Difference between revisions of "Navigation mesh"

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{{OtherWikis
 
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| {{vdc|Navigation Meshes|Navigation Mesh}};
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| {{vdc|Nav Mesh|Navigation Mesh}}
 
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The Navigation Mesh, or navmesh for short, is used by AI entities such as [[Bots]], [[Robots]] from [[Mann Vs Machine]] and [[Boss|Halloween bosses]] to find their way around the map. Trying to use the entities without a Navigation Mesh will lead to them not working.
 
  
The Navigation Mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.
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[[File:Navigation Mesh.png|thumb|right|Example of the Navigation mesh on [[Mann Manor]].]]
  
A basic navmesh can be generated automatically using the [[console command]] {{code|nav_generate}} but manual adjustments are likely needed.
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The '''Navigation Mesh''' is used by AI entities, such as [[bots]], [[robots]] from [[Mann vs. Machine]], and [[Boss|Halloween bosses]], to find their way around the map. Trying to use the entities without a Navigation mesh leads to them not working.
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The Navigation mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.
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A basic navmesh can be generated automatically using the [[Console|console command]] {{code|nav_generate}}, but manual adjustments are likely needed.

Latest revision as of 07:10, 6 January 2023


Example of the Navigation mesh on Mann Manor.

The Navigation Mesh is used by AI entities, such as bots, robots from Mann vs. Machine, and Halloween bosses, to find their way around the map. Trying to use the entities without a Navigation mesh leads to them not working.

The Navigation mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.

A basic navmesh can be generated automatically using the console command nav_generate, but manual adjustments are likely needed.