Talk:Huntsman

From Team Fortress Wiki
Revision as of 00:01, 6 April 2012 by Samwalton9 (talk | contribs) (Regarding a "bug": new section)
Jump to: navigation, search

Airblast

Airblast isn't a WEAPON though, unless we consider it to be part of the flamethrower, in which case the flamethrower would have the honor --Firestorm 23:40, 25 August 2010 (UTC)

It's part of the flamethrower like you said. -- OluapPlayer (t) Howdy, pardner! 00:00, 26 August 2010 (UTC)

Flaming Arrows

Would it be bad idea to have a first person view of a flaming Huntsman and its flaming projectile? --CWalkthroughs

That's a very good idea. ORG! Get to it! --Firestorm 15:58, 27 August 2010 (UTC)
Is Org the guy who does all the first person views? -- CWalkthroughs
Yep.  – Smashman (talk) 13:56, 31 August 2010 (UTC)
Erh... Doesn't lowering the arrow after pulling back the Huntsman unlit it? Ziom236 22:00, 2 December 2010 (UTC)
It unlights it visually, but it will still flame the enemy. Only switching weapons or dying gets rid of the flame Balladofwindfishes 22:24, 2 December 2010 (UTC)

Speaking of flaming arrows, I noticed that the damage section doesn't mention the afterburn damage. Is it the same as the afterburn of the flamethrower?Lustacide 03:07, 28 February 2011 (UTC)

Underwater arrow firing

Though the weapon cannot be fired underwater, it can still be fired INTO the water at the cost of a heavily deflected trajectory. Enemies CAN be killed in this fashion. Would this fit better under Trivia or into Huntsman Strategy? --Atylonisus 03:30, 7 October 2010 (UTC)

Thanks for pointing this out. Looking at the Flare Gun page, a similar issue (firing into water) was covered as part of the introduction. I would suggest the same applies to this information. --Focusknock 19:35, 7 October 2010 (UTC)

Height-independent headshots?

I theorized the other day that, because arrows use the projectile hitbox, they cannot know where a class' head bullet-hitbox is, and that they use a system somewhat like "if hit in the upper sixth of the box then arrow in skull". Since all classes have the same size of projectile hitbox, this would mean that you can always get headshots by firing at a particular height, regardless of how tall the target actually is. Can this be tested? Do you get headshots by aiming at heads or at the top bit of the hitbox (which guys like the Engineer are rather shorter than)? Toomai Glittershine 02:59, 8 October 2010 (UTC)

The arrows use the top bit of the projectile hitboxes. That's why the Huntsman causes so much rage: The "head" portion of the projectile hitbox is significantly larger than the player's actual head. -The Neotank ( | Talk) User The Neotank Signeotank.gif 03:10, 8 October 2010 (UTC)

Okay, that didn't exactly answer the question, so I'll clarify with a diagram.

Huntsman theories.png

Basically, there are three options here - which one is it?

  1. Headshot range is the same for all classes regardless of model.
  2. Headshot range is lower for shorter classes, but still reaches to the top of the projectile hitbox.
  3. Headshot range is lower for shorter classes and shots that are still in the hitbox but too high are misses; the total size of the headshot area is the same for all classes.

Toomai Glittershine 12:07, 8 October 2010 (UTC)

Option 4. The hitboxes are different for each classes.

Hit.png

-- Vi3trice (talk) 13:33, 8 October 2010 (UTC)

Uh, yeah, but those are the bullet hitboxes. We're talking about how the Huntsman, which uses the projectile hitbox, which is the same for all classes, decides whether a hit is a headshot. Toomai Glittershine 23:30, 8 October 2010 (UTC)
Not sure there's a difference besides the projectile also has a hitbox and contact (Example: Rockets exploding) occurring when both hitboxes collide. Danton 14:16, 19 October 2010 (UTC)

Half-Life Weapon Similarity

I know I've added this previously and it seems to have been taken down, so lets discuss it before I go adding it again. The Huntsman seems to be very similar to the Half-Life 2 Crossbow. Both are projectiles and seem primitive. The both have large projectile hitboxes, causing the "it looked like it missed" kill. And the main similarity it, it pins enemies to objects if killed with it. Again, I'm not sure why this piece of trivia was removed. Danton 14:13, 19 October 2010 (UTC)

Maybe it just seems to be very irrelevant. to the TF2 universe. - Meter1060 07:33, 11 November 2010 (UTC)

Reference

Is there enough correlation to add trivia that the Huntsman is named after the Freakazoid character[1]? Then again, my "Bushwacka refers to Crocodile Dundee" trivia got removed... JaffaCakeLover 11:53, 28 November 2010 (UTC)

The huntsman is also a large type of spider in Australia, and bows and arrows these days tend to be used for hunting instead of killing. Those are the two references I pulled from the name, anyway. I don't see any actual similarities between the Freakazoid huntsman and the sniper. -Unapologetically Bad 14:17, 28 November 2010 (UTC)

About the quote at the top of the page...

I personally preferred the whole "Dinosaurs being bow-and-arrowed to death" thing over the recent edit ("I'm running outta places to put holes in ya"). Given that the new one can apply to the Sniper Rifle, as well, what makes it better? Is it because there exists related audio?

I'm definitely agreeing on the dinosaurs quote being better. -Unapologetically Bad 17:33, 10 December 2010 (UTC)
...It got changed again to another non-dinosaur related quote. Is it all arbitrary, or discussed elsewhere? InShane 01:59, 12 December 2010 (UTC)
Pictogram plus.png Dinosaur quote 02:04, 12 December 2010 (UTC)

Just on this, is the quote correct? Assuming that the character is using British/Australian English, I would assume that the final word would be "pansy" as opposed to "panzer". The WAV file cuts off just before word in question however, which is rather ironic. Esquilax 04:33, 16 December 2010 (UTC)

Ammo

This weapon is missing ammo stats in the info box. I had to actually watch the demonstration video to remember how much ammo the Hunstman had. Balladofwindfishes 23:56, 13 December 2010 (UTC)

Description in Introduction

If I’m not mistaken, the huntsman is a recurve bow, not a longbow. Also, what is it tipped with? “hardwood longbow” makes it sound like a self bow.

Skookybird 07:37, 4 July 2011 (PDT)

Actually, it's a shortbow:
tartar%20short%20bow%201.jpg
A longbow runs between 4 and 6 feet tall.
==Fax Celestis talkcontribhome 17:04, 25 February 2012 (PST)

"Last Wave" achievement

Yesterday, I got the "Last Wave" sniper achievement with the Huntsman equipped. I did this by taunting right after I killed someone. Is this a bug, or is this achievement more general ("Provide a kill-cap of you taunting with a Sniper class primary.")? Ledzepmtg 08:15, 12 October 2011 (PDT)

"...cannot headshot the target"

We and another player were messing around with the Huntsman and found out that while it does deal minimum (as in, uncharged) damage when the arrow is pulled for more than 5 seconds and then fired, it still crits on a headshot (dealing the expected 150 damage). If no one objects, I'll change the intro so it no longer states the Huntsman cannot headshot under such conditions. Adreadline 11:32, 21 November 2011 (PST)

I don't know who we is, but the statement is accurate. If the arrow is drawn for longer than five seconds however, the accuracy of the shot greatly decreases, the shot will always do minimum damage, cannot headshot the target, and will go wide of the cross-hair. User M-NINJA Signature.png 13:08, 21 November 2011 (PST)
I have a replay, recorded at a mainstream server with actual cooperating players (and, as far as I know, random damage variation enabled) which shows that is not the case. The Huntsman does headshot and even deals more damage than I stated before, even when the arrow is pulled for more than 5 seconds. You can test it by yourself, and I can post the video if necessary. Also, stating that "the accuracy of the shot greatly decreases" and that "the shot will go wide of the cross-hair" seems redundant to me. Adreadline 15:26, 17 December 2011 (PST)

Phlogistinator Lighting Arrows

The phlogistinator does light arrows on fire: I do it all the time. Sometimes it doesn't seem like an arrow is lit because of the flame wave's weird appearance ("It fires waves of energy that function identically to the Flamethrower's flames. However, these energy waves appear to fire directly in front of the Pyro, despite the actual damage-causing particles lagging behind, resulting in an effect that can be deceiving to the eye. ").

I don't know why it keeps getting removed, but as the phlogistinator does light arrows on fire it should be on the page with the rest of the weapons that light arrows. I've checked the weapon demonstration for the phlogistinator, but it unfortunately doesn't include an example. If necessary, I'll make a video later as evidence. ==Fax Celestis talkcontribhome 11:52, 7 March 2012 (PST)

Regarding a "bug"

"Should the Sniper be stunned with the Huntsman drawn, he will immediately release the arrow, causing it to fire normally." - Why is this regarded a bug? If I had a bow drawn and was hit with something I would most likely release the string and fire the arrow, albeit maybe not as accurately, I'm not sure this should be considered a bug. Samwalton9 17:01, 5 April 2012 (PDT)