Difference between revisions of "April 30, 2010 Patch"

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===Team Fortress 2===
 
===Team Fortress 2===
*Added further PropHunt mode support
+
*Added further PropHunt mode support.
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
+
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
+
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
*Fixed the Engineer being able to build more than 1 of each type of building
+
*Fixed the Engineer being able to build more than 1 of each type of building.
*Fixed old Engineer build keybinds not working with the new system
+
*Fixed old Engineer build keybinds not working with the new system.
*Fixed a client crash on shutdown
+
*Fixed a client crash on shutdown.
*Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
+
*Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
+
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
  
  

Revision as of 21:20, 24 November 2010

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.