Difference between revisions of "July 27, 2023 Patch"
(Auto: Create patch page (Via Steam News)) |
ThatHatGuy (talk | contribs) (added links, code, fixed incorrect style link) |
||
Line 10: | Line 10: | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
* Add [[vdc:ConVar|ConVar]]s to control [[Mann vs. Machine]] team limits on community servers | * Add [[vdc:ConVar|ConVar]]s to control [[Mann vs. Machine]] team limits on community servers | ||
− | ** tf_mvm_defenders_team_size | + | ** {{cvar|tf_mvm_defenders_team_size}} |
− | ** tf_mvm_max_connected_players | + | ** {{cvar|tf_mvm_max_connected_players}} |
− | * Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns | + | * Fixed the Pastel Trance [[Unusual#Unusual effects|Unusual taunt effect]] not drawing two Balloonicorns |
− | * Fixed names/descriptions for the most recent HugsTF medals | + | * Fixed names/descriptions for the most recent [[Hugs.tf|HugsTF]] medals |
− | * Updated VSH to use maxrounds instead of winlimit | + | * Updated [[Versus Saxton Hale|VSH]] to use {{code|maxrounds}} instead of {{code|winlimit}} |
− | * Updated pl_venice | + | * Updated {{code|[[Venice|pl_venice]]}} |
** Gameplay | ** Gameplay | ||
*** Relocated first Blu spawn (now split into two individual spawns at random) | *** Relocated first Blu spawn (now split into two individual spawns at random) | ||
Line 40: | Line 40: | ||
** Art | ** Art | ||
*** Improved lightmap scale across the map to produce nicer shadows | *** Improved lightmap scale across the map to produce nicer shadows | ||
− | *** Increased saturation and slightly adjusted | + | *** Increased saturation and slightly adjusted {{botignore|style}} of some [[vdc:Material|materials]] |
*** Expanded the 3d skybox and made it viewable from more locations across the map | *** Expanded the 3d skybox and made it viewable from more locations across the map | ||
*** Fixed flag [[vdc:Model|model]]s | *** Fixed flag [[vdc:Model|model]]s |
Revision as of 00:03, 28 July 2023
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Add ConVars to control Mann vs. Machine team limits on community servers
tf_mvm_defenders_team_size
tf_mvm_max_connected_players
- Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
- Fixed names/descriptions for the most recent HugsTF medals
- Updated VSH to use
maxrounds
instead ofwinlimit
- Updated
pl_venice
- Gameplay
- Relocated first Blu spawn (now split into two individual spawns at random)
- Moved 1st Red spawn further away into a new room
- Added new upper entrance into building next to Point A (thanks Delila)
- Added new exit from 2nd Red spawn room
- Moved a building entrance near Point A to a new walkway area above
- Removed upper entrance and Point C routes in building next to Point B
- Added new raised position at the main open inside area between Points C and D
- Added new route near Point D
- Added new cubby spot at Point D
- Removed part of the balcony at the final Point
- Widened door between 2nd Blu spawn and Point B
- Removed a door to upper room near first Blu spawn & connected the balconies
- Opened section of the building next to Point C for faffing and uber charging
- Altered the underneath of the balcony at the building next to Point C
- Tweaked roof area near Point B to make it easier to counter
- Tweaked walkway between Points A and B
- Added some minor cover near Point A
- Lowered railing at above position near Point C for Turrets
- Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
- Removed engineer building & added smoother clipping on the raised bridge
- Added/removed/moved some health & ammo
- Art
- Misc
- Fixed strange missing texture error in middle connector
- Fixed error in soundscapes
- Added more direction signs across the map
- Fixed misaligned payload particles
- Boat near first Blu spawn has drifted off into the distance
- Other minor changes
- Gameplay
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/cfg/server_custom.cfg
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_quests_french.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/pl_venice.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf