Related changes
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13 June 2024
m 18:57 | Patches (2 changes | history) . . (+97) . . [Tiagoquix (2×)] | ||
m | 18:57 (cur | prev) . . (+1) . . Tiagoquix (talk | contribs) (Consistent date format (from Team Fortress 2)) | ||
m | 18:48 (cur | prev) . . (+96) . . Tiagoquix (talk | contribs) (Add note about MacOS support retirement) |
11 June 2024
18:54 | Natascha (8 changes | history) . . (-11) . . [Randomname90001; Mediarch; Jestie; BrazilianNut (2×); GrampaSwood (3×)] | ||
18:54 (cur | prev) . . (+1) . . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon) | |||
18:52 (cur | prev) . . (+121) . . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw) | |||
18:14 (cur | prev) . . (-22) . . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.) | |||
m | 13:59 (cur | prev) . . (+15) . . BrazilianNut (talk | contribs) (→Bugs: Reworded last bug to prevent ambiguity.) | ||
m | 13:51 (cur | prev) . . (-133) . . BrazilianNut (talk | contribs) (Removed strategy/obvious comment from description of weapon's functionality.) | ||
13:32 (cur | prev) . . (+7) . . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug) | |||
02:12 (cur | prev) . . (+54) . . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo) | |||
m | 01:57 (cur | prev) . . (-54) . . Jestie (talk | contribs) (Undo edit by Randomname90001 (Talk) (3718994) Could you provide evidence for this please?) (Tag: Undo) |
13:51 | Scout (2 changes | history) . . (+171) . . [Mediarch (2×)] | ||
13:51 (cur | prev) . . (+86) . . Mediarch (talk | contribs) (Speedrunners image) | |||
13:41 (cur | prev) . . (+85) . . Mediarch (talk | contribs) (Streamline image) |
10 June 2024
22:06 | Natascha (diff | hist) . . (+54) . . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.) |
4 June 2024
m 01:58 | Mask of the Shaman (2 changes | history) . . (0) . . [BrazilianNut (2×)] | ||
m | 01:58 (cur | prev) . . (+21) . . BrazilianNut (talk | contribs) (→Update history) | ||
m | 01:57 (cur | prev) . . (-21) . . BrazilianNut (talk | contribs) |
m 00:50 | Template:Updates (diff | hist) . . (0) . . ThatHatGuy (talk | contribs) (updated end time for Magnetic Mayhem) |
3 June 2024
m 17:58 | Natascha (diff | hist) . . (0) . . Mgpt (talk | contribs) |
m 17:31 | Righteous Bison (diff | hist) . . (0) . . Mgpt (talk | contribs) |
m 17:29 | Original (diff | hist) . . (0) . . Mgpt (talk | contribs) |
m 17:19 | Bonk! Atomic Punch (diff | hist) . . (0) . . Mgpt (talk | contribs) |
27 May 2024
04:20 | Large Luchadore (2 changes | history) . . (+57) . . [Mediarch (2×)] | ||
m | 04:20 (cur | prev) . . (+42) . . Mediarch (talk | contribs) (paintdiff, most noticable on style 1 but they all have a little diff) | ||
04:14 (cur | prev) . . (+15) . . Mediarch (talk | contribs) (full paint) |
26 May 2024
13:32 | Original (2 changes | history) . . (+2) . . [GrampaSwood; EburbBC] | ||
13:32 (cur | prev) . . (-2) . . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704801) Please provide some proof of this, such as a video, as these are some pretty drastic changes for some) (Tag: Undo) | |||
13:30 (cur | prev) . . (+4) . . EburbBC (talk | contribs) (→Damage and function times: See my last edit summary for Stock. Also, 52.8% max falloff.) |