Difference between revisions of "User:GeminiViRiS/Rollout"
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− | { | + | ==Slot 1 Weapons== |
− | | | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | | | + | ! class="header" width="10%" | Picture |
− | | | + | ! class="header" width="13%" | Weapon |
− | | | + | ! class="header" width="15%" | Damage |
+ | ! class="header" width="28%" | Used<br/>By | ||
+ | ! class="header" width="36%" | Notes / Special Abilities | ||
+ | |- | ||
+ | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]] | ||
+ | | [[Crowbar (Classic)|Crowbar]] | ||
+ | | 18 | ||
+ | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]] | ||
+ | | N/A | ||
+ | |- | ||
+ | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]] | ||
+ | | [[Medkit (Classic)|Medkit]] | ||
+ | | Initial: 9 <br>Infection: 8 per hit | ||
+ | | [[Medic (Classic)|Medic]] | ||
+ | | Used to heal teammates and infect enemies. | ||
+ | |- | ||
+ | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)]] | ||
+ | | [[Knife (Classic)|Knife]] | ||
+ | | Standard: 36 <br>Back-stab: instakill | ||
+ | | [[Spy (Classic)|Spy]] | ||
+ | | Can [[backstab]] for an instant kill. | ||
+ | |- | ||
+ | ! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]] | ||
+ | | [[Wrench (Classic)|Wrench]] | ||
+ | | 18 | ||
+ | | [[Engineer (Classic)|Engineer]] | ||
+ | | Used to upgrade buildings and repair armor. | ||
+ | |- | ||
+ | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]] | ||
+ | | [[Umbrella (Classic)|Umbrella]] | ||
+ | | 18 | ||
+ | | [[Civilian (Classic)|Civilian]] | ||
+ | | Remodel of the Crowbar. | ||
+ | |} | ||
− | | | + | ==Slot 2 Weapons== |
− | + | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | + | ! class="header" width="10%" rowspan=2 | Picture | |
− | + | ! class="header" width="13%" rowspan=2 | Weapon | |
− | + | ! class="header" width="7%" colspan=3 | Ammo | |
− | + | ! class="header" width="6%" rowspan=2 | Damage | |
− | + | ! class="header" width="28%" rowspan=2 | Used<br/>By | |
− | + | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities | |
− | + | |- | |
− | + | ! class="header" | Type | |
− | + | ! class="header" | Loaded | |
− | + | ! class="header" | Carried | |
− | + | |- | |
− | + | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]] | |
− | + | | [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] | |
− | + | | [[Ammo (Classic)#Shells|Shells]] | |
− | + | | 8 | |
− | + | | 50 | |
− | + | | 4-22 | |
+ | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]] | ||
+ | | Fires six pellets. | ||
+ | |- | ||
+ | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]] | ||
+ | | [[Sniper Rifle (Classic)|Sniper Rifle]] | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 75 | ||
+ | | N/A | ||
+ | | Different | ||
+ | | [[Sniper (Classic)|Sniper]] | ||
+ | | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
+ | |- | ||
+ | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]] | ||
+ | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 40 | ||
+ | | N/A | ||
+ | | 18 | ||
+ | | [[Spy (Classic)|Spy]] | ||
+ | | Slows victim to half speed on hit. | ||
+ | |- | ||
+ | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]] | ||
+ | | [[Railgun (Classic)|Railgun]] | ||
+ | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 50 | ||
+ | | N/A | ||
+ | | 23 | ||
+ | | [[Engineer (Classic)|Engineer]] | ||
+ | | N/A | ||
+ | |} | ||
− | | | + | ==Slot 3 Weapons== |
− | + | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | + | ! class="header" width="10%" rowspan=2 | Picture | |
− | + | ! class="header" width="12%" rowspan=2 | Weapon | |
− | + | ! class="header" width="7%" colspan=3 | Ammo | |
− | + | ! class="header" width="6%" rowspan=2 | Damage | |
− | + | ! class="header" width="27%" rowspan=2 | Used<br/>By | |
− | + | ! class="header" width="38%" rowspan=2 | Notes / Special Abilities | |
− | + | |- | |
− | + | ! class="header" | Type | |
− | + | ! class="header" | Loaded | |
− | + | ! class="header" | Carried | |
− | + | |- | |
− | + | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]] | |
− | + | | [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] | |
− | + | | [[Ammo (Classic)#Shells|Shells]] | |
− | + | | 6 | |
− | + | | 50 | |
− | + | | 4-51 | |
− | + | | [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]] | |
− | + | | Fires fourteen pellets. | |
− | + | |- | |
− | + | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] | |
+ | | [[Nailgun (Classic)|Nailgun]] | ||
+ | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 200 | ||
+ | | N/A | ||
+ | | 9 | ||
+ | | [[Scout (Classic)|Scout]] | ||
+ | | N/A | ||
+ | |- | ||
+ | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]] | ||
+ | | [[Grenade Launcher (Classic)|Grenade Launcher]] | ||
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 6 | ||
+ | | 100 | ||
+ | | 40-80 | ||
+ | | [[Demoman (Classic)|Demoman]] | ||
+ | | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | ||
+ | |- | ||
+ | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]] | ||
+ | | [[Flamethrower (Classic)|Flamethrower]] | ||
+ | | [[Ammo (Classic)#Cells|Cells]] | ||
+ | | 200 | ||
+ | | N/A | ||
+ | | 20(Contact)<br/> 2(Afterburn) | ||
+ | | [[Pyro (Classic)|Pyro]] | ||
+ | | Cannot inflict afterburn on enemy Pyros. | ||
+ | |- | ||
+ | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]] | ||
+ | | [[Automatic Rifle (Classic)|Automatic Rifle]] | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 75 | ||
+ | | N/A | ||
+ | | 8 | ||
+ | | [[Sniper (Classic)|Sniper]] | ||
+ | | N/A | ||
+ | |} | ||
− | + | ==Slot 4 Weapons== | |
− | | | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | | | + | ! class="header" width="10%" rowspan=2 | Picture |
− | + | ! class="header" width="13%" rowspan=2 | Weapon | |
− | + | ! class="header" width="7%" colspan=3 | Ammo | |
− | + | ! class="header" width="6%" rowspan=2 | Damage | |
− | + | ! class="header" width="28%" rowspan=2 | Used<br/>By | |
− | + | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities | |
− | + | |- | |
− | + | ! class="header" | Type | |
− | + | ! class="header" | Loaded | |
− | + | ! class="header" | Carried | |
− | + | |- | |
− | + | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]] | |
− | + | | [[Rocket Launcher (Classic)|Rocket Launcher]] | |
− | + | | [[Ammo (Classic)#Rockets|Rockets]] | |
− | + | | 4 | |
− | + | | 50 | |
+ | | Different | ||
+ | | [[Soldier (Classic)|Soldier]] | ||
+ | | Can inflict self damage; can be used to [[Rocketjump]]. | ||
+ | |- | ||
+ | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]] | ||
+ | | [[Assault Cannon (Classic)|Assault Cannon]] | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
+ | | 200 | ||
+ | | N/A | ||
+ | | 32 | ||
+ | | [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]] | ||
+ | | N/A | ||
+ | |- | ||
+ | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]] | ||
+ | | [[Super Nailgun (Classic)|Super Nailgun]] | ||
+ | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 150 | ||
+ | | N/A | ||
+ | | 12 | ||
+ | | [[Medic (Classic)|Medic]] | ||
+ | | N/A | ||
+ | |- | ||
+ | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]] | ||
+ | | [[Pipebomb Launcher (Classic)|Pipebomb Launcher]] | ||
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 6 | ||
+ | | 50 | ||
+ | | 40-80 | ||
+ | | [[Demoman (Classic)|Demoman]] | ||
+ | | Detonates with secondary fire. Shares magazine with Grenade Launcher. | ||
+ | |- | ||
+ | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]] | ||
+ | | [[Incendiary Cannon (Classic)|Incendiary Cannon]] | ||
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
+ | | 20 | ||
+ | | N/A | ||
+ | | 30-60 | ||
+ | | [[Pyro (Classic)|Pyro]] | ||
+ | | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | ||
+ | |- | ||
+ | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]] | ||
+ | | [[Nailgun (Classic)|Nailgun]] | ||
+ | | [[Ammo (Classic)#Nails|Nails]] | ||
+ | | 100 | ||
+ | | N/A | ||
+ | | 9 | ||
+ | | [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] | ||
+ | | N/A | ||
+ | |} | ||
− | + | ==Primary Grenades== | |
− | | | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | | | + | ! class="header" width="10%" | Picture |
− | + | ! class="header" width="15%" | Grenade | |
− | + | ! class="header" width="7%" | Damage | |
− | + | ! class="header" width="30%" | Used<br/>By | |
− | + | ! class="header" width="38%" | Notes / Special Abilities | |
− | + | |- | |
− | + | ! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]] | |
− | + | | [[Hand Grenade (Classic)|Hand Grenade]] | |
− | + | | Different | |
− | + | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]] | |
− | + | | Deals massive damage on a four second fuse. | |
− | + | |- | |
− | + | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]] | |
− | + | | [[Caltrop (Classic)|Caltrop]] | |
+ | | 9 | ||
+ | | [[Scout (Classic)|Scout]] | ||
+ | | Causes leg injury which slows down enemies. | ||
+ | |} | ||
− | | | + | ==Secondary Grenades== |
− | + | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | + | ! class="header" width="10%" | Picture | |
− | + | ! class="header" width="15%" | Grenade | |
− | + | ! class="header" width="7%" | Damage | |
− | + | ! class="header" width="30%" | Used<br/>By | |
− | + | ! class="header" width="38%" | Notes / Special Abilities | |
− | + | |- | |
− | + | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]] | |
− | + | | [[Nail Grenade (Classic)|Nail Grenade]] | |
− | + | | | |
− | + | | [[Soldier (Classic)|Soldier]] | |
− | + | | Releases nails for a short while before detonation. | |
+ | |- | ||
+ | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]] | ||
+ | | [[MIRV Grenade (Classic)|MIRV Grenade]] | ||
+ | | | ||
+ | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]] | ||
+ | | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
+ | |- | ||
+ | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]] | ||
+ | | [[Concussion Grenade (Classic)|Concussion Grenade]] | ||
+ | | | ||
+ | | [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]] | ||
+ | | While dealing no damage, it causes considerable [[knockback]] and disorientation. | ||
+ | |- | ||
+ | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]] | ||
+ | | [[Napalm Grenade (Classic)|Napalm Grenade]] | ||
+ | | | ||
+ | | [[Pyro (Classic)|Pyro]] | ||
+ | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
+ | |- | ||
+ | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]] | ||
+ | | [[Hallucination Grenade (Classic)|Hallucination Grenade]] | ||
+ | | | ||
+ | | [[Spy (Classic)|Spy]] | ||
+ | | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
+ | |- | ||
+ | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]] | ||
+ | | [[EMP Grenade (Classic)|EMP Grenade]] | ||
+ | | Varies | ||
+ | | [[Engineer (Classic)|Engineer]] | ||
+ | | Detonates all of the ammo an enemy is holding. | ||
+ | |- | ||
+ | |} | ||
− | + | ==See Also== | |
− | + | * [[Armor (Classic)|Armor]] | |
− | + | * [[Ammo (Classic)|Ammo]] | |
− | + | * [[Backpack (Classic)|Backpack]] | |
− | |||
− | |||
− | + | {{TFC Nav}} | |
− | + | [[Category:Team Fortress Classic]] | |
− | + | [[Category:Weapons (Classic) ]] | |
− | + | [[Category:Grenades (Classic)]] | |
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Revision as of 03:03, 12 May 2011
Contents
Slot 1 Weapons
Picture | Weapon | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | N/A | |
Medkit | Initial: 9 Infection: 8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard: 36 Back-stab: instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | 75 | N/A | Different | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | Slows victim to half speed on hit. | |
Railgun | Nails | 50 | N/A | 23 | Engineer | N/A |
Slot 3 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Double-Barrel Shotgun | Shells | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 200 | N/A | 9 | Scout | N/A | |
Grenade Launcher | Rockets | 6 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Cells | 200 | N/A | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Shells | 75 | N/A | 8 | Sniper | N/A |
Slot 4 Weapons
Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
---|---|---|---|---|---|---|---|
Type | Loaded | Carried | |||||
Rocket Launcher | Rockets | 4 | 50 | Different | Soldier | Can inflict self damage; can be used to Rocketjump. | |
Assault Cannon | Shells | 200 | N/A | 32 | Heavy Weapons Guy | N/A | |
Super Nailgun | Nails | 150 | N/A | 12 | Medic | N/A | |
Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Pyro | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | |
Nailgun | Nails | 100 | N/A | 9 | Sniper, Spy | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand Grenade | Different | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | |
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
See Also
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