Difference between revisions of "Template:Class weapons table demoman secondary"
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{{Info}}Stickies são visíveis na parede ou qualquer obstáculo, e podem ser detonadas olhando diretamente para elas.<br /> | {{Info}}Stickies são visíveis na parede ou qualquer obstáculo, e podem ser detonadas olhando diretamente para elas.<br /> | ||
{{Info}}Stickybombs podem ser destruídas por qualquer arma que dispara balas, arma corpo-a-corpo, ou por uma Resistência Escocêsa inimiga detonando stickybombs próximas às suas.<br /> | {{Info}}Stickybombs podem ser destruídas por qualquer arma que dispara balas, arma corpo-a-corpo, ou por uma Resistência Escocêsa inimiga detonando stickybombs próximas às suas.<br /> | ||
− | {{Pro}}Pode destruir | + | {{Pro}}Pode destruir stickybombs inimigas.<br /> |
{{Pro}}Pode deixar até 14 stickies ao total.<br /> | {{Pro}}Pode deixar até 14 stickies ao total.<br /> | ||
{{Pro}}Possui mais 12 de munição secundária.<br /> | {{Pro}}Possui mais 12 de munição secundária.<br /> | ||
{{Pro}}Possui uma taxa de fogo 25% maior.<br /> | {{Pro}}Possui uma taxa de fogo 25% maior.<br /> | ||
+ | {{Pro}}Tempo para armar bomba -0.2 seg menor.<br /> | ||
{{Con}}Cada sticky demora 0.8 segundo a mais até poder ser detonada.<br /> | {{Con}}Cada sticky demora 0.8 segundo a mais até poder ser detonada.<br /> | ||
| ro = | | ro = | ||
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{{Con}}-15% damage penalty.<br /> | {{Con}}-15% damage penalty.<br /> | ||
{{Con}}-50% clip size.<br /> | {{Con}}-50% clip size.<br /> | ||
+ | | pt-br = | ||
+ | {{Info}}O fogo primário lança as bombas, o fogo secundário (com qualquer arma desdobrada) faz com que todas as barragens armadas explodem ao mesmo tempo. Segurando fogo primário lança a bomba mais longe.<br /> | ||
+ | {{Info}}Os Stickybombs mantêm-se na maioria das superfícies e permanecem prontos até que o jogador os detona ou morra.<br /> | ||
+ | {{Info}}Os Stickybombs podem ser atacadas e destruídas com qualquer arma de tiro de bala, ataque direto de uma arma corpo a corpo, ou uma Resistência escocesa inimiga, ou um Lança-rápibombs inimigo detonando perto dela. <br /> | ||
+ | {[Info}}Pode colocar até 8 stickybombs ao mesmo tempo. <br/> | ||
+ | {{Pro}}Pode destruir stickybombs inimigas. <br/> | ||
+ | {{Pro}}Tempo para armar bomba -0.2 seg menor. <br/> | ||
+ | {{Pro}}Tempo máximo de carregamento 70% menor. <br/> | ||
+ | {{Pro}}Até +35% de dano com base no carregamento. <br/> | ||
+ | {{Con}}Dano causado -15% menor. <br/> | ||
+ | {{Con}}-50% no tamanho do cartucho. <br/> | ||
| de = | | de = | ||
{{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und die sekundäre Feuertaste zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br /> | {{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und die sekundäre Feuertaste zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br /> |
Revision as of 18:23, 19 August 2017
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | ||||||||
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Headless Horseless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | ||||||||
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | ||||||||
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |||||||
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Headless Horseless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | ||||||||
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Headless Horseless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | ||||||||
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
de =
Die primäre Feuertaste schießt eine Haftbombe ab, und die sekundäre Feuertaste zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen. |
ja =
メイン攻撃キーで発射し、サブ攻撃キーで設置した爆弾全てを起爆する。メイン攻撃キーを押し続ける事によって爆弾を遠くまで発射できる |
ko =
발사 단추를 누르면 폭탄을 발사하고, 보조 기능 단추를 누르면 한 번에 폭탄을 모두 폭파시킵니다. 발사 단추를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다. |
pl =
Strzał podstawowy wystrzeliwuje bomby, a strzał drugorzędny denotuje jednocześnie wszystkie umieszczone bomby. Przytrzymanie klawisza strzału podstawowego wystrzeli bombę z większą siłą i powędruje ona dalej. |
ru =
Бомбы-липучки выпускаются кнопкой основного огня и могут быть взорваны, нажав кнопку дополнительного огня. Сила, с которой бомба-липучка вылетит будет нарастать при удержании кнопки основного огня. |
zh-hant =
主要開火鍵發射黏彈,次要開火鍵一次引爆剛剛設置的所有黏彈。按住主要開火鍵久一點再放開可使黏彈射得更遠。 |
zh-hans =
主要开火键射出黏性炸弹,辅助开火键引爆全部黏性炸弹。长按主要开火键可把黏性炸弹射得更远。 |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant, zh-hans (add) |