Difference between revisions of "Talk:Enforcer"

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(Testing the new "piercing" effect: new section)
(Conflicting information about the Spread Recovery time?: new section)
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I've been up and about updating pages and retesting every single weapon that was rebalanced in the Meet Your Match update, and the new piercing effect is an interesting one. With help from a few friends we've tested that the Enforcer ignores defenses from the Vaccinator, Danger Shield and Dead Ringer, but the Fists of Steel isn't affected. I need some help testing some other defense-buff weapons like the Invisibility Watch/CnD and Battalion's Backup, so could someone try the Enforcer against those resistances and update this page? It would be a great help, thanks. [[User:Archrelico| '''Archrelico "Mexi"''']] 18:09, 8 July 2016 (PDT)
 
I've been up and about updating pages and retesting every single weapon that was rebalanced in the Meet Your Match update, and the new piercing effect is an interesting one. With help from a few friends we've tested that the Enforcer ignores defenses from the Vaccinator, Danger Shield and Dead Ringer, but the Fists of Steel isn't affected. I need some help testing some other defense-buff weapons like the Invisibility Watch/CnD and Battalion's Backup, so could someone try the Enforcer against those resistances and update this page? It would be a great help, thanks. [[User:Archrelico| '''Archrelico "Mexi"''']] 18:09, 8 July 2016 (PDT)
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== Conflicting information about the Spread Recovery time? ==
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There is conflicting information about how long it takes for the Enforcer’s spread to recover, even on this very Wiki. Most pages seem to agree that the Spread Recovery takes 1.25 seconds, same as all other revolvers, and that the only Revolver that is different is the [[Ambassador]]. However, the [[Mechanics]] page claims that the Enforcer has the same spread recovery time as the Ambi, which it says is “about 0.9 seconds” (a claim which in itself conflicts with other pages on this Wiki). I’ve also heard the claim of a shorter recovery time repeated from various places in the community, with numbers ranging from 0.9 to 1 whole second to recover from spread. I don’t have the tools or knowledge to reliably test this myself, nor can I look into the source code and check, so can someone go and confirm once and for all just how long the Enforcer’s spread recovery time is? [[User:YeetZmeN|YeetZmeN]] ([[User talk:YeetZmeN|talk]]) 19:58, 7 May 2022 (UTC)

Revision as of 19:58, 7 May 2022

Damage increase affects buildings?

Or do we just not know that yet?{{SUBST:User:Cranberry Jerk/Sig}} 16:17, 23 June 2011 (PDT)

It does. --TzuZen 10:36, 9 May 2012 (PDT)

Dead Ringer

How could the '0.5 sec increase in time taken to cloak' affect the DR?

Devieus 13:02, 21 June 2011 (UTC)

Unknown, but this is not a forum, unfortunately. Try here. – Smashman (talk) 13:06, 21 June 2011 (UTC)

It doesn't. Could be a bug or an oversight. Cranberry Jerk 16:50, 22 November 2011 (PST)

Achievement

Is this achievement really that relevant? It seems as though it's something another person might get agaianst the user, rather than something the user can obtain with this weapon The preceding unsigned comment was added by MEDUNN (talk) • (contribs)

Other weapons have related achievements associated with them even when the other party is involved. example: War Crime Spybunal shows up on all Knife unlock pages because the Soldier is killing the Spy who just backstabbed a teammate. -- Psychopath User Psychopath avatar.png 18:00, 21 June 2011 (UTC)
The item hasn't been released and doesn't even exist yet; it is impossible, as of now, to get this achievement in any manner related to this item. Thus, no achievement on the page (yet), feel free to add it back when it's released~ — Wind 18:03, 21 June 2011 (UTC)
Pyscopath, if that was true then you would have been adding all spy related achievements to this page like shoot the breeze, shorn connery and even dynasty. Surly if your on a weapons page, the achievements should be ones that the weapon can give you, not anything that can be got in relation to a spy with a specific primary. The preceding unsigned comment was added by MEDUNN (talk) • (contribs)
Not really. Shoot the Breeze, Shorn Connery, and Dynasty are not associated with the Spy's weapon. A Cut Above, however, is dependent on that. -- Psychopath User Psychopath avatar.png 18:38, 21 June 2011 (UTC)

Subjectivity

How is the statement "It is a direct upgrade to the default revolver when the Dead Ringer is equipped" a subjective statement? All of the downfalls of the enforcer are removed when using the DR leaving only buffs.DVDV 05:22, 20 August 2011 (PDT)

Because having to use the Dead Ringer in order to avoid the downside could be considered a downside in itself. That too, is a subjective statement. Unless Valve directly state in their own words it is a direct upgrade, you are only assuming such, and therefore are being subjective.--Focusknock 05:33, 20 August 2011 (PDT)
I think the statement could work better if it was something more along the lines of "The Enforcer is in and of itself a direct upgrade to the default Revolver if the Dead Ringer is equipped.", as it stands it leaves room for confusion as Focusknock pointed out. However, I also think it's best left to the reader to decide whether it's an upgrade or not supplied with the information that the DR's cloak time is not affected (which they are), thus the sentence is better left out. -Mr. Magoolachub 05:40, 20 August 2011 (PDT)

The Godfather resemblance

When the Enforcer was added, I always had the feeling that I have seen it in the movie "The Godfather". And Voila, there it is: http://www.imfdb.org/wiki/The_Godfather#Colt_Detective_Special . On that site they noticed the similarity, too: http://www.imfdb.org/wiki/Team_Fortress_2#Colt_Detective_Special. So, should it be named in trivia that this weapon was used in "The Godfather"? I mean the whole item set has mafia styling, so this information would fit the theme. --Antichrist 07:03, 29 September 2011 (PDT)

No. The Ritz himself has said that he based it on stereotypical mafia snubnoses. It would be imprudent to say it was used in a movie just because it's a snubnose.Painted Vintage Merryweather 803020.pngFyahweather 08:00, 29 September 2011 (PDT)

Accuracy?

While playing the game I've noticed that the enforcer is far less accurate than any of the other revolvers, but I don't know how much the accuracy is actually effected. I don't just want to say "this gun is less accurate than the others" but I feel like something should be said, since it seems like a pretty emportant fact about the weapon that's missing. Anyone have any ideas? Mister Chippy 05:46, 14 May 2012 (PDT)

Same accuracy as another revolver but it take about 1.25 second to firing in 100% accuracy. Killicon black rose.png Hinaomi 08:33, 14 May 2012 (PDT)

31 may update

Just wondering, does the "while undisguised" have any effect? Does it mean the first shot from disguised state does not benefit from increased damages? If anyone tested it... Neck 04:19, 2 June 2012 (PDT)

If you fire Enforcer while disguise, damage will same as Revolver. User Hinaomi Hinaomi-sig.png Hinaomi 06:32, 2 June 2012 (PDT)

Update turned enforcer into a straight downgrade?

Undisguised, normal damage is 48 in .696 seconds, or 68.96 damage per second. The stock revolver is 40 damage in .58 seconds, or 68.96 damage per second. Exactly the same. Yet the enforcer gets no random crits, and disguised damage is 57.47 damage per second. So it deals equal or less damage than the stock revolver, and can't random crit. Doesn't this mean it is a straight downgrade with no benefits compared to stock? Kinne 00:39, 4 June 2012 (PDT)

The Enforcer was never intended to be a DPS weapon - it's for finishing off low-health targets with a single shot. Either way, we can't change how the weapon works, we just document it; this kind of discussion is better suited to the forums. » Cooper Kid (blether) • (contreebs) 03:45, 4 June 2012 (PDT)


oh my, scripts?

What about 'bind "MOUSE1" "disguise 8 -2; +attack"'? Wouldn't that just remove the disguise before firing? --phoenixfire2001 07:04, 30 June 2012 (PDT)

Tested, doesn't work, it will always deal the lower damage then. --phoenixfire2001 11:24, 30 June 2012 (PDT)

Testing the new "piercing" effect

I've been up and about updating pages and retesting every single weapon that was rebalanced in the Meet Your Match update, and the new piercing effect is an interesting one. With help from a few friends we've tested that the Enforcer ignores defenses from the Vaccinator, Danger Shield and Dead Ringer, but the Fists of Steel isn't affected. I need some help testing some other defense-buff weapons like the Invisibility Watch/CnD and Battalion's Backup, so could someone try the Enforcer against those resistances and update this page? It would be a great help, thanks. Archrelico "Mexi" 18:09, 8 July 2016 (PDT)

Conflicting information about the Spread Recovery time?

There is conflicting information about how long it takes for the Enforcer’s spread to recover, even on this very Wiki. Most pages seem to agree that the Spread Recovery takes 1.25 seconds, same as all other revolvers, and that the only Revolver that is different is the Ambassador. However, the Mechanics page claims that the Enforcer has the same spread recovery time as the Ambi, which it says is “about 0.9 seconds” (a claim which in itself conflicts with other pages on this Wiki). I’ve also heard the claim of a shorter recovery time repeated from various places in the community, with numbers ranging from 0.9 to 1 whole second to recover from spread. I don’t have the tools or knowledge to reliably test this myself, nor can I look into the source code and check, so can someone go and confirm once and for all just how long the Enforcer’s spread recovery time is? YeetZmeN (talk) 19:58, 7 May 2022 (UTC)