Difference between revisions of "November 20, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
+ | | source = http://store.steampowered.com/news/1321/ | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | before = [[November 15, 2007 Patch]] | ||
+ | | after = [[November 21, 2007 Patch]] | ||
| notes = | | notes = | ||
===Team Fortress 2=== | ===Team Fortress 2=== | ||
* Changed some networking code to help alleviate the lagouts some clients are experiencing | * Changed some networking code to help alleviate the lagouts some clients are experiencing | ||
− | * Added sv_pure to the [[server]], currently defaults to off. Type "<tt>sv_pure</tt>" in the console to get the full description | + | * Added sv_pure to the [[server]], currently defaults to off. Type "<tt>sv_pure</tt>" in the [[console]] to get the full description |
* Added DoAskConnect command to serverplugin sample | * Added DoAskConnect command to serverplugin sample | ||
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length | * Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length | ||
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* Updated server log entries for [[CTF|flag captures]] to detail the number of captures and the tf_flag_caps_per_round value | * Updated server log entries for [[CTF|flag captures]] to detail the number of captures and the tf_flag_caps_per_round value | ||
* Removed some legacy math convars for turning off SSE/MMX | * Removed some legacy math convars for turning off SSE/MMX | ||
− | * Fixed terrain collision bug that allowed players to get under the terrain in some maps | + | * Fixed terrain collision [[bug]] that allowed players to get under the terrain in some maps |
* Fixed [[jump]]/[[taunt]] [[exploit]] | * Fixed [[jump]]/[[taunt]] [[exploit]] | ||
− | * Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup | + | * Fixed [[Windows dedicated server]] running in -console mode moves its window to the front instead of the back upon startup |
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious | * Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious | ||
* Fixed an error when updating name of 32nd player on server | * Fixed an error when updating name of 32nd player on server | ||
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* Fixed a bug that could cause a slight delay on engine startup | * Fixed a bug that could cause a slight delay on engine startup | ||
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Revision as of 23:38, 13 April 2011
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup