Difference between revisions of "Talk:Air Strike"

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(Hidden attribute)
(Killstreak Air-Strike, Inconsistent kill counters.: new section)
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: I believe it's the former. The reduced damage to enemies, and the reduced self-damage are two separate attributes, that have no bearing on each other as fas as I'm aware. I don't have the weapon to be able to test this properly, but this should be how it works from what the schema says. Hope that helps. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 20:38, 13 July 2014 (PDT)
 
: I believe it's the former. The reduced damage to enemies, and the reduced self-damage are two separate attributes, that have no bearing on each other as fas as I'm aware. I don't have the weapon to be able to test this properly, but this should be how it works from what the schema says. Hope that helps. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 20:38, 13 July 2014 (PDT)
 
:: Just tested it. No, 25% damage penalty doesn't apply to self-damage, so you can get 27-89 damage just like with Liberty Launcher. [[User:Irvitzer|Irvitzer]] ([[User talk:Irvitzer|talk]]) 09:26, 14 July 2014 (PDT)
 
:: Just tested it. No, 25% damage penalty doesn't apply to self-damage, so you can get 27-89 damage just like with Liberty Launcher. [[User:Irvitzer|Irvitzer]] ([[User talk:Irvitzer|talk]]) 09:26, 14 July 2014 (PDT)
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== Killstreak Air-Strike, Inconsistent kill counters. ==
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I'm not sure if this is a glitch or not... but if you play long enough with a killstreak airstrike, only getting kills with the airstrike, that your killstreaks will level up faster than your "heads" do.
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I'm not sure exactly what cases where the "heads" won't level up, but it's not limited to killing deadringer spies.
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[[User:Chdata|Chdata]] ([[User talk:Chdata|talk]]) 18:13, 21 October 2014 (PDT)

Revision as of 01:13, 22 October 2014

Hidden attribute

I'm a bit confused by the current wording, so which of these is true?

  • Does 25% less damage to both enemies and the user (as the 25% less damage does not apply to self-damage).
  • Does 25% less damage to enemies and 43.75% less damage to the user (as the 25% less damage stacks with the 25% less self-damage).

Toomai Glittershine 20:36, 13 July 2014 (PDT)

I believe it's the former. The reduced damage to enemies, and the reduced self-damage are two separate attributes, that have no bearing on each other as fas as I'm aware. I don't have the weapon to be able to test this properly, but this should be how it works from what the schema says. Hope that helps. --Omolong (talk) 20:38, 13 July 2014 (PDT)
Just tested it. No, 25% damage penalty doesn't apply to self-damage, so you can get 27-89 damage just like with Liberty Launcher. Irvitzer (talk) 09:26, 14 July 2014 (PDT)

Killstreak Air-Strike, Inconsistent kill counters.

I'm not sure if this is a glitch or not... but if you play long enough with a killstreak airstrike, only getting kills with the airstrike, that your killstreaks will level up faster than your "heads" do.

I'm not sure exactly what cases where the "heads" won't level up, but it's not limited to killing deadringer spies.

Chdata (talk) 18:13, 21 October 2014 (PDT)