Snowplow

From Team Fortress Wiki
< Snowplow
Revision as of 15:37, 10 March 2017 by 910brt (talk | contribs) (更新、要翻訳/update and need trans)
Jump to: navigation, search
Snowplow
Cp snowplow.jpg
インフォメーション
製作者 {{{map-developer}}}
マップ情報
環境 高山 / 雪
時間帯・天気: 日中・晴天
危険箇所 列車落とし穴圧縮

SnowplowGun Mettle アップデートでリリースされた二つのステージの攻撃/防衛マップです。これはEnd of the Line アップデートと並んでリリースされるつもりでしたが、Valveが"新しいプレイヤーにとって紛らわしすぎて挑戦的"と判断したため、含まれませんでした。[1] Gun Mettle キャンペーン中に販売された Gun Mettle Campaign Pass の売上金の一部は、このマップの作者に支払われます。

伝統的な攻撃/防衛マップと違い、マップの目標はペイロードを運ぶ列車周りに集中しますが、パイロランドマップのような機能はしません。BLUチームの目標は合計六回、それぞれのステージの三つのコントロールポイントをキャプチャーすることでマップの終りに列車をエスコートすることです。それぞれのコントロールポイントで、列車は車止めに邪魔され、止まっているとREDのデバイスが毎35秒おきに攻撃します。このカウントダウンはコントロールポイントが盛んに争われている間は止まり、BLUにコントロールポイントがキャプチャーされるとリセットします。

毎35秒にBLUが活動的なコントロールポイントのキャプチャーか争いに失敗するたび、列車はヘルスの10%を失います。BLUがコントロールポイントのキャプチャーに成功すると、列車のヘルスの10%が回復して車止めを破壊し、次のコントロールポイントに進み、次のカウントダウンが始まります。列車のヘルスはステージの間を通り越して持ち越すため、最初のステージ完了では注ぎ足されません。列車が破壊される前にそれぞれのステージですべてのコントロールポイントのキャプチャーに成功した場合はBLUが勝ち、一方列車を破壊するデバイスに十分長くコントロールポイントが保った場合はREDが勝ちます。

Snowplowのステージ1の概観
Snowplowのステージ2の概観


動画

場所

方向はBLUの観点から説明されます。

ステージ1、ポイントA (ソードバン)

BLUスポーン、最初のステージ
Snowplow、最初のステージ、ポイントB
Snowplow、最初のステージ、ポイントC
  • BLUスポーン: 左、中央、右に三つの出口があります。右の出口は正面と右側の外に二つの入口があります。
  • 列車線路: BLUスポーンの左側からは列車のトンネルで爆弾を運ぶ列車が現れます。来ているときにCrossing Guardが示すために降ります。列車の線路の道はコントロールポイントAに一直線に通じます。列車が来るときに線路の近くにいないのを確かめてください。
  • 左の出口の建物: 左のドアの隣に、線路の左側のそばの大きな構造は中サイズのヘルスキットと弾薬箱を含みます。左側の物体への入口は雪の降る勾配に上がります。右へは他の物体へのランプだけでなく飛び下りるためいくつかの開きです。物体の前方の道はコントロールポイントAに一直線に通じます。
  • 右側の建物: コントロールポイントAを見渡す小さな物体です。内部は小サイズのヘルスと弾薬キットです。
  • コントロールポイントA: コントロールポイントAは列車の罠の左への小さな列車のプラットフォームにあります。

Stage 1, Point B (boulders)

  • Secondary BLU Spawn: Along the right side of the track near Point A is a small resupply room with a lone cabinet. Upon capture of Point B, this room becomes the new BLU Spawn.
  • Left hallway: There's an interior path to the left that can be used as a shortcut to the Point. The hallway contains a one way door though, so use caution before passing. Inside is a Max Ammo kit and medium Health kit.
  • Right side path: Through a small wooden structure is a path straight to Point B. Inside are medium Health and Ammo kits.
  • Structural Path: To the left of the Control Point is an entrance into the large structure. The area around that entrance contains a medium Health Kit, and a second floor vantage point for Snipers.
  • Control Point B: Point B is inside a small shack above the train trap. The shack has several large openings, and entrance is from the left side, and right.

Stage 1, Point C (pianos)

  • Structural Path: A large structure is used as a pathway for the train. There is a medium Health and Ammo kit to the left of the tracks. On the second floor are several Health and Ammo kits as well as a resupply room for RED. The third floor has a lookout for Snipers.
  • Control Point C: To the right of the train trap is the final control point of the area. Point C has two entrances into the red structure, allowing for ambushes on unaware players capturing the point.
  • RED Spawn: RED's primary spawn located in a small barn behind the control point. There are two exits in the front and right, and a second floor balcony exit.

Stage 2, Point A (washing machines)

Snowplow, second stage, point A
Snowplow, second stage, point B
Snowplow, second stage, point c
  • BLU Spawn: There are two exits, on the left and right.
  • Supply Shed: A small supply shed on the left side of the train tracks contain a small Health and Ammo kit.
  • Left Platform: After exiting the left exit of the BLU spawn, there is a concrete platform path that will lead you straight to Point A. Along the path is a medium Ammo and small Health kit.
  • Control Point A: To the left of the train trap is Point A. Near the point is a medium Health and Ammo kit.

Stage 2, Point B (logs)

  • Secondary BLU Spawn: To the left of the train trap is a second spawn/resupply room for BLU.
  • Battlements: There is a two story structure over the train tracks that has a few balconies for a vantage point.
  • RED Resupply Room: To the right of the town is a small resupply room for the RED team.
  • Control Point B: Point B is on a catwalk above the train trap. Access can be gained from the left and right structures.

Stage 2, Point C (laser)

  • Left path structure: A long red structure lays to the left of the train tracks. It contains several Health and Ammo kits, as well as several openings. The path leads straight to the final Point.
  • Control Point C: The point is adjacent to the train trap. Behind the point and to the right are entrances into the RED spawn.
  • RED Spawn: To the right of the train trap is the RED spawn. There are three exits: To the left, the middle, and a balcony exit to the right.

Strategy

もっと詳しく: Community Snowplow strategy


Control Point timing

コントロールポイント キャプチャー人数
コントロールポイント 1-1 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
コントロールポイント 1-2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
コントロールポイント 1-3 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
コントロールポイント 2-1 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
コントロールポイント 2-2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600
コントロールポイント 2-3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Changelog

This is the changelog of the map before it was added to the game.
変更点:

September 5th, 2014 (B7)

  • Fixed some chimneys not spinning. (Amazing what some WD40 can do!)
  • Continued detailing work in various places.
  • Removed instant spawn for red players dying shortly after a blu capture*
  • Removed the delay between the train impacting a trap and the trap being activated.*
  • Blu ÜberCharges on a point no longer pause the trap. Red ÜberCharges still resume.
  • Removed a nobuild on some crates by point 1 in stage 1.
  • Swapped "We're running out of time" (heard only by blu) with "Mission ends in 30 seconds" (heard by both teams)
  • Added a stairwell on the cross-over between Stage 2, point 1 and 2 that goes from the bridge to upper balcony overlooking Stage 2, point 2.

August 31st, 2014 (B6)

  • Fade distances!
  • Blood curdling screams!
  • Adjusted a doorway (Fancy, right?)
  • Red now use their forward spawn in stage 1 until after point 2 has been capped. We'll be keeping an eye on this change and how it affects the difficulty of 1-2. If you have feedback on, please tell us!
  • Red's respawn time for 1-1 and 1-2 has been adjusted to reflect the above change
  • Rebuilt secondary spawn for red's final point, stage 2.
  • Reworked trap timer entities to show the time until impact on the HUD.
  • Added Overtime back in. The final 10% of train health still has the same effect as it does in b5, blu can stop the trap, but red can only stop point capture progression, not restart the trap.
  • Roughly halved delay before initial trap activation. (That is, the trap doesn't get stunned as long. All times were basically halved)
  • Changed snow surfaceprop to dirt (Removes footprint and snow puff effect)
  • All pickup overlays now match existing white-health, red-ammo conventions.
  • Adjusted HP/Ammo in some locations so they weren't as dense.

August 27th, 2014 (B5)

  • Added exterior route to upper left level of Stage 2, Point 2.
  • The building between Stage 1, Point 2 and 3 has been made to look not weird.
  • Added extra doorway through buildings separating points 2 and 3 in stage 1.
  • Minor detailing added.
  • Removed a boulder between Stage 1 Point 1 and 2. Replaced it with something else. Spoiler: It's crates.
  • Increased the distance between Stage 1, Point 1 and 2.
  • Increased the distance between Stage 2, Point 1 and 2.
  • Widened the area infront of Stage 1, point 3.
  • Removed a bug where the trigger_hurt on the train would still be active during the time the trap was stunned.
  • Added a nice awning by Stage 2, point 3. It's actually quite nice. Can keep the porch cool during the day, but catch the nice evening breeze. Barring the toxic sludge barrels, it'd be a nice place to have supper, or a read a newspaper.

August 22nd, 2014 (B4b)

  • Removed standard Overtime and made it so that the device will not fire while blu is onpoint, regardless of reds contention. This is only in affect during the final 10% of the trains health.
  • Train warning gates by 1-1 won't stay down as long
  • Slowed the train down so that it doesn't break the sound barrier every time it moves (speed reduced by 40%, but still an increase of 50% from b3)

August 22nd, 2014 (B4)

  • Added Overtime.
  • Removed train slowing with damage.
  • Train now 'stuns' the traps on initial impact with barricade.
  • New upper path on point 2 in stage 2, giving access to the roof.
  • Train warning gates now animate properly.
  • Hopefully fixed some bells playing when they shouldn't.
  • Lengthened Red respawn time on stage 2, point 2.
  • Various poles have been clipped.
  • Updated Localization Files.
  • Added one or two health kits and ammo packs.

August 18th, 2014 (B3)

  • Revised stage 2 point 1.
  • Adjusted stage 2, Primary BLU Spawn exit to be wider. It is know that the doors clip through walls. + This will be revised in later versions.
  • Reverted stage 2 point 2 to a pre-beta version.
  • Minor adjustments to spawn times.
  • [Hopefully] fixed some blu players spawning inside each other.
  • Pointed players in the right direction when spawning in blu forward, stage 2.
  • Added some cover before point 2 in stage 1.
  • Adjusted door overlooking point 3 in stage 1.
  • Increased quantity of arrows.
  • Tracks.
  • Log clipping and crush trigger.
  •  ???
  • Added gates to warn those of an incoming runaway train

August 13th, 2014 (B2)

  • Ammo/HP condensed or moved around.
  • Simplified layout in a building by Stage 1, point 2.
  • Moved Red resupply locker back in Stage 1, point 3 spawn.
  • Removed secondary Red spawn room from Stage 2, point 3.
  • Adjusted stage 2, point 3 respawn times for both teams.
  • Fixed clipping exploit stage 1, point 1.
  • Added A/B/C signs for points in both stages.
  • Increased light level stage 1, point 2.
  • Opened skybridge over stage 1, point 3, into a balcony.
  • Adjusted spawn times for stage 2, point 3.
  • Increased setup time for both stages.
  • Replace Glass with temporary easier-to-see textures.
  • Moved stage 2, point 1 onto the bridge.
  • Increased height of several capture point areas.

August 11th, 2014 (B1)

  • First public beta release

Update history

2015年7月2日 パッチ #1 (Gun Mettle Update)

  • Added Snowplow to the game.

Bugs

  • It's possible to get stuck on Control Point traps by simply jumping on it, though, the player will automatically escape after few seconds. However, when the traps starts to elevate and the player jumps on it, the player will be stuck until he dies or wait the trap going all the way down again.
  • It's also possible to get trapped on the snowplow train by jumping onto the back with the bomb, while it moves, not allowing the player to leave.
  • Sometimes parts of the trap will disappear, while they are still there but invisible

Trivia

  • As it was intended to be shipped alongside the End of the Line Update, the map makes numerous references to the video.
    • At the beginning of a round, and as RED comes close to winning at defense, one of a few varied shortened versions of the soundtrack "Rumble" from the movie End of the Line will play.
    • The destroyed BLU mountain base at the end of the video can be seen behind the stage 1 BLU spawn.
    • In both stages, some Pigeons flying with a bomb can be seen above the trees in the skybox next to the cliff.
    • In the BLU spawn in both Stage 1 & 2, there are a pile of toy ducks over by Pyro's locker space.
    • In the resupply room at BLU spawn, there is a colored drawing by the Pyro on the wall. The drawing is of the Pyro wearing the Wartime Warmth with a kitten.
  • In stage 1, a cardboard cutout of a yeti can be seen next to a cliff. The Yeti is wearing J.Axer's Dapper Topper.
  • In stage 1, near the second point, a series of doors can be found. Behind 2 are rubber ducks. Behind the left door is a Hat of Undeniable Wealth And Respect.
  • In stage 1, the first device used by RED for damaging the train is a minivan, suspended by the rear bumper, with an Eyelander attached to the front bumper ("Sword Van"[2]). The second device is a collection of anvils, and the third is a collection of pianos.
  • In stage 2, the first device is a collection of refrigerators, the second is a grouping of large logs, and the third is a laser cannon, similar to the one atop the final Control Point on Gravel Pit.
  • Above the wooden lockers in the Stage 2 BLU spawn, there is a drawing presumably made by the Spy. The drawing is Spy hitting Scout with a car, and Scout has rainbows coming out of him. This is a reference to a similar drawing that Scout made of the Spy in Expiration Date, and the rainbows are presumably a reference to Spy's Scout domination line "This is Scout! Rainbows make me cry!"

Gallery

See also

External links

References

  1. http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 – Post by Joe "Fruity Snacks" Radak upon TF2Maps.net regarding the 'End of the Line' update.
  2. KC Green's Custom Comix