Difference between revisions of "June 25, 2009 Patch"

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====Linux Dedicated Server====
 
====Linux Dedicated Server====
* Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
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* Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it
 
* Added extra data gathering to help us understand and improve Linux performance
 
* Added extra data gathering to help us understand and improve Linux performance
  
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====Scout====
 
====Scout====
* Fixed [[Bonk! Atomic Punch|Bonk!]] ammo count exploit after using a regeneration locker
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* Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker
  
 
====Spy====
 
====Spy====
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| after =  [[July 14, 2009 Patch]]
 
| after =  [[July 14, 2009 Patch]]
 
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Revision as of 08:32, 14 February 2011

Patch notes

Changes

Linux Dedicated Server

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
  • Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2

  • Changed cl_flipviewmodels so it can no longer be set while connected to a server
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

General

  • Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
  • Fixed a case where an observer could set the observed player's view models

Heavy

  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped

Scout

Spy