Difference between revisions of "August 23, 2012 Patch"

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{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|8|21|2012}}
 
| before      = {{Patch name|8|21|2012}}
| day          = 24
+
| day          = 23
 
| month        = august
 
| month        = august
 
| year        = 2012
 
| year        = 2012
| after        =  
+
| after        = {{Patch name|9|4|2012}}
| source-title = Team Fortress 2 Update Released
+
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| source      = http://store.steampowered.com/news/8696/
+
| source      = http://store.steampowered.com/news/8717/
| notes        = === Source Engine Changes ===
+
| diff-1      = August 23, 2012 Patch
 +
| diff-2      = August 23, 2012 Patch 2
 +
| notes        = == Patch 1 ==
 +
=== Source Engine Changes ===
 
*Added a new command <code>"kickall"</code> which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
 
*Added a new command <code>"kickall"</code> which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
 
*Updated Steam binaries; fixes Linux crash on shutdown or restart
 
*Updated Steam binaries; fixes Linux crash on shutdown or restart
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
*Fixed a problem with items not displaying the correct styles
+
*Fixed a problem with items not displaying the correct [[styles]]
*Added a new command <code>"player_ready_toggle"</code> for players to ready-up in [[MvM]] mode
+
*Added a new command <code>"player_ready_toggle"</code> for players to ready-up in [[Mann vs. Machine (game mode)|MvM mode]]
 
**Can be bound to any key in the Keyboard tab of the Options dialog
 
**Can be bound to any key in the Keyboard tab of the Options dialog
*Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
+
*Fixed the Metal Regen [[Upgrade Station|upgrade]] displaying a percentage instead of an incremental value
 
*Fixed a few MvM sounds not being precached properly
 
*Fixed a few MvM sounds not being precached properly
 
*Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
 
*Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
*Sound will play even if the game is minimized
+
**Sound will play even if the game is minimized
*Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
+
*Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve [[Mann vs. Machine mission|missions]]
 
*Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
 
*Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
*Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
+
*Fixed a UI Bug that would display previous MvM [[Credits|loot]] on the victory screen for subsequent MvM games
 
*Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
 
*Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
 
*Community requests
 
*Community requests
**Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
+
**Fixed a crash when spawning the [[Tank Robot|tank]] in non-MvM games. Added <code>SetHealth</code>, <code>SetMaxHealth</code>, <code>AddHealth</code>, and <code>RemoveHealth</code> inputs to the tank entity
**The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
+
**The <code>tf_bot_add</code> command can now create a bot with a custom name and can create a bot that isn't managed by the value of <code>tf_bot_quota</code> by adding the custom name and <code>"noquota"</code> arguments respectively
 +
 
 +
== Patch 2 ==
 +
No patch notes
 
}}
 
}}

Latest revision as of 21:45, 4 September 2012

Patch notes

Patch 1

Source Engine Changes

  • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
  • Updated Steam binaries; fixes Linux crash on shutdown or restart

Team Fortress 2

  • Fixed a problem with items not displaying the correct styles
  • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
    • Can be bound to any key in the Keyboard tab of the Options dialog
  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
  • Fixed a few MvM sounds not being precached properly
  • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
    • Sound will play even if the game is minimized
  • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
  • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
  • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
  • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
  • Community requests
    • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
    • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

Patch 2

No patch notes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so

Patch 2

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib