Difference between revisions of "Template:Class weapons table scout primary"

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({{item name|primary}})
({{item name|primary}})
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{{Pro}}50% nopeampi tulitusnopeus.<br/>
 
{{Pro}}50% nopeampi tulitusnopeus.<br/>
 
{{Pro}}20% enemmän hauleja joka ammuksessa.<br/>
 
{{Pro}}20% enemmän hauleja joka ammuksessa.<br/>
{{Con}}60% pienempi lipaskoko.<br/>
+
{{Con}}66% pienempi lipaskoko.<br/>
 
{{Con}}Jokainen hauli tekee 10% vähemmän vahinkoa.<br/>
 
{{Con}}Jokainen hauli tekee 10% vähemmän vahinkoa.<br/>
 
{{Con}}Latautuu erittäin hitaasti; mikäli yksi ammus on käyttämättä ennen lataamista, ammus katoaa.<br/>
 
{{Con}}Latautuu erittäin hitaasti; mikäli yksi ammus on käyttämättä ennen lataamista, ammus katoaa.<br/>
Line 41: Line 41:
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}+20% de plombs par tir.<br/>
 
{{Pro}}+20% de plombs par tir.<br/>
{{Con}}Capacité du chargeur réduite de 60%.<br/>
+
{{Con}}Capacité du chargeur réduite de 66%.<br/>
 
{{Con}}Inflige 10% de dégâts en moins par plomb.<br/>
 
{{Con}}Inflige 10% de dégâts en moins par plomb.<br/>
 
{{Con}}Rechargement très lent; s'il reste un coup chargé lors du rechargement, il sera perdu.<br/>
 
{{Con}}Rechargement très lent; s'il reste un coup chargé lors du rechargement, il sera perdu.<br/>
Line 49: Line 49:
 
{{Pro}} 1発あたりの銃弾数 +20%<br/>
 
{{Pro}} 1発あたりの銃弾数 +20%<br/>
 
{{Con}} 与ダメージ -10%<br/>
 
{{Con}} 与ダメージ -10%<br/>
{{Con}} 弾倉サイズ -60%<br/>
+
{{Con}} 弾倉サイズ -66%<br/>
 
{{Con}} リロードが低速化、リロード時に弾倉に残った弾薬も消費<br/>
 
{{Con}} リロードが低速化、リロード時に弾倉に残った弾薬も消費<br/>
 
   | pl =
 
   | pl =
Line 62: Line 62:
 
{{Pro}}Скорость атаки: +50%.<br/>
 
{{Pro}}Скорость атаки: +50%.<br/>
 
{{Pro}}Количество пуль за выстрел: +20%.<br/>
 
{{Pro}}Количество пуль за выстрел: +20%.<br/>
{{Con}}Размер обоймы: –60%.<br/>
+
{{Con}}Размер обоймы: –66%.<br/>
 
{{Con}}Урон: –10%.<br/>
 
{{Con}}Урон: –10%.<br/>
 
{{Con}}Медленная перезарядка; неиспользованный патрон будет утерян при перезарядке.<br/>
 
{{Con}}Медленная перезарядка; неиспользованный патрон будет утерян при перезарядке.<br/>
Line 70: Line 70:
 
{{Pro}}50% schnellere Feuergeschwindigkeit.<br/>
 
{{Pro}}50% schnellere Feuergeschwindigkeit.<br/>
 
{{Pro}}Hat 20% Kugeln mehr pro Schuss.<br/>
 
{{Pro}}Hat 20% Kugeln mehr pro Schuss.<br/>
{{Con}}Magazin wurde um 60% verkleinert.<br/>
+
{{Con}}Magazin wurde um 66% verkleinert.<br/>
 
{{Con}}Teilt 10% weniger Schaden aus.<br/>
 
{{Con}}Teilt 10% weniger Schaden aus.<br/>
 
{{Con}}Lädt sehr langsam nach. Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/>
 
{{Con}}Lädt sehr langsam nach. Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/>
Line 77: Line 77:
 
{{Pro}}Velocidad de disparo +50%.<br/>
 
{{Pro}}Velocidad de disparo +50%.<br/>
 
{{Pro}}Balas por disparo +20%.<br/>
 
{{Pro}}Balas por disparo +20%.<br/>
{{Con}}Tamaño del cargador -60%.<br/>
+
{{Con}}Tamaño del cargador -66%.<br/>
 
{{Con}}Daños causador -10%.<br/>
 
{{Con}}Daños causador -10%.<br/>
 
{{Con}}Recarga lento, si un cartucho no es usado antes de recargar, se pierde.<br/>
 
{{Con}}Recarga lento, si un cartucho no es usado antes de recargar, se pierde.<br/>
Line 164: Line 164:
 
{{Pro}}25% nopeampi latausnopeus.<br/>
 
{{Pro}}25% nopeampi latausnopeus.<br/>
 
{{Pro}}50% nopeampi tulitusnopeus.<br/>
 
{{Pro}}50% nopeampi tulitusnopeus.<br/>
{{Con}}60% pienempi lipaskoko.<br/>
+
{{Con}}66% pienempi lipaskoko.<br/>
 
{{Con}}Mikäli yksi ammus on käyttämättä ennen lataamista, ammus katoaa.<br/>
 
{{Con}}Mikäli yksi ammus on käyttämättä ennen lataamista, ammus katoaa.<br/>
 
{{Con}}Ei satunnaisia [[Critical Hits/fi|kriittisiä osumia]].<br/>
 
{{Con}}Ei satunnaisia [[Critical Hits/fi|kriittisiä osumia]].<br/>
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{{Pro}}Rechargement 25% plus rapide.<br/>
 
{{Pro}}Rechargement 25% plus rapide.<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
{{Con}}Capacité du chargeur réduite de 60%.<br/>
+
{{Con}}Capacité du chargeur réduite de 66%.<br/>
 
{{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/>
 
{{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
Line 178: Line 178:
 
{{Pro}}リロード速度 +25%<br/>
 
{{Pro}}リロード速度 +25%<br/>
 
{{Pro}}発射速度 +50%<br/>
 
{{Pro}}発射速度 +50%<br/>
{{Con}}弾倉サイズ -60%<br/>
+
{{Con}}弾倉サイズ -66%<br/>
 
{{Con}}ランダムクリティカルヒットなし<br/>
 
{{Con}}ランダムクリティカルヒットなし<br/>
 
{{Con}}リロード時に弾倉に残った弾薬も消費<br/>
 
{{Con}}リロード時に弾倉に残った弾薬も消費<br/>
Line 192: Line 192:
 
{{Pro}}Скорость перезарядки: +25%.<br/>
 
{{Pro}}Скорость перезарядки: +25%.<br/>
 
{{Pro}}Скорость атаки: +50%.<br/>
 
{{Pro}}Скорость атаки: +50%.<br/>
{{Con}}Размер обоймы: –60%.<br/>
+
{{Con}}Размер обоймы: –66%.<br/>
 
{{Con}}Неиспользованный патрон будет утерян при перезарядке.<br/>
 
{{Con}}Неиспользованный патрон будет утерян при перезарядке.<br/>
 
{{Con}}Без случайных критов.<br/>
 
{{Con}}Без случайных критов.<br/>
Line 199: Line 199:
 
{{Pro}}Hat eine 25% schnellere Nachladegeschwindigkeit.<br/>
 
{{Pro}}Hat eine 25% schnellere Nachladegeschwindigkeit.<br/>
 
{{Pro}}Besitzt eine 50% höhere Schussfrequenz.<br/>
 
{{Pro}}Besitzt eine 50% höhere Schussfrequenz.<br/>
{{Con}}Magazingröße wurde um 60% verkleinert.<br/>
+
{{Con}}Magazingröße wurde um 66% verkleinert.<br/>
 
{{Con}}Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/>
 
{{Con}}Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/>
 
{{Con}}Keine zufälligen [[Critical hits/de|kritischen Treffer]].<br/>  
 
{{Con}}Keine zufälligen [[Critical hits/de|kritischen Treffer]].<br/>  
Line 206: Line 206:
 
{{Pro}}Velocidad de recarga +25%.<br/>
 
{{Pro}}Velocidad de recarga +25%.<br/>
 
{{Pro}}Velocidad de disparo +50%.<br/>
 
{{Pro}}Velocidad de disparo +50%.<br/>
{{Con}}Tamaño del cargador -60%.<br/>
+
{{Con}}Tamaño del cargador -66%.<br/>
 
{{Con}}Si un cartucho no es usado antes de recargar, se pierde.<br/>
 
{{Con}}Si un cartucho no es usado antes de recargar, se pierde.<br/>
 
{{Con}}Sin [[Critical hits/es|impactos criticos]] aleatorios.<br/>
 
{{Con}}Sin [[Critical hits/es|impactos criticos]] aleatorios.<br/>

Revision as of 22:38, 10 September 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png Reloads very slowly; if one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png Draws from the same ammo pool as the Pistol and the Lugermorph.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png No random Critical hits.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 6 36 Base: 42

Crit: 126

[4.2 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram plus.png 40% more accurate.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png 35% slower movement speed on wearer.
Pictogram minus.png Boost resets on jump.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.