Difference between revisions of "Template:Class weapons table engineer primary"

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m (Undo edit by Beanie (Talk) (2984206) Not sure what the edit summary was supposed to mean, but it's listed as a negative stat in the description.)
(Tag: Undo)
m (update)
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{{Info}}存到的復仇爆擊(最多 35 發)只有在自己的步哨被摧毀後才能使用。<br />
 
{{Info}}存到的復仇爆擊(最多 35 發)只有在自己的步哨被摧毀後才能使用。<br />
 
   | zh-hans =  
 
   | zh-hans =  
{{Pro}}在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 次复仇爆击。<br />
+
{{Pro}}在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 次复仇爆击<br />
{{Pro}}每次助攻可提供 1 次复仇爆击。<br />
+
{{Pro}}每次助攻可提供 1 次复仇爆击<br />
{{Info}}积累的复仇爆击 (最多 35) 只在步哨枪被摧毁时给玩家。<br />
+
{{Info}}积累的复仇爆击(最多 35 次)仅在步哨枪被摧毁时给予玩家<br />
{{Con}}弹匣容量减少 50%<br />
+
{{Con}}弹匣容量 -50%<br />
{{Con}}无随机爆击。<br />
+
{{Con}}不会出现随机爆击<br />
{{Con}}玩家死后复仇爆击归零。<br/>
+
{{Con}}复仇爆击在死亡时丢失<br/>
 
}}
 
}}
 
|-
 
|-
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   | tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面
 
   | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面
   | zh-hans = 在用完金属之前所可有的空射数。详情请见武器的页面。
+
   | zh-hans = 在未命中敌方单位的情况下所能开火的最多次数。详情请见武器的页面。
 
   }}
 
   }}
 
}}
 
}}
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   | tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面
 
   | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面
   | zh-hans = 每一次攻击将会耗费 30 单位金属 (玩家总共 200 单位金属)。详情请见武器的页面。
+
   | zh-hans = 每次开火会耗费 30 单位金属(所持上限为 200 单位)。详情请见武器的页面。
 
   }}
 
   }}
 
}}
 
}}
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{{Con}}使用金屬作為彈藥來源。<br />
 
{{Con}}使用金屬作為彈藥來源。<br />
 
   | zh-hans =  
 
   | zh-hans =  
{{Pro}}击中后伤害值作为弹药量归还。<br />
+
{{Pro}}击中后伤害值作为弹药量归还<br />
{{Pro}}对步哨枪正在攻击的目标伤害增加 10%<br/>
+
{{Pro}}对步哨枪正在攻击的目标伤害 +10%<br/>
{{Pro}}不需要重新装填弹药。<br />
+
{{Pro}}不需要重新装填弹药<br />
{{Con}}使用金属作为弹药。<br />
+
{{Con}}使用金属作为弹药<br />
{{Con}}每次射击后弹药数减少 30 单位。<br />
+
{{Con}}每次射击后弹药数 -30<br />
 
}}
 
}}
 
|-
 
|-
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{{Info}}發射電子能量球,而非散彈槍的子彈。<br />
 
{{Info}}發射電子能量球,而非散彈槍的子彈。<br />
 
   | zh-hans =  
 
   | zh-hans =  
{{Info}}会射光雷来代替子弹。<br/>
+
{{Info}}会发射能量光束来代替子弹<br/>
{{Info}}可点燃友方的[[Huntsman/zh-hans|弓箭]]<br/>
+
{{Info}}可点燃友方的[[Huntsman/zh-hans|弓箭]]<br/>
{{Pro}}不需要弹药补给。<br/>
+
{{Pro}}不需要弹药<br/>
{{Pro}}激光无法被压缩空气反弹。<br/>
+
{{Pro}}弹药无法被压缩空气反弹<br/>
{{Pro}}击中时:被击中者损失至多 10% 的医疗枪能量。<br />
+
{{Pro}}击中时:被击中者损失至多 10% 的医疗枪能量<br />
{{Pro}}击中时:被击中者损失至多 20% 的隐身能量。<br />
+
{{Pro}}击中时:被击中者损失至多 20% 的隐身能量<br />
{{Con}}对建筑物只造成 20% 的伤害。<br/>
+
{{Con}}对建筑仅造成 20% 的伤害<br/>
{{Con}}弹匣容量减少 33%<br />
+
{{Con}}弹匣容量减少 33%<br />
 
}}
 
}}
 
|-
 
|-
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{{Con}}修復建築物需以1單位金屬換取4單位建築生命值。<br />
 
{{Con}}修復建築物需以1單位金屬換取4單位建築生命值。<br />
 
   | zh-hans =  
 
   | zh-hans =  
{{Pro}}辅助开火能力:消耗 10 单位金属,远距离搬取建筑。<br />
+
{{Pro}}辅助开火能力:消耗 100 金属,远距离搬取建筑<br />
{{Pro}}发射特殊箭矢,可以修复友方建筑。<br />
+
{{Pro}}发射特殊箭矢,可以修复友方建筑<br />
{{Con}}弹匣容量减少 34%<br />
+
{{Con}}弹匣容量 -34%<br />
{{Con}}穿戴时主弹药上限减少 50%<br />
+
{{Con}}穿戴时主武器弹药携带量 -50%<br />
{{Con}}搬运建筑以及放下建筑几秒后时,为自己打上死亡标记。<br />
+
{{Con}}搬运建筑时,为自己打上死亡标记,建筑放置后仍会持续数秒<br />
 +
{{Con}}修复建筑时,每修复 4 点生命值,就消耗 1 金属<br />
 
}}
 
}}
 
|-
 
|-
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{{Con}}連續射擊時準度降低。<br />
 
{{Con}}連續射擊時準度降低。<br />
 
   | zh-hans =
 
   | zh-hans =
{{Pro}}每次射击的子弹数 +50%<br />
+
{{Pro}}每次射击的子弹数 +50%<br />
{{Pro}}部署速度 +50%<br />
+
{{Pro}}部署速度 +50%<br />
{{Pro}}发射的弹丸分布宽大且固定。<br />
+
{{Pro}}发射的弹丸分布宽大且固定<br />
{{Con}}伤害 -20%<br />
+
{{Con}}伤害 -20%<br />
{{Con}}连续射击时精准度下降。<br />
+
{{Con}}连续射击时精准度下降<br />
 
}}
 
}}
 
|}
 
|}

Revision as of 05:07, 6 September 2022

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.