Difference between revisions of "Talk:Huntsman"

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(Height-independent headshots?: new section)
(Height-independent headshots?)
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I theorized the other day that, because arrows use the projectile hitbox, they cannot know where a class' head bullet-hitbox is, and that they use a system somewhat like "if hit in the upper sixth of the box then arrow in skull". Since all classes have the same size of projectile hitbox, this would mean that you can always get headshots by firing at a particular height, regardless of how tall the target actually is. Can this be tested? Do you get headshots by aiming at heads or at the top bit of the hitbox (which guys like the Engineer are rather shorter than)? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 02:59, 8 October 2010 (UTC)
 
I theorized the other day that, because arrows use the projectile hitbox, they cannot know where a class' head bullet-hitbox is, and that they use a system somewhat like "if hit in the upper sixth of the box then arrow in skull". Since all classes have the same size of projectile hitbox, this would mean that you can always get headshots by firing at a particular height, regardless of how tall the target actually is. Can this be tested? Do you get headshots by aiming at heads or at the top bit of the hitbox (which guys like the Engineer are rather shorter than)? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 02:59, 8 October 2010 (UTC)
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:The arrows use the top bit of the projectile hitboxes. That's why the Huntsman causes so much rage: The "head" portion of the projectile hitbox is significantly larger than the player's actual head. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 03:10, 8 October 2010 (UTC)

Revision as of 03:10, 8 October 2010

Airblast

Airblast isn't a WEAPON though, unless we consider it to be part of the flamethrower, in which case the flamethrower would have the honor --Firestorm 23:40, 25 August 2010 (UTC)

It's part of the flamethrower like you said. -- OluapPlayer (t) Howdy, pardner! 00:00, 26 August 2010 (UTC)

Flaming Arrows

Would it be bad idea to have a first person view of a flaming Huntsman and its flaming projectile? --CWalkthroughs

That's a very good idea. ORG! Get to it! --Firestorm 15:58, 27 August 2010 (UTC)
Is Org the guy who does all the first person views? -- CWalkthroughs
Yep.  – Smashman (talk) 13:56, 31 August 2010 (UTC)

Underwater arrow firing

Though the weapon cannot be fired underwater, it can still be fired INTO the water at the cost of a heavily deflected trajectory. Enemies CAN be killed in this fashion. Would this fit better under Trivia or into Huntsman Strategy? --Atylonisus 03:30, 7 October 2010 (UTC)

Thanks for pointing this out. Looking at the Flare Gun page, a similar issue (firing into water) was covered as part of the introduction. I would suggest the same applies to this information. --Focusknock 19:35, 7 October 2010 (UTC)

Height-independent headshots?

I theorized the other day that, because arrows use the projectile hitbox, they cannot know where a class' head bullet-hitbox is, and that they use a system somewhat like "if hit in the upper sixth of the box then arrow in skull". Since all classes have the same size of projectile hitbox, this would mean that you can always get headshots by firing at a particular height, regardless of how tall the target actually is. Can this be tested? Do you get headshots by aiming at heads or at the top bit of the hitbox (which guys like the Engineer are rather shorter than)? Toomai Glittershine 02:59, 8 October 2010 (UTC)

The arrows use the top bit of the projectile hitboxes. That's why the Huntsman causes so much rage: The "head" portion of the projectile hitbox is significantly larger than the player's actual head. -The Neotank ( | Talk) User The Neotank Signeotank.gif 03:10, 8 October 2010 (UTC)