Difference between revisions of "User:Jones Edison/Template:List of items with effects"

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<noinclude>
 
{{translation switching|en, nl}}
 
{{doc begin}}
 
== Updating ==
 
; When updating this template, add an additional {{code|/row}} (See documentation [[User:GrampaSwood/Template:List of cosmetics with an additional effect/row|here]] on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5).
 
: If this process is confusing or complicated, point out the missing cosmetic on the [[User talk:GrampaSwood/Template:List of cosmetics with an additional effect|talk page]] and it will be done as soon as possible.
 
</noinclude>
 
 
 
  
 
=== {{anchor|snipermelee}}{{item name|Melee}}===
 
=== {{anchor|snipermelee}}{{item name|Melee}}===
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| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
|}
 
|}
 +
 +
<noinclude>
 +
{{translation switching|en, nl}}
 +
{{doc begin}}
 +
== Updating ==
 +
; When updating this template, add an additional {{code|/row}} (See documentation [[User:GrampaSwood/Template:List of cosmetics with an additional effect/row|here]] on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5).
 +
: If this process is confusing or complicated, point out the missing cosmetic on the [[User talk:GrampaSwood/Template:List of cosmetics with an additional effect|talk page]] and it will be done as soon as possible.
 +
</noinclude>

Revision as of 01:53, 24 March 2022

Cosmetics with additional effects
Class Cosmetic Additional effect(s)

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

test?

Melee

Weapon Kill icon Attack interval Damage
Point blank Mini-crits Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 88 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 44 98
Killicon bleed.png (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 N/A 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 49 / 81 66 / 110 146 / 244


Documentation for Jones Edison/Template:List of items with effects

Updating

When updating this template, add an additional /row (See documentation here on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5).
If this process is confusing or complicated, point out the missing cosmetic on the talk page and it will be done as soon as possible.