Difference between revisions of "Template:Class weapons table demoman secondary"

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   | ko =  
 
{{Info}}발사 단추를 누르면 폭탄을 발사하고, 보조 기능 단추를 누르면 한 번에 폭탄을 모두 폭파시킵니다. 발사 단추를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다.<br />
 
{{Info}}발사 단추를 누르면 폭탄을 발사하고, 보조 기능 단추를 누르면 한 번에 폭탄을 모두 폭파시킵니다. 발사 단추를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다.<br />
{{Info}}점착 폭탄은 대부분의 표면에 달라붙을 수 있고 플레이어가 폭파시키거나 죽기 전, 또는 4초가 지나기 전까지 남아있습니다.<br />
+
{{Info}}점착 폭탄은 대부분의 표면에 달라붙을 수 있고 플레이어가 폭파시키거나 죽기 전까지 남아있습니다.<br />
 
{{Info}}점착 폭탄은 총알을 사용하는 무기, 근접무기, 근처에 있는 적의 {{item name|Scottish Resistance}}이나 {{item name|Quickiebomb Launcher}}의 점착 폭탄에 의해 공격당하고 파괴될 수 있습니다.<br />
 
{{Info}}점착 폭탄은 총알을 사용하는 무기, 근접무기, 근처에 있는 적의 {{item name|Scottish Resistance}}이나 {{item name|Quickiebomb Launcher}}의 점착 폭탄에 의해 공격당하고 파괴될 수 있습니다.<br />
 
{{Info}}한 번에 8개의 점착 폭탄을 설치할 수 있습니다.<br />
 
{{Info}}한 번에 8개의 점착 폭탄을 설치할 수 있습니다.<br />
 
{{Pro}}적의 점착 폭탄을 파괴할 수 있습니다.<br />
 
{{Pro}}적의 점착 폭탄을 파괴할 수 있습니다.<br />
{{Pro}}폭탄 폭파 대기 시간이 -0.2 적습니다.<br />
+
{{Pro}}폭탄 폭파 대기 시간이 -0.2초 적습니다.<br />
{{Pro}}최대 충전 시간이 50% 적습니다.<br />
+
{{Pro}}최대 충전 시간이 70% 적습니다.<br />
 
{{Pro}}충전량에 비례하여 피해량이 최대 +25%까지 증가합니다.<br />
 
{{Pro}}충전량에 비례하여 피해량이 최대 +25%까지 증가합니다.<br />
 
{{Con}}피해량이 -15% 적습니다.<br />
 
{{Con}}피해량이 -15% 적습니다.<br />
{{Con}}장탄수가 -25% 적습니다.<br />
+
{{Con}}장탄수가 -50% 적습니다.<br />
{{Con}}점착 폭탄은 부착된 지 4초 후에 사라집니다.<br />
 
 
   | nl =
 
   | nl =
 
{{Info}}Primair vuur lanceert kleefbommen, secundair vuur (onafhankelijk van het vastgehouden wapen) laat alle bewapende kleefbommen exploderen. Door de primaire vuurknop ingedrukt te houden kunnen de bommen verder weg gelanceerd worden.<br/>
 
{{Info}}Primair vuur lanceert kleefbommen, secundair vuur (onafhankelijk van het vastgehouden wapen) laat alle bewapende kleefbommen exploderen. Door de primaire vuurknop ingedrukt te houden kunnen de bommen verder weg gelanceerd worden.<br/>

Revision as of 11:22, 10 February 2020

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickiebombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.