Pistol
“ | Bang! I make it look easy!
Click to listen
— The Scout
|
” |
The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Pellet spread | 50:1 | |
Critical | 45 | |
Mini-crit | 20 - 30 | |
Function times | ||
Attack interval | 0.15 s | |
Reload | 1.005 s 1.035 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Scout
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Update history
- The Pistol can now break apart the Demoman's stickybombs.
August 13, 2009 Patch (Classless Update)
- The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
- Fixed Engineer's Pistol not using team skins for the Engineer's arms.
- Fixed this weapon being unequipable due to customizations.
- [Undocumented] Pistols using Name or Description Tags now properly use the
c_model
equivalent. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.
July 12, 2011 [Item schema update]
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Pistol models to use the
c_models
system.
- Updated Scout's Pistol animation.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
Unused content
- An unused alternative backpack icon exists in the game files, under the
backpack/weapons/w_models
path. The used variant is located atbackpack/weapons/c_models
.
Trivia
- The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
Gallery
See also
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[expand]Weapons |
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