Day of Wreckening (mission)

From Team Fortress Wiki
Revision as of 08:19, 18 October 2012 by Iyatsu (talk | contribs)
Jump to: navigation, search
Day of Wreckening
Basic Information
Name: Day of Wreckening

File name:

unknown
Developer(s): Valve
Map: Decoy
Mission type: Unknown
Waves: 6
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown

Day of Wreckening is an intermediate invasion mission available on the Decoy map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (600 Credits)
1A-1
Demoknight
Hard 6 6 6 0 0 50
Demoknight
Hard 3 6 12 2 1 100
1A-2
Sniper bow
Hard Spawns from all three sides 6 12 24 25 1 150
1B
Demoknight
Expert 8 8 8 15 0 150
Sniper bow
Sniper bow
Sniper bow
Hard
Medic
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Demoman

Type 2
Expert 5 5 5 45 0 150
Sniper bow
Sniper bow
Sniper bow
Hard
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Wave 2 (600 Credits)
2
Tank
25,000 1 15 400
Support
Heavy gru
Easy 1 1 1 0 0 10
Heavy gru
Easy Spawns from all three sides 4 16 40 1 1 190
Wave 3 (600 Credits)
3
Soldier infinite
Expert 10 20 30 0 35 600
Soldier conch
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Demoknight
Demoknight
Demoknight
Hard
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Support
Spy
Expert 3 10 10
Wave 4 (800 Credits)
4
Pyro
Expert Fires continuously 1 5 5 0 25 400
Scout giant fast
Easy 1 10 10 15 15 400
Wave 5 (1200 Credits)
5A-1
Scout
Easy 3 12 24 0 1 300
5A-2
Scout stun
Expert Spawns from all three sides
1/4 Flank defenders's right
1/4 Flank defenders's left
5 10 20 10 1 200
5B-1
Heavy
Easy 2 8 8 8 0 100
Heavy
Easy Spawns at the right
Flank defenders's right
2 4 4 10 10 100
Heavy
Easy Spawns at the left
Flank defenders's left
2 4 4 16 10 100
5B-2
1/2
Scout stun
Expert Spawns from all three sides 4 20 40 25 1 200
1/2
Scout
Easy Spawns from all three sides
5C 1/2
Scout stun
Expert 18 18 18 0 0 200
1/2
Scout
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
Wave 6 (800 Credits)
6A-1
Heavy steelfist
Hard 1 1 1 0 0 20
1/3
Heavy gru
Easy 4 12 24 1 1 80
2/3
Heavy
Easy
6A-2
Heavy steelfist
Hard 2 6 12 10 5 200
6B
Heavy gru
Easy Spawns from all three sides
1/3 Flank defenders's right
1/3 Flank defenders's left
3 9 28 10 1 100
Tank
25,000 1 45 200
Heavy steelfist
Hard 4 12 16 65 25 200
Soldier conch
Soldier conch
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800% buff duration
Tank
25,000 1 120 0

Notes

The second wave of this mission is notoriously difficult considering the Intermediate difficulty of the mission and the early placing in the mission. Be sure to review the strategy pages in playing this mission.

In playing through the second wave, it is highly advisable to focus on the tank with the entire team while a pyro class player continuously compression blasts the bomb carrier into the ravine.

References


See also