Hunted (Classic)
| Hunted | |
|---|---|
| Basic Information | |
| Map type: | Escort |
| File name: | hunted
|
| Developer(s): | Valve |
| Map overview | |
Hunted is a map that takes place in Half-Life's c2a5e map from the chapter Surface Tension. It features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Map-specific chat commands
As the Hunted
- 'Clear ahead?' (Is the area ahead CLEAR?)
- 'Under attack!' (I'm under ATTACK!)
- 'I'm Hiding!' (I'm hiding and waiting for Escort!)
- 'I'm in the Building!' (I'm in the FIRST BUILDING)
- 'I'm in the Alley!' (I'm in the ALLEY!)
- 'I'm in the Ruins!' (I'm in the RUINS!)
- 'I'm in the Warehouse!' (I'm in the WAREHOUSE!)
- 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!)
- 'I'm in the Sewers!' (I'm in the SEWERS!)
As a Bodyguard
- 'Area ahead CLEAR!' (Area ahead is CLEAR!)
- 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!)
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
As an Assassin
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- According to Valve, the Payload game mode in Team Fortress 2 "should evoke feelings" of Hunted's style of play.[1]
Gallery
See also
References
- ↑ Gold Rush Update update page
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