Rescue Ranger
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The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but without the barrel being sawed off and with a small, permanently turned on monitor showing a moving sine wave where a scope is typically found. The monitor is connected to an either yellow or orange box at the end of the barrel with a team-colored light on its end.
While the Rescue Ranger is the Engineer's active weapon, it is able to pick up any of his buildings that are in his direct line of sight from a range, at the cost of 100 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. The weapon also fires unique bolts instead of bullets, which repair 60 health to friendly buildings that cost metal at a 4:1 (health:metal) ratio (in effect, healing 4 health will consume 1 unit of metal). Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. Firing at a Teleporter will not repair the other side.
As the downside to these perks, the weapon carries much less ammo than its stock counterpart, with only a clip size of 4 and a reserve stock of 16. In addition, possessing the Rescue Ranger means the Engineer becomes marked for death whenever he hauls a building, causing him to take mini-crits from any incoming damage, for as long as he hauls the building and for a few seconds after redeploying it. This effect applies whether the building was picked up via the Rescue Ranger's ability or not.
As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts will deal regular damage to enemy buildings, but cannot repair friendly buildings, and simply have no effect.
The Rescue Ranger was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 21 |
Point blank | 60 | |
Medium range | 27 | |
Long range | 21 | |
Critical | 120 | |
Mini-crit | 54-72 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
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Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
Related achievements
Engineer
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Medic
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Update history
- The Rescue Ranger was added to the game.
- Fixed Rescue Ranger bolts using incorrect hit boxes.
- Fixed missing text in the recipe description for the Rescue Ranger.
- Updated the Rescue Ranger so it can be used as a crafting ingredient.
- Changed attributes:
- Increased in damage per bolt by 14%.
- Increased building healing from 50 to 75 per bolt.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- [Undocumented] Fixed crit boosted glow not showing.
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance.
- Fixed the Rescue Ranger being able pick-up buildings through walls.
[Unknown Date]
- Fixed Rescue Ranger bolts dealing headshot damage when reflected.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Decreased ranged hauling metal cost to from 130 to 100.
- Rescue Ranger bolts now properly heal friendly Combat Mini-Sentry Guns.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing per bolt reduced from 75 to 60.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal).
- [Undocumented] Changed weapon description.
- Fixed the Rescue Ranger not drawing its attached screen properly.
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step".
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
- Fixed missing display attribute for the Rescue Ranger (client display issue only).
Unused content
- There is a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging.
- Some of the sounds are named
rescue_ranger_teleport_send_01
andrescue_ranger_teleport_receive_01
, which hint that this weapon could have been able to both pick up buildings from a distance and place them from a distance.
- Some of the sounds are named
- Unused text and an unused attribute suggests that this weapon initially did not allowed users to freely teleport their buildings as long they had metal, instead it required the user to deal damage to fill up "Rescue Energy" before they could teleport their own buildings.
- The string for the text in the language files is
TF_Rescue
and contains the textENERGY
while the attribute's description isGenerate building rescue energy on damage
.
- The string for the text in the language files is
Bugs
- The Engineer achievement Circle the Wagons cannot be earned with the Rescue Ranger, despite it being able to repair friendly buildings.
- Reflected bolts from Pyros do not heal buildings.
- When picking up a level 3 Sentry Gun from a distance, the player may be unable to deploy it.
- Bolts appear to repair redeployed buildings even when they cannot yet be repaired due to not having finished reconstruction.
- If the Engineer picks up a building when a Spy just sapped that building, the Engineer will successfully pack up, however, before placing the building, the Sapper model will appear on the blueprint and will constantly damage the building, but since it's impossible to damage the building while hauled, the building health will keep regenerating as well. If the player deploys the building, the Sapper won't be able to be destroyed, but the building still works normally.
- Rescue Ranger kills count as Sentry Gun kills in Engineer contracts.
- The bolts' particle effect appear at the back of the weapon instead of the shotgun's tip.
Trivia
- The amplitude of the sine wave in the monitor is based on the user's Metal count: having full Metal causes the wave to be at maximum height, while lacking enough Metal to long-range haul a building will make it significantly flatter and having no Metal renders the wave almost completely flat.
- The effect is done using a dedicated material proxy.
Gallery
RED first-person view.
RED first-person view with the Gunslinger equipped.
BLU first-person view.
RED Festivized variant.
See also
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Weapons | ||||||||||
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Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
craft/Drop | Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Beggar's Bazooka Air Strike |
Degreaser Phlogistinator Rainblower |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Brass Beast Tomislav |
Pomson 6000 Rescue Ranger Panic Attack |
Crusader's Crossbow Overdose |
Sydney Sleeper Bazaar Bargain Hitman's Heatmaker Classic |
L'Etranger Enforcer | |
promotion | — | Original | Nostromo Napalmer | — | Iron Curtain Huo-Long Heater |
Widowmaker | — | Machina AWPer Hand Fortified Compound |
Big Kill Diamondback | |
Uncrate | — | — | — | — | — | — | — | Shooting Star | — | |
Contract | — | — | Dragon's Fury | — | — | — | — | — | — | |
Slot 2 | stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | Submachine Gun | Sapper |
unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance |
Sandvich | Wrangler | Kritzkrieg | Jarate Razorback |
— | |
craft/Drop | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol |
Gunboats Battalion's Backup Mantreads Reserve Shooter B.A.S.E. Jumper Panic Attack |
Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack |
Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Dalokohs Bar Buffalo Steak Sandvich Family Business Panic Attack |
— | Quick-Fix Vaccinator |
Darwin's Danger Shield Cozy Camper Cleaner's Carbine |
— | |
promotion | Lugermorph Flying Guillotine |
Concheror Righteous Bison |
— | — | Fishcake Robo-Sandvich |
Lugermorph Short Circuit |
— | — | Red-Tape Recorder Ap-Sap | |
Uncrate | Mutated Milk C.A.P.P.E.R |
— | — | — | — | Giger Counter C.A.P.P.E.R |
— | Self-Aware Beauty Mark | Snack Attack | |
Contract | — | — | Gas Passer Thermal Thruster |
— | Second Banana | — | — | — | — | |
Melee | stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
unlock | Sandman Necro Smasher |
Equalizer Necro Smasher |
Axtinguisher Necro Smasher |
Eyelander Necro Smasher |
Killing Gloves of Boxing Necro Smasher |
Gunslinger Necro Smasher |
Übersaw Necro Smasher |
Necro Smasher | — | |
craft/Drop | Holy Mackerel Candy Cane Boston Basher Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell |
Pain Train Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell |
Homewrecker Powerjack Back Scratcher Postal Pummeler Conscientious Objector Third Degree Lollichop Bat Outta Hell |
Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell |
Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Holiday Punch Bat Outta Hell |
Southern Hospitality Jag Eureka Effect |
Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell |
Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell |
Your Eternal Reward Big Earner Wanga Prick Spy-cicle | |
promotion | Frying Pan Sun-on-a-Stick Fan O'War Three-Rune Blade Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Sharpened Volcano Fragment Maul Neon Annihilator Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Apoco-Fists Freedom Staff Ham Shank Prinny Machete |
Prinny Machete | Frying Pan Freedom Staff Ham Shank Prinny Machete |
Frying Pan Freedom Staff Ham Shank Prinny Machete |
Conniver's Kunai Sharp Dresser Black Rose Prinny Machete | |
Distributed | Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Golden Wrench Saxxy Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Golden Frying Pan | |
Uncrate | Crossing Guard Batsaber |
Crossing Guard | Crossing Guard | Crossing Guard | Bread Bite Crossing Guard |
— | Crossing Guard | Crossing Guard | — | |
Contract | — | — | Hot Hand | — | — | — | — | — | — | |
PDA | stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit |
PDA 2 | stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch |
unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
Taunt | various | Home Run (Sandman/Atomizer) |
Kamikaze (Equalizer/Escape Plan) |
Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter/Manmelter/Panic Attack/Gas Passer/Hot Hand) Armageddon (Rainblower) Execution (Scorch Shot) Gas Blast (Thermal Thruster) |
Decapitation (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) |
Showdown (Fists/Saxxy/Apoco-Fists/Holiday Punch) |
Dischord (Frontier Justice) Organ Grinder (Gunslinger) |
Oktoberfest (Kritzkrieg) Spinal Tap (Übersaw) Medicating Melody (Amputator) |
Skewer (Huntsman/Fortified Compound) |
Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose/Golden Frying Pan) |
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