Quickiebomb Launcher

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I don't think they saw that one comin'!
The Demoman on fast stickybomb bombardment

The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.

The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the Stickybomb Launcher.

The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.

The Quickiebomb Launcher was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Maximum ramp-up 120% 122
Base damage 100% 102
Maximum fall-off 52.8% 54
Critical 1.8m: 153
0.9m: 222
Under: 302
Mini-crit 1.8m: 69
0.9m: 100
Under: 138
Splash damage
Minimum splash 50% 3.6m
Damage reduction 1% / 2.88
Splash damage range 1.8m: 40-77
0.9m: 51-105
Under: 100-104
Self-damage 45-97
Function times
Attack interval 0.6 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 0.5 s
Maximum charge time 1.2 s
Values are approximate and determined by community testing.



See also: Crafting


Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Strange variant

Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.

Leaderboard class demoman.png Demoman

Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.

Highland Fling
Highland Fling
Sticky jump a really long way...

Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with sticky bombs within 5 seconds of them teleporting.

Kill at least three players with a single detonation of sticky bombs.

Robbed Royal
Robbed Royal
Destroy 100 enemy sticky bombs with the Scottish Resistance.
Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times.

Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst sticky bombs.

The Argyle Sap
The Argyle Sap
Blow up an Engineer, his Sentry Gun, and his Dispenser with a single Sticky bomb detonation.

The High Road
The High Road
Sticky jump onto a cap point and capture it.

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

The Stickening
The Stickening
Kill 3 Heavies from full health with a single sticky bomb detonation.

Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Quickiebomb Launcher was added to the game. The attributes were:
    • Stickybomb arm time reduced by 0.2 seconds.
    • Stickybombs can destroy enemy stickybombs.
    • Charge time decreased by 50%.
    • Stickybombs fizzle after 2 seconds.
    • -15% damage penalty.
    • -25% clip size.

January 7, 2015 Patch

  • Fixed stickybombs not destroying enemy stickybombs.
  • Fixed stickybombs fizzling faster than they should.

January 9, 2015 Patch

  • Fixed the Quickiebomb Launcher using the wrong death notice icon.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Damage is now increased based on charge amount when the bomb is fired.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Fizzle time increased from 2 seconds to 4 seconds.

February 29, 2016 Patch

  • [Undocumented] Updated all Stickybomb Launcher's reload sounds.
  • [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Increased charge time reduction to -70% (from -50%)
    • Increased damage bonus for (max) charged shots to +35% (from +25%)
    • Increased clip size penalty to -50% (from -25%)
    • Removed "Stickybombs fizzle 4 seconds after landing"
  • Added Strange quality.

March 28, 2018 Patch #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.


  • The Quickiebomb Launcher cannot be used to destroy stickybombs from Sticky Jumper.
  • Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
  • The Demoman achievement Robbed Royal can be earned with the Quickiebomb Launcher.


See also