Difference between revisions of "Template:Class weapons table demoman secondary"
m (Fixed typo.) |
(Spanish translation for the Tide turner and Quickiebomb Launcher) |
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{{Info}}Diese Fähigkeit ist passiv, sie muss nicht extra ausgewählt werden.<br /> | {{Info}}Diese Fähigkeit ist passiv, sie muss nicht extra ausgewählt werden.<br /> | ||
{{Info}}Schützt nicht vor selbst zugefügtem Explosionsschaden.<br /> | {{Info}}Schützt nicht vor selbst zugefügtem Explosionsschaden.<br /> | ||
+ | | es = | ||
+ | {{Info}}Disparo secundario (con cualquier arma desplegada) hace que el jugador embista adelante a alta velocidad en una linea directa.Durante la embestida,el siguiente ataque melee es un [[Critical hits/es|Mini-Críticos]] a 25% de la embestida. Cualquier enemigo golpeado solamente por el escudo recibe hasta 50 de daño (escala dependiendo de la distancia), con daño adicional basado en el numero de cabezas conseguidas con la[[Eyelander/es|Intuertal]], [[Horseless Headless Horsemann's Headtaker/es|Decapitador del Jinete Decapitado Sin Montura]] o [[Nessie's Nine Iron/es|Hierro del Nueve de Nessie]].<br/> | ||
+ | {{Pro}}Disparo secundario:Elimina [[Debuff/es|efectos negativos]].<br /> | ||
+ | {{Pro}}+15% de resistencia al daño por fuego al portador.<br /> | ||
+ | {{Pro}}+15% de resistencia al daño explosivo al portador.<br /> | ||
+ | {{Pro}}Control total de giro durante la embestida.<br /> | ||
+ | {{Pro}}Las víctimas cuerpo a cuerpo llenan un 75% tu medidor de embestida.<br /> | ||
+ | {{Con}}Recibir daño durante una embestida reduce el tiempo restante de la misma.<br/> | ||
+ | {{Info}}Da sus habilidades pasivamente, no necesita ser selecionada.<br /> | ||
+ | {{Info}}No da resistencia a daño autoinfligido.<br /> | ||
| fi = | | fi = | ||
{{Info}}Vaihtoehtoisella tulituksella (minkä tahansa aseen ollessa esillä) teet nopean ryntäyksen suoraan eteenpäin (oikealle tai vasemmalle voi kääntyä vain hieman). Ryntäyksen aikana seuraava lähitaisteluhyökkäys on taattu minikriittinen osuma, kun ryntäyksestä on kulunut 25%. Osuma kilvestä tekee kohteeseen korkeintaan 50 vahinkoa (riippuu etäisyydestä), johon lisätään vielä lisävahinko, joka perustuu [[Eyelander/fi|Silmäterällä]], [[Horseless Headless Horsemann's Headtaker/fi|Ratsuttoman Päättömän Ratsumiehen Päänviejällä]] tai [[Nessie's Nine Iron/fi|Riiviön rautaysillä]] kerättyjen päiden määrään.<br/> | {{Info}}Vaihtoehtoisella tulituksella (minkä tahansa aseen ollessa esillä) teet nopean ryntäyksen suoraan eteenpäin (oikealle tai vasemmalle voi kääntyä vain hieman). Ryntäyksen aikana seuraava lähitaisteluhyökkäys on taattu minikriittinen osuma, kun ryntäyksestä on kulunut 25%. Osuma kilvestä tekee kohteeseen korkeintaan 50 vahinkoa (riippuu etäisyydestä), johon lisätään vielä lisävahinko, joka perustuu [[Eyelander/fi|Silmäterällä]], [[Horseless Headless Horsemann's Headtaker/fi|Ratsuttoman Päättömän Ratsumiehen Päänviejällä]] tai [[Nessie's Nine Iron/fi|Riiviön rautaysillä]] kerättyjen päiden määrään.<br/> | ||
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{{Con}}-25% Magazingröße<br /> | {{Con}}-25% Magazingröße<br /> | ||
{{Con}}Haftbomben verpuffen 4 Sekunden nach der Landung.<br /> | {{Con}}Haftbomben verpuffen 4 Sekunden nach der Landung.<br /> | ||
+ | | es = | ||
+ | {{Info}}Disparo primario lanza bombas lapa, disparo secundario (con cualquier arma desplegada) hace que todas las bombas lapa armadas exploten a la vez. Mantener disparo primario lanza las bombas lapa mas lejos.<br /> | ||
+ | {{Info}}Las bombas lapa se pegan a superficies y se quedan listas hasta que el jugador las detone o muera.<br /> | ||
+ | {{Info}}Las bombas lapa pueden ser destruidas con cualquier arma que dispare balas, un golpe directo con una arma melee, o una bomba lapa de la resistencia escotesa, o una bomba lapa de el lanzabombas rapido detonando cerca de ella.<br /> | ||
+ | {{Info}}Puede poner 8 bombas lapa a la vez.<br /> | ||
+ | {{Pro}}Puede destruir las bombas lapa enemigas.<br /> | ||
+ | {{Pro}}Periodo detonable de las bombas -0.2 seg. más rápido.<br /> | ||
+ | {{Pro}}Tiempo de carga máximo reducido en un 70%.<br /> | ||
+ | {{Pro}}Hasta un 35% más de daño basado en la carga.<br /> | ||
+ | {{Con}}-15% de daño.<br /> | ||
+ | {{Con}}-50% de tamaño de cargador.<br /> | ||
| fi = | | fi = | ||
{{Info}}Ensisijainen ampumisnäppäin ampuu pommin, toissijainen ampumisnäppäin räjäyttää ne kaikki kerralla. Ensisijaisen ampumisnäppäimen pohjassa pitäminen ampuu pommin kauemmas.<br/> | {{Info}}Ensisijainen ampumisnäppäin ampuu pommin, toissijainen ampumisnäppäin räjäyttää ne kaikki kerralla. Ensisijaisen ampumisnäppäimen pohjassa pitäminen ampuu pommin kauemmas.<br/> |
Revision as of 19:29, 6 October 2020
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, nl, pl, ru, zh-hant, zh-hans (add) |