Soda Popper
“ | I'm not even winded!
Click to listen
— The Scout after generating HYPE
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” |
The Soda Popper is a community-created primary weapon for the Scout. It is a broken break-action double-barrelled shotgun held together by four black bands; one around the stock and front, one black band around the slitted barrel, and a band near the trigger guard. A can of Crit-a-Cola is fitted underneath fixed into place with bands as a makeshift handguard.
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.
Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Grand Slam taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat. Dealing more than 200 damage in one hit will cap the Hype gained to 50%.
When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 11-105 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.3125 s | |
Reload | 1.1333 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
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Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | #1 Fan weapon | Bonk Boy | ||
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Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
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Strange variant
[expand]Strange variant information |
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Update history
- The Soda Popper was added to the game.
- Fixed a problem that prevented the Soda Popper from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for the Soda Popper.
- Corrected the damage ramp for the Soda Popper.
- [Undocumented] Added Strange quality.
- [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.
- Improved model and texture.[1]
- Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
- Weapon functionality is unchanged.
- [Undocumented] Added Collector's quality.
- Changed attributes:
- Hype no longer grants Mini-Crits.
- Added Hypemode which grants up to 5 extra air jumps when active.
- Hypemode is triggered by Alt-Attack when hype is full.
- [Undocumented] Removed the "no random Critical hits" attribute from the Soda Popper.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Changed attributes:
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Fixed being able to damage yourself to gain Hype while using the Soda Popper
- Strange Soda Poppers can now accept Critical Kills strange parts
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unknown patches
- Increased the Hype duration from 8 to 10 seconds.
Bugs
- The Hype meter can be activated during end-of-round humiliation time.
- On 4:3 resolutions, the Hype meter overlaps the objective HUD.
- When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion.
- If the Hype mode is activated and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
- Damage fills the Hype meter more than it should, being treated as dealing much more damage depending how close the damage amount is to zero.[2]
- If zero damage is dealt due to the target having a large amount of resistances, the Hype meter will still increase as though 1 damage was dealt.
Trivia
- The base of the Soda Popper's shells have the radiation hazard symbol (☢) on them.[3]
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
RED Festivized variant.
BLU Festivized variant.
Soda Popper promo, mostly used from Meet The Spy.
See also
References
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[expand]Weapons |
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