Difference between revisions of "List of maps (Classic)"
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− | + | '''Maps''' are the settings where ''[[Team Fortress Classic]]'' takes place. Three game modes exist: Capture the Flag, Command Points, and Assassination/Escort. As of today, thousands of 3rd-party maps have been developed. | |
− | |||
− | |||
− | |||
− | |||
− | + | The ''[[Team Fortress]]'' mod for ''Quake'' was released without any official maps except for the unplayable intro sequence map which bears some resemblance to 2Fort. | |
− | |||
− | == | + | {{anchor|CTF|ctf|Ctf}} |
− | + | == Capture the Flag == | |
+ | <!--{{main|Capture the Flag}}--> | ||
− | == | + | === Standard Capture the Flag === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:2fort_TFC.png|100px|link=2Fort (Classic)|2Fort]] | ||
+ | | '''[[2Fort (Classic)|2 Fortresses]]''' | ||
+ | | {{botignore|2fort}} | ||
+ | | Industrial | ||
+ | |- | ||
+ | | [[File:Badlands_TFC.png|100px|link=Badlands (Classic)|Badlands]] | ||
+ | | '''[[Badlands (Classic)|Badlands]]''' | ||
+ | | {{botignore|badlands}} | ||
+ | | Desert Canyon | ||
+ | |- | ||
+ | | [[File:Casbah_TFC.png|100px|link=Casbah (Classic)|Casbah]] | ||
+ | | '''[[Casbah (Classic)|Casbah]]''' | ||
+ | | casbah | ||
+ | | Town | ||
+ | |- | ||
+ | | [[File:Crossover_TFC.png|100px|link=crossover 2 (Classic)|Crossover 2]] | ||
+ | | '''[[crossover 2 (Classic)|Crossover]]''' | ||
+ | | crossover2 | ||
+ | | Industrial | ||
+ | |- | ||
+ | | [[File:Well_TFC.png|100px|link=Well_(Classic)|Well]] | ||
+ | | ''' [[Well (Classic)|The Well]]''' | ||
+ | | well | ||
+ | | Industrial | ||
+ | |} | ||
− | + | === Capture the Flag Variant === | |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" | | |
− | + | ! class="header" | Map | |
− | + | ! class="header" | File Name | |
− | + | ! class="header" | Setting(s) | |
− | + | |- | |
− | + | | [[File:Flagrun_TFC.png|100px|link=flagrun (Classic)|Flagrun]] | |
− | + | | '''[[flagrun (Classic)|Flagrun]]''' | |
− | + | | flagrun | |
− | + | | Desert Town | |
− | + | |- | |
+ | | [[File:Rock2_TFC.png|100px|link=rock 2 (Classic)|The Rock]] | ||
+ | | '''[[rock 2 (Classic)|The Rock]]''' | ||
+ | | rock2 | ||
+ | | Prison | ||
+ | |} | ||
− | == | + | === Reverse Capture the Flag === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Epicenter_TFC.png|100px|link=Epicenter (Classic)|Epicenter]] | ||
+ | | '''[[Epicenter (Classic)|Epicenter]]''' | ||
+ | | epicenter | ||
+ | | Mideast Town | ||
+ | |- | ||
+ | | [[File:Ravelin_TFC.png|100px|link=ravelin (Classic)|Ravelin]] | ||
+ | | '''[[ravelin (Classic)|Ravelin]]''' | ||
+ | | ravelin | ||
+ | | Industrial | ||
+ | |} | ||
− | ==Football== | + | === Football === |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Push_TFC.png|100px|link=Push (Classic)|Push]] | ||
+ | | '''[[Push (Classic)|Push]]''' | ||
+ | | push | ||
+ | | Industrial | ||
+ | |} | ||
− | + | {{anchor|CP|cp|Command point}} | |
− | + | == Command Point == | |
− | + | <!--{{main|Command Point}}--> | |
− | == | + | === Standard Command Point === |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" | | |
− | + | ! class="header" | Map | |
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Warpath_TFC.png|100px|link=Warpath (Classic)]] | ||
+ | | '''[[Warpath (Classic)|Warpath]]''' | ||
+ | | warpath | ||
+ | | Desert | ||
+ | |- | ||
+ | | [[File:Canalzone2_TFC.png|100px|link=cz2 (Classic)]] | ||
+ | | '''[[cz2 (Classic)|Canalzone 2]]''' | ||
+ | | cz2 | ||
+ | | Sewers | ||
+ | |} | ||
+ | |||
+ | === Attack/Defend === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Dustbowl0003.jpg|100px|link=Dustbowl (Classic)]] | ||
+ | | '''[[Dustbowl (Classic)|Dustbowl]]''' | ||
+ | | {{botignore|dustbowl}} | ||
+ | | Desert | ||
+ | |- | ||
+ | | [[File:Tfc avanti main.png|100px|link=Avanti (Classic)]] | ||
+ | | '''[[Avanti (Classic)|Avanti]]''' | ||
+ | | avanti | ||
+ | | Town | ||
+ | |} | ||
+ | |||
+ | === Assassination/Escort === | ||
+ | <!--{{main|Command Point}}--> | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Hunted_TFC.png|100px|link=Hunted (Classic)|Hunted]] | ||
+ | | '''[[Hunted (Classic)|Hunted]]''' | ||
+ | | hunted | ||
+ | | Military | ||
+ | |} | ||
+ | |||
+ | == ''Half-Life'' maps == | ||
+ | The following Valve maps are [[Half-Life]] maps that can be played in ''Team Fortress Classic''. They are not fully supported by ''Team Fortress Classic'' as they can only be played as a four team Deathmatch. Ammo on these maps is usually limited, as there are no resupply packs. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | ! class="header" | Setting(s) | ||
+ | |- | ||
+ | | [[File:Boot_camp_TFC.jpg|100px|link=Boot_camp (Classic)]] | ||
+ | | '''[[Boot Camp (Classic)|Boot Camp]]''' | ||
+ | | boot_camp | ||
+ | | Military | ||
+ | |- | ||
+ | | [[File:Bounce_TFC.jpg|100px|link=Bounce (Classic)]] | ||
+ | | '''[[Bounce (Classic)|Bounce]]''' | ||
+ | | bounce | ||
+ | | Desert Canyon | ||
+ | |- | ||
+ | | [[File:Crossfire_TFC.jpg|100px|link=Crossfire (Classic)]] | ||
+ | | '''[[Crossfire (Classic)|Crossfire]]''' | ||
+ | | crossfire | ||
+ | | Military | ||
+ | |- | ||
+ | | [[File:Datacore_TFC.jpg|100px|link=Datacore (Classic)]] | ||
+ | | '''[[Datacore (Classic)|Datacore]]''' | ||
+ | | datacore | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Frenzy_TFC.jpg|100px|link=Frenzy (Classic)]] | ||
+ | | '''[[Frenzy (Classic)|Frenzy]]''' | ||
+ | | frenzy | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Gasworks_TFC.jpg|100px|link=Gasworks (Classic)]] | ||
+ | | '''[[Gasworks (Classic)|Gasworks]]''' | ||
+ | | gasworks | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Lambda_bunker_TFC.jpg|100px|link=Lambda_bunker (Classic)]] | ||
+ | | '''[[Lambda Bunker (Classic)|Lambda Bunker]]''' | ||
+ | | lambda_bunker | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:rapidcore_TFC.jpg|100px|link=Rapidcore (Classic)]] | ||
+ | | '''[[Rapidcore (Classic)|Rapidcore]]''' | ||
+ | | rapidcore | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Snark_pit_TFC.jpg|100px|link=Snark_pit (Classic)]] | ||
+ | | '''[[Snark Pit (Classic)|Snark Pit]]''' | ||
+ | | snark_pit | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Stalkyard_TFC.jpg|100px|link=Stalkyard (Classic)]] | ||
+ | | '''[[Stalkyard (Classic)|Stalkyard]]''' | ||
+ | | stalkyard | ||
+ | | Military | ||
+ | |- | ||
+ | | [[File:Subtransit_TFC.jpg|100px|link=Subtransit (Classic)]] | ||
+ | | '''[[Subtransit (Classic)|Subtransit]]''' | ||
+ | | subtransit | ||
+ | | Laboratory | ||
+ | |- | ||
+ | | [[File:Undertow_TFC.jpg|100px|link=Undertow (Classic)]] | ||
+ | | '''[[Undertow (Classic)|Undertow]]''' | ||
+ | | undertow | ||
+ | | Laboratory | ||
+ | |} | ||
− | |||
− | |||
{{TFC Nav}} | {{TFC Nav}} | ||
+ | {{TFC custom maps nav}} | ||
{{TFC maps nav}} | {{TFC maps nav}} | ||
+ | |||
+ | [[Category:Lists (Classic)]] | ||
+ | [[Category:Maps (Classic)]] |
Latest revision as of 15:41, 4 May 2024
Maps are the settings where Team Fortress Classic takes place. Three game modes exist: Capture the Flag, Command Points, and Assassination/Escort. As of today, thousands of 3rd-party maps have been developed.
The Team Fortress mod for Quake was released without any official maps except for the unplayable intro sequence map which bears some resemblance to 2Fort.
Contents
Capture the Flag
Standard Capture the Flag
Map | File Name | Setting(s) | |
---|---|---|---|
2 Fortresses | 2fort | Industrial | |
Badlands | badlands | Desert Canyon | |
Casbah | casbah | Town | |
Crossover | crossover2 | Industrial | |
The Well | well | Industrial |
Capture the Flag Variant
Map | File Name | Setting(s) | |
---|---|---|---|
Flagrun | flagrun | Desert Town | |
The Rock | rock2 | Prison |
Reverse Capture the Flag
Map | File Name | Setting(s) | |
---|---|---|---|
Epicenter | epicenter | Mideast Town | |
Ravelin | ravelin | Industrial |
Football
Map | File Name | Setting(s) | |
---|---|---|---|
Push | push | Industrial |
Command Point
Standard Command Point
Map | File Name | Setting(s) | |
---|---|---|---|
Warpath | warpath | Desert | |
Canalzone 2 | cz2 | Sewers |
Attack/Defend
Map | File Name | Setting(s) | |
---|---|---|---|
Dustbowl | dustbowl | Desert | |
Avanti | avanti | Town |
Assassination/Escort
Map | File Name | Setting(s) | |
---|---|---|---|
Hunted | hunted | Military |
Half-Life maps
The following Valve maps are Half-Life maps that can be played in Team Fortress Classic. They are not fully supported by Team Fortress Classic as they can only be played as a four team Deathmatch. Ammo on these maps is usually limited, as there are no resupply packs.
Map | File Name | Setting(s) | |
---|---|---|---|
Boot Camp | boot_camp | Military | |
Bounce | bounce | Desert Canyon | |
Crossfire | crossfire | Military | |
Datacore | datacore | Laboratory | |
Frenzy | frenzy | Laboratory | |
Gasworks | gasworks | Laboratory | |
Lambda Bunker | lambda_bunker | Laboratory | |
Rapidcore | rapidcore | Laboratory | |
Snark Pit | snark_pit | Laboratory | |
Stalkyard | stalkyard | Military | |
Subtransit | subtransit | Laboratory | |
Undertow | undertow | Laboratory |
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