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Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 /Medic emblem RED.png225
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Medic
... Let's go practice medicine.
The Medic preparing for battle

The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates whilst trying to stay out of combat.

When the Medic focuses his Medi Gun on a teammate, they will gradually regain health points. Teammates who are already at full health will have their health buffed beyond the normal limit, going up to 150% of their base health capacity. Teammates who have not taken damage recently will be healed more rapidly, encouraging other players withdrawals when injured.

When healing, the Medic will gradually fill a unique ÜberCharge bar, which can fill faster if healing injured or not-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's healing gun will begin to crackle, accompanied by small electric Team-colored particles at the tip of the Medi Gun, indicating that he can now deploy a unique charge to benefit his healing target, and himself, for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants the Medic and his healing target guaranteed critical hits; the Quick-Fix grants the Medic and his healing target rapid healing, along with immunity to knockback; the Vaccinator grants the Medic and his healing target enhanced damage resistance to a specific damage type (bullets, explosives, and fire).

Although the Medic cannot heal himself, unless by means of a ÜberCharge-deployed Quick-Fix, or using the Kritzkrieg's Oktoberfest taunt, he is capable of slowly regenerating health over time, and is the only class capable of doing so naturally. The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health he will passively heal. An injured Medic will begin regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second (this base rate can be positively affected by the Amputator and negatively affected by the Blutsauger).

The Medic is voiced by Robin Atkin Downes.



Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176


Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %

Basic strategy

Main articles: Medic tips, Medic strategy
Icon medic.jpg
  • Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then hit 'MOUSE2' to activate.
  • Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.


Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Weapon Kill Icon Ammo
Damage Range Notes / Special Abilities
Syringe Gun
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Killicon blutsauger.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.

Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38-75

Crit: 113-225




Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram minus.png No headshots.
Pictogram minus.png –75% max primary ammo on wearer.
Pictogram minus.png -97.5% clip size.

Killicon overdose.png 40 150 Base: 9

Crit: 27

[10 syringes / sec.]

Pictogram plus.png Übercharge percentage increases movement speed by up to 20%.

Pictogram minus.png –15% damage penalty.


Weapon Kill Icon Ammo
Damage Range Notes / Special Abilities
Medi Gun
Medi Gun
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.

Pictogram plus.png While ÜberCharge is active, Medic and Patient are able to capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Has 25% faster charge rate.
Pictogram plus.png Match the speed of any faster heal target.

N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%.
Pictogram plus.png ÜberCharge rate increased 10%.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence.
Pictogram minus.png -50% overheal.

N/A N/A N/A N/A Pictogram info.png Reload: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and Patient.
Pictogram info.png You have a slight increase in Übercharge rate when you get hit with the matched incoming damage on your heal target.
Pictogram plus.png While ÜberCharge is active, Medic and patient are able to capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png +67% Übercharge rate.
Pictogram minus.png -33% ÜberCharge rate on Overhealed patients.
Pictogram minus.png -66% Overheal build rate.


Weapon Kill Icon Ammo
Damage Range Notes / Special Abilities
Killicon bonesaw.png N/A N/A Base: 65

Crit: 195

Frying Pan
Frying Pan
Killicon frying pan.png
Conscientious Objector
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Memory Maker
Killicon memory maker.png
Ham Shank
Ham Shank
Killicon ham shank.png
Necro Smasher
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Crossing Guard
Killicon crossing guard.png
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon ubersaw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Hit: 25% ÜberCharge added.

Pictogram minus.png 20% slower firing speed.

Killicon vita-saw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Killicon amputator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png When active, +3 health regenerated per second on wearer.

Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if your ally is in combat or not.

Pictogram minus.png Deals 20% less damage.

Solemn Vow
Solemn Vow
Killicon solemn vow.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Allows you to see an enemy's health.

Pictogram minus.png 10% slower firing speed

Special Taunts

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.

This taunt heals the Medic for 10 health.
Medicuberkill.png Associated item DescriptionKill Icon
Main article: Spinal Tap

The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.

If the initial hit strikes an enemy, the Medic will be awarded 25% charge. If the retraction kills an enemy, the ÜberCharge meter gains 75% charge. The hit and retraction will end up equaling 100% but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason.
  • Killicon spinal tap.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. Teammates surrounding the Medic are healed and team-colored circles emanate from their feet.

Item sets

The Medieval Medic
Backpack The Medieval Medic Bundle.png

No effect

The Clinical Trial
Item icon Meet The Medic! Bundle.png

No effect

The Mad Doktor
Item icon Mad Doktor.png

No effect

Eliminating The Impossible
Item icon Nine-Pipe Problem.png

Reduces mystery solving time by up to 88%

Doctor Galactic
Item icon Surgeon's Space Suit.png

No effect

The Sun King
Item icon Teutonkahmun.png

No effect

Canis Ex Machina
Item icon Hundkopf.png

No effect

Dr. Acula
Item icon Vampire Makeover.png

No effect

The Templar
Item icon Templar's Spirit.png

No effect

Cosmetic items

Main article: Cosmetic items

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original · Community


Main article: Medic achievements

Update history

January 14, 2008 Patch
  • Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

February 28, 2008 Patch

  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.

April 29, 2008 Patch (Gold Rush Update)

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic.

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).

January 28, 2009 Patch

February 24, 2009 Patch (Scout Update)

  • Added sound for a fully charged Medic dying.

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

September 15, 2009 Patch

  • Medic regeneration changes.
    • Base regeneration amount increased from 1/sec to 3/sec.
    • Regen amount increase since time of last damage decreased from 3x to 2x.
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.

December 17, 2009 Patch (WAR! Update)

  • Added options to the Multiplayer->Advanced dialog:
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your Medi Gun is locked onto.
  • Added headshot death animation.

January 13, 2010 Patch

  • Added taunt: Spinal Tap.
  • Added backstab death animation.

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added weapon: Vita-Saw.
  • [Undocumented] Added unused "Hi-five" animation.

December 17, 2010 Patch (Australian Christmas)

March 10, 2011 Patch (Shogun Pack)

April 7, 2011 Patch

May 5, 2011 Patch (Replay Update)

  • Added hats: Doctor's Sack and Team Captain.
  • Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] Laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added hat: Surgeon's Stahlhelm.
  • Added misc: Couvre Corner and Surgeon's Stethoscope.
  • Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
  • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.

October 27, 2011 Patch (Very Scary Halloween Special)

November 22, 2011 Patch

December 15, 2011 Patch

March 8, 2012 Patch

March 22, 2012 Patch

May 31, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 15, 2012 Patch (Mann vs. Machine)

September 4, 2012 Patch

September 6, 2012 Patch

September 21, 2012 Patch

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

December 20, 2012 Patch (Mecha Update)

March 12, 2013 Patch

May 17, 2013 Patch (Robotic Boogaloo)

June 3, 2013 Patch

June 13, 2013 Patch

July 10, 2013 Patch

October 10, 2013 Patch

October 29, 2013 Patch (Scream Fortress 2013)

December 20, 2013 Patch (Smissmas 2013)

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

March 5, 2014 Patch

  • Fixed a bug where Medics would be unable to deploy their ÜberCharge.

June 18, 2014 Patch (Love & War Update)

September 25, 2014 Patch (Limited Late Summer Pack)

October 29, 2014 Patch (Scream Fortress 2014)

December 8, 2014 Patch (End of the Line Update)

December 22, 2014 Patch (Smissmas 2014)

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.

December 17, 2015 Patch (Tough Break Update)

  • Medics now have slightly higher health regeneration when healing a hurt patient
  • During setup time, ÜberCharge build rate is now increased by 3x

July 7, 2016 Patch #1 (Meet Your Match Update)

  • All Mediguns allow the Medic to match the speed of their heal target.
    • Previously only available on The Quick-Fix.

July 7, 2016 Patch #2

  • Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added a disconnect sound when the Medic stops healing their target.

Unused content

  • In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as medic_head_red. Both teams in-game use the same head texture.


  • During humiliation, the Medic's arm appears bent and clips through his head if the secondary weapon is equipped.
  • The low quality model of the Medic has a leak on his back. This is not normally seen, since the Medi Gun and the Quick-Fix backpack covers it, however, since the Vaccinator has a different style of backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.


  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat has a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
  • The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
  • The first BLU team Medic resembled Sigmund Freud.
  • The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, he is easily noted by having blood stains, unlike the other doves.
    • Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
    • According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes and possibly his other doves after hijacking a catering van during the prime minister's wedding. It is unknown which PM this was, since Germany has a Chancellor.
  • The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
  • The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
    • Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
    • In the comic The Naked and the Dead, it is revealed that the Medic had signed a deal with the Devil, promising that his soul would be sent to hell upon death. However, the comic also reveals that he had surgically added eight more souls to his own (presumably the souls of his team); upon dying at the hands of the TFC Heavy, the Medic exchanges one of these souls for one of the Devil's pens. He also manages to earn an additional fifty years of life by convincing the Devil it can use that time to get the Medic's 7 other souls.[2]


Related merchandise

See also


  1. The Naked and the Dead, page 208.
  2. The Naked and the Dead, page 224.

External links