 Hand Cannon
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Secondary weapon for Scout and Engineer
Crits on headshot
200% damage bonus
Attacks pierce damage resistance effects and bonuses
100% slower firing speed
-50% clip size
68% secondary ammo on wearer
Cannot be upgraded
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 Slug Rifle
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Secondary weapon for Soldier
Crits on headshot
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Attacks pierce damage resistance effects and bonuses
+50% more accurate
Cannot be upgraded
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 Incendiary Rifle
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Secondary weapon for Pyro
On Hit: Target is engulfed in flames
100% minicrits vs burning players
Attacks pierce damage resistance effects and bonuses
+50% more accurate
Cannot be upgraded
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 Riot Rifle
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Secondary weapon for Heavy
Shoots an explosive bullet
Direct hits deal 100 damage
Attacks pierce damage resistance effects and bonuses
Attacks deflect projectiles
No reload necessary
150% slower firing speed
Minicrits whenever it would normally crit
25% self damage force
61% max secondary ammo on wearer
Cannot be upgraded
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 Heavy Machine Gun
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Secondary weapon for Sniper
Crits on headshot
50% damage bonus
+100% clip size
Attacks pierce damage resistance effects and bonuses
+100% max secondary ammo on wearer
100% slower reload time
68% secondary ammo on wearer
Cannot be upgraded
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 Bludgeoner
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Melee weapon for Scout
This weapon has a large melee range and deploys and holsters slower
85.7% damage bonus
60% slower firing speed
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 Mann-conomy 2010 GRU
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Melee weapon for Heavy
+30% faster move speed on wearer
-6 health drained per second on wearer
-50% damage penalty
Stats borrowed from the Mann-Conomy Update version of GRU
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 Frontier Justice
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Secondary weapon for Soldier
100% critical hit chance
+2 capture rate on wearer
-50% clip size
Cannot be upgraded
Can only be accessed by picking up a dropped weapon from the Corrupted
Not equippable by Engineer
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