Difference between revisions of "June 25, 2009 Patch"
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====Linux Dedicated Server==== | ====Linux Dedicated Server==== | ||
− | * Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it | + | * Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it |
* Added extra data gathering to help us understand and improve Linux performance | * Added extra data gathering to help us understand and improve Linux performance | ||
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====Scout==== | ====Scout==== | ||
− | * Fixed [[Bonk! Atomic Punch|Bonk!]] ammo count exploit after using a regeneration locker | + | * Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker |
====Spy==== | ====Spy==== | ||
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| after = [[July 14, 2009 Patch]] | | after = [[July 14, 2009 Patch]] | ||
}} | }} | ||
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Revision as of 08:32, 14 February 2011
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Contents
Patch notes
Changes
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
General
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
Heavy
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
Scout
Spy
- Fixed Dead Ringer damage reduction exploit involving Spy taunting