User:Lolimsogreat21/Template:Zombie Escape zombie changes
Zombie Attributes[1] | ||||
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Class | Changes | Enzyme | Description | |
![]() Zombie Scout |
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Releases pheremones that appear to drive other infected into a frenzy. | |
![]() Zombie Soldier |
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Enhanced muscular/skeletal system. | |
![]() Zombie Pyro |
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Extensive growths of combustive tissues observed. | |
![]() Zombie Demoman |
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Legs are filled with numerous adrenal glands. | |
![]() Zombie Heavy |
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Cell tissue can drop to sub-zero temperatures becoming immovable. | |
![]() Zombie Engineer |
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H1C1-E growth of electrical cells is a hallmark of this virus. | |
![]() Zombie Medic |
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This strain penetrates uninfected subjects and absorbs blood through the air. | |
![]() Zombie Sniper |
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The strain appears to induce acidic urine in the host. | |
![]() Zombie Spy |
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Infection by this strain causes the host to become translucent. |
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- ↑ https://www.skial.com/threads/zombie-escape-weapon-stats.102542/#:~:text=Zombies%3A%0AScout%20%2D%20295.50v%0ASoldier%20%2D%20259.00v%0A*%20while%20holding%20Escape%20Plan%20at%20min%20health%20%2D%20187.50v%0APyro%20%2D%20272.50v%0A*%20while%20holding%20Powerjack%20%2D%20286.50v%0ADemo%20%2D%20254.50v%0A*%20w/%20Boots%20and%20Shield%20%2D%20280.00v%0A*%20w/%20Boots%20and%20Shield%20while%20charging%20%2D%20600.00v%0AHeavy%20%2D%20259.00v%0AEngineer%2D%20272.50v%0AMedic%20%2D%20285.50v