro Rockets 20 N/A 30-60

Primary Grenades

Picture Grenade Damage Used By Notes / Special Abilities
Frag tfc.png Hand Grenade Varies Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer Deals massive damage on a four second fuse.
Caltrop tfc.png Caltrop 9 Scout Causes leg injury which slows down enemies.

Secondary Grenades

Picture Grenade Damage Used By Notes / Special Abilities
Nail Grenade TFC.png Nail Grenade Soldier Releases nails for a short while before detonation.
Mirv tfc.png MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, which detonate shortly afterward.
Conc tfc.png Concussion Grenade Scout, Medic While dealing no damage, it causes considerable knockback and disorientation.
Napalm tfc.png Napalm Grenade Pyro Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
Gas tfc.png Hallucination Grenade Spy Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
Emp tfc.png EMP Grenade Varies Engineer Detonates all of the ammo an enemy is holding.

Special

Picture Weapon Damage Used By Notes / Special Abilities
Detpack TFC.png Detpack Insta-kill Demoman Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.

Cut weapons

Weapon Ammo Used By Notes / Special Abilities
Grappling Hook [1] Unknown (presumed no ammo) Unknown (presumed all classes) Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in Team Fortress 2 for the Mannpower gamemode.
Bioweapon [1] Unknown (presumed no ammo) Medic The medkit's alternate fire, before it and the medkit were merged into one weapon.
Scanner [2] Cells Scout Spy-detecting weapon from the Team Fortress mod. Ultimately not added.
Flare Grenade Sniper The Sniper's secondary grenade. Cut for unknown reasons.

References

  1. a b Half-Life SDK
  2. PlanetFortress, Teleporters Return

See also