![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
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Added: +50% melee attack range
Added: +100% damage bonus
Added: Attack cleave all enemy in range
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![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
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Added: +200% reflected projectile speed
Added: Airblast gives teammates speed boost
Added: Reflected projectiles had rocket specialist effect
Added: Restore 40% health from reflected projectile
Changed: +75% airblast cost
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![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
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Added: +900% afterburn damage
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![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
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Added: On kill: turn victim to ice
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![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
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Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: +50% damage bonus when below 50% health
Added: -75% self damage force
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![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
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Added: Random crit chance does not scale with damage dealt
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![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
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Added: User can taunt in mid-air
Added: -33% sentry firing speed
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
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![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
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Changed: On Hit: 12.5% ÜberCharge added
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![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) All Sniper Rifles
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Added: Fully charged shots gib targets
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![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
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Added: +2 arrows per shot
Added: +20% headshot damage
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![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
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Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
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![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
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New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
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![Engineer emblem RED.png](/w/images/thumb/c/cf/Engineer_emblem_RED.png/100px-Engineer_emblem_RED.png) Engineer
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+1900% max metal
+100% construction rate
+50% faster sentry rocket firing speed
100 metal regenerated every 5 seconds
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![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
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All Medi Guns can heal buildings
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![TF2 crosshair orange.png](/w/images/thumb/b/be/TF2_crosshair_orange.png/100px-TF2_crosshair_orange.png) All Class
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+900% max primary ammo
+900% max secondary ammo
+200% increased air control
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