Difference between revisions of "Template:Upgrade station class"

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m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi)
 
m (added ru)
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{| class="wikitable grid" style="border:1px solid #333;"
 
{| class="wikitable grid" style="border:1px solid #333;"
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade
+
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Classes
+
| en = Upgrade
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Cost
+
| ru = Улучшения
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Levels
+
}}
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Notes
+
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Classes
 +
| ru = Классы
 +
}}
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Cost
 +
| ru = Цена
 +
}}
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Levels
 +
| ru =
 +
}}
 +
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Blast Resistance'''
+
| style="border:1px solid #333;" | '''{{lang
| rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} All classes
+
| en = +25% Blast Resistance
 +
| ru = +25 % Защита от взрывов
 +
}}'''
 +
| rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
 +
| en = All classes
 +
| ru = Все
 +
}}
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]].
+
| style="border:1px solid #333;" | {{lang
 +
| en = Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]].
 +
| ru = Получение меньшего урона от [[Projectiles/ru#Взрывы|взрывов]].
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Bullet Resistance'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Bullet Resistance
 +
| ru = +25 % Защита от пуль
 +
}}'''
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Take less damage from [[hitscan]] weapons, including [[:Category:Melee_weapons|melee]] weapons<!--really? seems unlikely given that melee attacks were changed to not deal bullet damage a while ago--> and taunt attacks.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Take less damage from [[hitscan]] weapons and taunt attacks.
 +
| ru = Получение меньшего урона от оружия с [[hitscan/ru|мгновенным попаданием]].
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+10% Movement Speed'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +10% Movement Speed
 +
| ru = +10 % Скорость передвижения
 +
}}'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Adds 10% to movement speed.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Adds 10% to movement speed.
 +
| ru = 10 % к скорости передвижения.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+2 Health Regen'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +2 Health Regen
 +
| ru = +2 % Скорости восстановления здоровья
 +
}}'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 5
 
| style="border:1px solid #333;" | 5
| style="border:1px solid #333;" | Regenerates [[health]] every second.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Regenerates [[health]] every second.
 +
| ru = Восстанавливает [[health/ru|здоровье]] каждые несколько секунд.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+20% Jump Height'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +20% Jump Height
 +
| ru = +20 % Высота прыжка
 +
}}'''
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | [[Jumping|Jump]] higher.
+
| style="border:1px solid #333;" | {{lang
 +
| en = [[Jumping|Jump]] higher.
 +
| ru = [[Jumping/ru|Прыжок]] становится выше.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Fire Resistance'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Fire Resistance
 +
| ru = +25 % Защита от огня
 +
}}'''
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Take less damage from fire and [[afterburn]].
+
| style="border:1px solid #333;" | {{lang
 +
| en = Take less damage from fire and [[afterburn]].
 +
| ru = Получение меньшего урона от огня и [[afterburn/ru|догорания]].
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% [[Critical Hit|Crit]] Resistance'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% [[Critical Hit|Crit]] Resistance
 +
| ru = +25 % Защита от критов
 +
}}'''
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | Take less damage from [[critical hits]].
+
| style="border:1px solid #333;" | {{lang
 +
| en = Take less damage from [[critical hits]].
 +
| ru = Получение меньшего урона от [[critical hits/ru|критических попаданий]].
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+5 [[Metal]] Regen'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +5 [[Metal]] Regen
 +
| ru = +5 % Восстановление металла
 +
}}'''
 
| style="border:1px solid #333;" | {{Class link|Engineer}}
 
| style="border:1px solid #333;" | {{Class link|Engineer}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 5
 
| style="border:1px solid #333;" | 5
| style="border:1px solid #333;" | [[Metal]] is regenerated every 5 seconds.
+
| style="border:1px solid #333;" | {{lang
 +
| en = [[Metal]] is regenerated every 5 seconds.
 +
| ru = Восстановление [[Metal/ru|металла]] каждые 5 секунд.
 +
}}
 
|-
 
|-
 
|}
 
|}

Revision as of 12:18, 6 November 2012

Upgrade Classes Cost Levels Notes
+25% Blast Resistance TF2 crosshair orange.png All classes 350 3 Take less damage from explosions, including rocket jumps and sticky jumps.
+25% Bullet Resistance 350 3 Take less damage from hitscan weapons and taunt attacks.
+10% Movement Speed 200 3 Adds 10% to movement speed.
+2 Health Regen 200 5 Regenerates health every second.
+20% Jump Height 200 3 Jump higher.
+25% Fire Resistance 150 3 Take less damage from fire and afterburn.
+25% Crit Resistance 150 3 Take less damage from critical hits.
+5 Metal Regen Leaderboard class engineer.png Engineer 200 5 Metal is regenerated every 5 seconds.