User:Texaneer
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
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” |
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Contents
Bio
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Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Looks for
Hats:
- Team Captain - A headwear item for Soldier, Heavy and Medic.
- Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!
Miscs:
- Essential Accessories - A miscellaneous item for Scout.
- Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
- Physician's Procedure Mask - A miscellaneous item for Medic.
- Prairie Heel Biters - A musiscellaneous item for Engineer.
Paints:
- Balaclavas are Forever - To paint Essential Accessories
- Waterlogged Lab Coat - To paint Physican's Procedure Mask
Weapons:
- New wrench - New wrench that increases max health by 25 hp
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Texan Weaponiser
SUPER GUNZ SUGGESTIONS! | ||||
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Class | Weapon | Damage | Ammo | Attributes/Notes |
Scout |
Primary |
Damage: 30 |
Loaded: 2 |
+50% Faster firing speed |
Secondary |
Damage: - |
Loaded: 1 |
Applies self healing effect wich will heal 10 hp for 10 seconds | |
secondary |
Damage: - |
Loaded: - |
-30% taken critical hits | |
Melee |
Damage: 46 |
- |
+30% damage done | |
Melee |
Damage: 21 |
- |
Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits. | |
Soldier |
Primary |
Damage: 68 |
Loaded: 4 |
+15% Faster firing speed |
Primary |
Damage: 90 |
Loaded: 4 |
Explosion drops 4 small bombs. Each bomb deals 40 damage | |
Secondary |
Damage: 75 |
Loaded: 6 |
+25% damage done | |
Melee |
Damage: 49 |
- |
Upon capturing a point: 100% chance for critical hit for 8 seconds | |
Melee |
Damage: 65 |
- |
When activated: | |
Melee |
Damage: 65 |
- |
Crits on your nemesis | |
Pyro |
Primary |
Damage: 70 |
Loaded: 200 |
Airblast can knockback wearer when its aimed on the ground |
Secondary |
Damage: 48 |
Loaded: 6 |
On hit: target is engulfed in flames | |
Melee |
Damage: 65 |
Loaded: - |
On hit: Bleed for 8 seconds | |
Melee |
Damage: 65/49 |
- |
On burning target hit: +20 health | |
Demoman |
Primary |
Direct hit Damage: 63-100 After bounce Damage: 17-48 |
Loaded: 6 |
+50% clip size |
Primary |
Direct hit Damage: 84-123 After bounce Damage: 22-64 |
Loaded: 2 |
Launched bombs detonates on impact | |
Primary |
Damage: - |
Loaded: - |
-50% Damage taken from own explosions | |
Secondary |
Damage: 75-108 |
Loaded: 8 |
Launched stickys can stick on enemies and will automaticly detonated within 5 seconds | |
Melee |
Damage: 65/49 |
- |
Broken bottle causes bleeding for 8 seconds. | |
Melee |
Damage: 65 |
- |
On kill: A small ammo pack is dropped | |
Heavy |
Primary |
Damage: 520 |
Loaded: 200 |
40% faster spin-up time |
Primary |
Damage: 780 |
Loaded: 600 |
+200% max primary ammo on wearer | |
Secondary |
Damage: - |
Loaded: 1 |
+50% faster consuption time | |
Melee |
Damage: 65 |
- |
Knockback target on hit | |
Melee |
Damage: 49 |
- |
On kill: A sandvich is dropped | |
Engineer |
Primary |
Damage: 60 |
Loaded: 4 |
+50% damage vs. buildings |
Primary |
Damage: 66 |
Loaded: 3 |
+10% damage done | |
secondary |
Damage: 20 |
Loaded: 6 |
+40% faster weapon switch | |
Melee |
Damage: 65 |
- |
+20% faster repair speed | |
Melee |
Damage: 72 |
- |
+25 max health on wearer | |
Medic |
Primary |
Damage: 48 |
Loaded: 12 |
+120% clip size |
Primary |
Damage: 8 |
Loaded: 40 |
On hit: +2 ubercharge added | |
Secondary |
- |
- |
Heals every teammate in rage | |
Secondary |
- |
- |
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit | |
Melee |
Damage: 65 |
- |
On hit: Jarate applied to target for 12 seconds | |
Sniper |
Primary |
Base: 38/46/55/64/78(0% charge) Headshot: 150(0% charge) 450(100% charge) |
Loaded: 25 |
On accurate headshot: +20% increased damage |
Primary |
Damage: 65 |
Loaded: 100 |
+75% max primary ammo on wearer | |
Secondary |
Damage: 8 |
Loaded: 35 |
+40% clip size | |
Melee |
Damage: 82 |
- |
+25% damage done | |
Spy |
Primary |
Damage: 60 |
Loaded: 1 +1 recovered on hit |
+50% damage done |
Primary |
Damage: 40 |
Loaded: 6 |
On hit: +10 health | |
Primary |
Damage: 40 |
Loaded: 6 |
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer | |
Melee |
Damage: - |
- |
Silent killer: No attack noise from backstabs | |
Melee |
Damage: 40 |
- |
Sapped constructions will attack enemies as long as it lives |