Pistol

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This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a semi-automatic pistol with a hair trigger that fires bullets from a magazine.

The Pistol does only a small amount of damage per hit. However, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.

The Pistol operates similarly when used by both classes. However, the Scout is able to reload his Pistol slightly faster than the Engineer, while the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.

Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload Engineer: 1.36 s
Scout: 1.10 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

August 13, 2009 Patch (Classless Update)
  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Trivia

  • The Pistol appears to be a hybrid of the Walther PPK, Makarov PM, and S&W 61 Escort pistols; it has the Makarov's slide, trigger, and upper frame, the PPK's ejection port, handle, and handgrips, and the 61 Escort's trigger guard.
  • The Pistol's animation lacks several aspects of function that pistols of similar design in real life possess, such as the slide and hammer drawing back upon firing. This also applies to the Pretty Boy's Pocket Pistol, Winger, and Lugermorph.
    • It is unknown if this is an intentional design choice to prevent player distraction, or merely an oversight.

Gallery

See also