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26 April 2024
m 15:59 | Team Fortress Classic (diff | hist) . . (+39) . . Tark (talk | contribs) |
11:12 | Spy (3 changes | history) . . (-98) . . [Mediarch (3×)] | ||
m | 11:12 (cur | prev) . . (+2) . . Mediarch (talk | contribs) (Naked and the dead is mentioned earlier in the page so moved the link) | ||
11:09 (cur | prev) . . (-112) . . Mediarch (talk | contribs) (Where else would he store them? I don't see how this is really trivia worthy. Sorta just stating the obvious.) | |||
m | 11:03 (cur | prev) . . (+12) . . Mediarch (talk | contribs) |
19 April 2024
07:02 | Team Fortress 2 (2 changes | history) . . (-181) . . [Scorchshotgaming; GrampaSwood] | ||
07:02 (cur | prev) . . (-279) . . GrampaSwood (talk | contribs) (This is not really necessary to mention, as it was never talked about how TF2 was 32-bit. Removed bit about MacOS not working anymore because TF2 is no longer 32-bit.) (Tag: Undo) | |||
06:54 (cur | prev) . . (+98) . . Scorchshotgaming (talk | contribs) (Couldn't find out how to add a source. The source I meant to add was https://www.teamfortress.tv/64129/tf2-has-a-64bit-and-vulkan-update-in-testing.) |
16 April 2024
m 16:34 | Teufort (city) (diff | hist) . . (0) . . Scorchshotgaming (talk | contribs) (Fixed some miscapitalization) |
15 April 2024
18:51 | Mann vs. Machine (update) (2 changes | history) . . (0) . . [PikaWarrior1222; GrampaSwood] | ||
18:51 (cur | prev) . . (-7) . . GrampaSwood (talk | contribs) (Undo edit by PikaWarrior1222 (Talk) (3670525) This is not noted on any page, it's also the 22nd) (Tag: Undo) | |||
m | 18:49 (cur | prev) . . (+7) . . PikaWarrior1222 (talk | contribs) |
31 March 2024
08:42 | Sandman (4 changes | history) . . (+246) . . [GrampaSwood; Archrelico (3×)] | ||
08:42 (cur | prev) . . (-394) . . GrampaSwood (talk | contribs) (→Bugs: Although the video isn't that great, it mostly shows they play in mvm, it's acceptable. Reworded bug entirely) | |||
m | 05:34 (cur | prev) . . (+2) . . Archrelico (talk | contribs) | ||
05:30 (cur | prev) . . (+469) . . Archrelico (talk | contribs) (I actually have proof of the bug now thanks to a workaround in MVM, thank god.) | |||
04:54 (cur | prev) . . (+169) . . Archrelico (talk | contribs) (→Bugs: This was reverted long ago (cause of wording) but still applies to the current game. While I assume it is because the lines are tied to the stun effect (which has been removed), I cannot test it in the current game.) |