
All classes
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Can respawn, receiving temporary ÜberCharge as well as knockback immunity doing so.
50% damage bonus against buildings.
Largely unaffected by map hazards.
Restricted to using exclusively melee.
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Zombie Scout
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Between 600 and 32706 health.
150% melee damage bonus.
34% slower movement speed
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Enzyme gives a short-lasting speed-boost to the Scout and any nearby Zombies (similar to the one provided by the Concheror).
Zombies yell out rabid screams while speed-boosted.
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Releases pheremones that appear to drive other infected into a frenzy.
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Zombie Soldier
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Between 1200 and 65412 health.
220% melee damage bonus.
7% faster movement speed
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Enzyme reduces the size of the Soldier's hitbox ten-fold.
On other servers, the enzyme typically Mini-Crit boosts the Soldier's melee.
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Enhanced muscular/skeletal system.
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Zombie Pyro
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Between 1200 and 65412 health.
220% melee damage bonus.
10% slower movement speed
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Enzyme switches Pyro to a third-person perspective and places a large bomb on their head. When the Pyro dies, the bomb explodes: dealing damage and inflicting afterburn on Humans caught in its blast.
Pyro's health is significantly lowered.
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Extensive growths of combustive tissues observed.
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Zombie Demoman
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Between 600 and 32706 health.
220% melee damage bonus.
Can use a Shield to charge.
10% slower movement speed
Cannot charge whilst mid-air (disabled trimping).
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Enzyme instantly refills the Demoman's charge meter to 90%.
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Legs are filled with numerous adrenal glands.
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Zombie Heavy
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Between 1200 and 65412 health.
220% melee damage bonus.
12% faster movement speed
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Surrounds the Heavy with purple mist.
Enzyme grants Heavy total resistance to Knockback for a few seconds.
Heavy can still be stunned during this time.
At the end of the Enzyme's ability, Heavy becomes locked in place.
Massively increased melee vulnerability while enzyme is active.
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Cell tissue can drop to sub-zero temperatures becoming immovable.
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Zombie Engineer
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Between 1200 and 65412 health.
220% melee damage bonus.
10% slower movement speed
Cannot build any buildings.
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Enzyme temporarily Stuns one Human in Engineer's near vicinity.
Engineer also becomes stunned.
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H1C1-E growth of electrical cells is a hallmark of this virus.
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Zombie Medic
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Between 1200 and 65412 health.
220% melee damage bonus.
11% slower movement speed
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Enzyme inflicts 30 damage to all Humans in close proximity to the Medic.
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This strain penetrates uninfected subjects and absorbs blood through the air.
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Zombie Sniper
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Between 1200 and 65412 health.
220% melee damage bonus.
10% slower movement speed
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Enzyme coats nearby Humans in Jarate.
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The strain appears to induce acidic urine in the host.
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Zombie Spy
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Deals 300 damage on backstab.
Between 1200 and 65412 health.
220% melee damage bonus.
9% slower movement speed
Cannot disguise.
Cannot use any of the Cloak watches.
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Enzyme renders the Spy invisible for a short duration.
Spy's health is lowered to one.
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Infection by this strain causes the host to become translucent.
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