Difference between revisions of "March 1, 2008 Patch (Xbox)"
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− | ==Overview== | + | {{Patch layout |
+ | | before = {{Patch name|10|27|2007|xbox}} | ||
+ | | game = xbox | ||
+ | | day = 1 | ||
+ | | month = march | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|4|2|2008|xbox}} | ||
+ | | source-title = "Team Fortress 2 Gets Patched for 360", 3/5/2008, gamespy.com | ||
+ | | source = http://xbox360.gamespy.com/xbox-360/half-life-2/857063p1.html | ||
+ | | notes = ===Overview=== | ||
This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems. | This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems. | ||
− | ===Changes Made=== | + | ====Changes Made==== |
− | * | + | * [[Medic]]s no longer heal enemy [[Spies]] when they're not [[Disguise|disguised]]. |
* Tweaked autobalance calculations. | * Tweaked autobalance calculations. | ||
− | * When an | + | * When an [[Engineer]] dies in [[sudden death]], his [[buildings]] explode. |
* Added a dialog to indicate when the host shuts down the server. | * Added a dialog to indicate when the host shuts down the server. | ||
* Added rumble to TF weapons. | * Added rumble to TF weapons. | ||
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* Improved handling of large network packets to eliminate bandwidth spikes. | * Improved handling of large network packets to eliminate bandwidth spikes. | ||
* Reduced respawn times for smaller games. | * Reduced respawn times for smaller games. | ||
− | ===Bugs Fixed=== | + | ====Bugs Fixed==== |
− | * Fixed | + | * Fixed [[Medic]] [[Ubercharge|invuln]] [[exploit]]. |
* Fixed grenades going through players or buildings. | * Fixed grenades going through players or buildings. | ||
* Fixed exploit with rockets causing damage through thin walls. | * Fixed exploit with rockets causing damage through thin walls. | ||
− | * Fixed exploit allowing | + | * Fixed exploit allowing [[Sniper|Snipers]] to fire faster than intended. |
* Fixed exploit allowing players to teleport with the intelligence. | * Fixed exploit allowing players to teleport with the intelligence. | ||
− | * Fixed exploit attaching | + | * Fixed exploit attaching [[Sappers]] to buildings through walls. |
− | * Fixed | + | * Fixed [[Spy]] [[backstab]] exploit. |
− | * Fixed | + | * Fixed Spy being able to attack without dropping his disguise. |
* Fixed stats sometimes not reporting correctly. | * Fixed stats sometimes not reporting correctly. | ||
* Fixed ping column sometimes getting hidden in some resolutions. | * Fixed ping column sometimes getting hidden in some resolutions. | ||
− | + | | title = Xbox Patches | |
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− | |title= Xbox Patches | ||
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Latest revision as of 05:17, 1 November 2020
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Patch notes
Overview
This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems.
Changes Made
- Medics no longer heal enemy Spies when they're not disguised.
- Tweaked autobalance calculations.
- When an Engineer dies in sudden death, his buildings explode.
- Added a dialog to indicate when the host shuts down the server.
- Added rumble to TF weapons.
- Added 10 and 14 player game sizes.
- Prevent hosts selecting game sizes above their bandwidth limits.
- Improved handling of large network packets to eliminate bandwidth spikes.
- Reduced respawn times for smaller games.
Bugs Fixed
- Fixed Medic invuln exploit.
- Fixed grenades going through players or buildings.
- Fixed exploit with rockets causing damage through thin walls.
- Fixed exploit allowing Snipers to fire faster than intended.
- Fixed exploit allowing players to teleport with the intelligence.
- Fixed exploit attaching Sappers to buildings through walls.
- Fixed Spy backstab exploit.
- Fixed Spy being able to attack without dropping his disguise.
- Fixed stats sometimes not reporting correctly.
- Fixed ping column sometimes getting hidden in some resolutions.