Tank Robot
Tank Robot | |
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Basic Information | |
Health: | Varies Lowest: 10000 |
Speed: | 25% |
“ | We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it.
— Day 1 of the Mann vs. Machine update
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Tank Robots (also referred to simply as Tanks) are large and extremely durable bomb-carrying machines that arrive alongside the robots in Mann vs. Machine mode. While they possess no offensive abilities and thus have no direct way of harming the player (other than crushing them), they can withstand high amounts of damage before they are destroyed, far exceeding any robot with the exception of some boss robots. The Administrator announces the entrance, progress, and destruction of each Tank.
After entering the map, Tanks slowly travel along a set path to the bomb hatch before deploying their bomb and ending the round. This path is unique to each map and may differ from the path of other robots in the wave if any. They have their own bomb, independent of the one carried by the other robots, and in most waves with Tank(s) and bomb-carrying robots, both the Tank(s) and the robots must be destroyed to complete the wave.
Tanks are immune to all effects outside of damage and Critical hits; they can only be stopped via destruction. They cannot have their movement interrupted or slowed: standing in front of one simply pushes the player away with no damage, while players that cannot be pushed away due to walls or props are immediately crushed and killed and any buildings in the way are instantly destroyed. They cannot be ignited by fire or soaked by Jarate, Mad Milk or the Gas Passer, they cannot be sapped or Marked For Death, they do not give health to players buffed by the Concheror, and they have no heads to shoot or backs to stab. Finally, Heavy's primary weapons deal only 25% of their standard damage against Tanks.
Tanks have a health meter below the wave progress display on the HUD, and as they are damaged, they visibly acquire bullet holes and cracks, eventually losing parts. The final Tank of a mission has distinctive white stripes but otherwise functions identically to other Tanks.
Contents
[hide]Health
Health | Mission | Wave |
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Mannhunt | 6C (x5) | |
Mannslaughter | 3B | |
Cave-in | 4 (x3) | |
Mean Machines | 5A-1 (x2) | |
Disintegration | 5 | |
Quarry | 6 | |
Cave-in | 2B | |
Disintegration | 2D | |
Machine Massacre | 4, 7A | |
Mech Mutilation | 1C | |
Doe's Drill | 3, 8B | |
Mann-euvers | 2 | |
Benign Infiltration | 4 (x2) | |
Doe's Doom | 7 (x2) | |
Mannhunt | 3 | |
Village Vanguard | 4 (x2), 7 (x4) | |
Disintegration | 4A, 5B | |
Ctrl+Alt+Destruction | 7B | |
CPU Slaughter | 6C, 6E | |
Machine Massacre | 7D | |
Mech Mutilation | 3D | |
Cataclysm | 4A, 7A | |
Mannslaughter | 5C, 5E | |
Quarry | 1 | |
Desperation | 4 | |
Mann-euvers | 7 (x2) | |
Doe's Doom | 2A-1 | |
Day of Wreckening | 2, 6B | |
Cave-in | 6B-1, 6B-2 | |
Mannhunt | 5B | |
Village Vanguard | 2B | |
Disk Deletion | 6, 8A-1, 8A-2 | |
Data Demolition | 3D, 4A | |
Ctrl+Alt+Destruction | 5 | |
Hamlet Hostility | 7A (x2) | |
Mean Machines | 3A-1 | |
Crash Course | 3 | |
Crash Course | 5 | |
Benign Infiltration | 6B | |
Data Demolition | 6B, 6D | |
Ctrl+Alt+Destruction | 2A | |
CPU Slaughter | 6A | |
Broken Parts | 3D | |
Hamlet Hostility | 7A | |
Bavarian Botbash | 6C, 7A | |
Data Demolition | 6A | |
Crash Course | 6B | |
Quarry | 5 | |
Caliginous Caper | 4 | |
Ctrl+Alt+Destruction | 7D | |
CPU Slaughter | 4 | |
Broken Parts | 6B | |
Bone Shaker | 2 | |
Hamlet Hostility | 3D, 5A | |
Bavarian Botbash | 2B, 4C | |
Desperation | 7A | |
Cataclysm | 3A | |
Caliginous Caper | 5 | |
Broken Parts | 2A | |
Bone Shaker | 4A, 7 | |
Caliginous Caper | 7 | |
Broken Parts | 2A | |
Desperation | 7C-2 | |
Cataclysm | 7F | |
Bone Shaker | 7F | |
Caliginous Caper | 8G | |
Broken Parts | 6D |
Anti-Tank strategy
When a Tank is the only robot in the wave (excluding support-class robots like Snipers), it should be focused on by all players until it is destroyed. Kritzkrieg Medics and Crit Canteens are extremely effective when paired with sustained high-damage classes like Pyros, Scouts, Demomen, and Soldiers. Wrangled Sentry Guns also deal massive damage to Tanks, but may have to be relocated once the Tank passes out of their range or if they are in the Tank's path. Pair the Widowmaker with your Sentry Gun for extra damage and no reloading. Also, the hitbox of the Tank is very large, making weapons with "bullet spread", such as the Frontier Justice, effective even at medium-long range. Considering using the Buff Banner to boost everyone's damage output to the tank.
If a Tank arrives with other robots, especially Giant robots, consider killing the robots first, as Tanks do not deal damage and can usually be dealt with after the regular robots if they have not traveled too far. On many missions, it is very beneficial to designate one or two players as "Tank killers" (such as Soldiers, Pyros, or Demomen) to follow the Tank while the rest of the team holds back the bomb. The Tank's resistance to Minigun damage encourages team balance by severely punishing teams that rely on an excessive number of Heavies. Sniper is good at quickly dealing with Tanks when equipped with the Cleaner's Carbine and the Bushwacka. It allows the Sniper to quickly charge "CRIKEY" and then attack with the Bushwacka for guaranteed Crits. The Righteous Bison's penetration also affects the Tank.
Scouts can deal exceedingly high amounts of damage with their primary weapons, such as the Soda Popper or the Shortstop. Pair this with Crit canteens for a lot of damage. As Pyro, aim towards the top of the Tank or the corners to deal maximum damage.
After arriving at the bomb hatch, the Tank takes a while to deploy its bomb, so the team still has time to destroy it.
In other game modes
Officially accepted community maps
- Tanks have appeared outside of Mann vs. Machine in community-made maps. Citadel is a prime exemple : A Payload map in witch the BLU team must escort a Tank who functions nearly identicaly to a cart. However It cannot be dammaged by either teams.
Others
- If a server has
sv_cheats
set to1
enabled, a Tank can be spawned by typingent_create tank_boss
into the console.- On maps with the
path_track
entity, such as Payload or Payload Race, the Tank travels to the start of the track and follows it. Once it reaches the end of the track, it deploys its bomb and then idles at the end. On all other modes the tank goes towards non-spawn room doors and attempts to go through them, where they then deploy their bomb. Even though the Administrator plays one of her voice lines, the round is not won by either side. - On non-Payload/Payload Race maps without any non-spawn room doors, the Tank simply stays in place.
- On maps with the
- On all maps the Tank spawns with a lower amount of health than in any mission in Mann vs. Machine. Additionally, as it is considered part of the BLU team, only members of the RED team can damage it.
Related achievements
Mann vs. Machievements
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Update history
- The Tank was added to the game.
- Fixed a crash related to server plug-ins spawning a Tank before the game is ready.
- Fixed the looping Tank sound not playing if it was spawned far from the player.
- Fixed Tank destruction effects playing at the map origin.
December 20, 2012 Patch (Mecha Update)
- [Undocumented] Rage from Buff Banner, Concheror, upgraded Minigun, and Mmmph from Phlogistinator can now be generated from Tanks.
November 21, 2013 Patch (Two Cities Update)
- Fixed the Romevision Tank not animating.
- Fixed a server crash related to damaging the Tank with the Medic shield.
Unused content
- In the game files, there is an unused file called
mvm_tank_ping
that would play a loud ear-piercing beep. This sound was replaced by the Tank horn sound. - The Tank has unique destruction animations for the maps Coaltown, Decoy and Mannworks. However, the unique destruction animations for Coaltown and Decoy are not used. The reasons for this is that the tank destruction animations are looked up based on map name, and that the tank destruction animations for these maps still use the map's pre-release names.
Bugs
- If several Tanks are involved in the wave, the Administrator announces that a Tank is already halfway through, although it just appeared.
Trivia
- The Tank has a unique destruction animation that is usually obscured by the smoke.
Gallery
The Romevision version of the Tank.
Unused image of the Tank for the main menu.
External links
- "Machines" official announcement, with the hint of the Tank Robot.
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