Difference between revisions of "Jiggle bones"

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(Undo edit by Mardamien24 (Talk) (260047) That is animation, not jiggle bone, please do not readd)
(Objects that use jiggle bones)
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| [[Non-player characters|NPC]] || [[Horseless Headless Horsemann]] || The Horsemann's cape.
 
| [[Non-player characters|NPC]] || [[Horseless Headless Horsemann]] || The Horsemann's cape.
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| [[Class]] ||  [[Medic]] || The Medic's cape.
  
 
=== Demonstration ===
 
=== Demonstration ===

Revision as of 09:40, 17 December 2010

The Hustler's Hallmark's jiggle bones

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Objects that use jiggle bones

Type Object Location of jiggle bones
Hat Alien Swarm Parasite The tail and back.
Hat Max's Severed Head The ears.
Hat Sober Stuntman The straps
Hat Hustler's Hallmark The feather.
Hat Napper's Respite The tip of the hat.
Hat Triboniophorus Tyrannus The entire creature.
Hat Respectless Rubber Glove The fingers of the glove.
Hat Handyman's Handle The wooden handle.
Hat Pugilist's Protector The straps.
Weapon Mad Milk The milk inside the bottle.
Weapon Black Box The flaps on the front and back.
Weapon Darwin's Danger Shield The tail at the bottom.
Weapon Holy Mackerel The fish.
Weapon Vita-Saw The liquid in the container.
Misc. Item Earbuds The cords.
Misc. Item Stockbroker's Scarf The tie.
Misc. Item Companion Cube Pin The cube.
NPC Horseless Headless Horsemann The Horsemann's cape.
Class Medic The Medic's cape.

Demonstration

External links